Will GC III support Windows 10 and can it ever be coded to make use of the new Direct X 12? Yes what is ram needed to support the largest map?
Larsenex
WoW!!! You all are tops. Awesome work Derek! Can we just select say 15 minors as custom factions and start a game? What I mean is can I just select a game, pick all majors add 12 or 20 minors or do I need to create each as a custom faction? Perhaps I am confused as to what I am asking. I love the 'custom faction..love it love it. but also want to be able to just quick start a game without having to create each faction....  
Yes ..many DLC..and many epacs..hehe
A good read and worth the time to view.. http://kotaku.com/how-dlc-actually-helps-games-1686831595?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow
Bump.... Any Devs got a line on this? Or some of our more talented Code readers in Founders?
Again for some Ideas and remember this no war thing will also apply to the minors and other races we are going to have. Lets split this feature into parts. Tier 1 no one can attack you for 35 turns, Ai can and will declare war but are prohibited from Attacking you for this turn limit. If you enter the influence of any player/ai you are 'at war' with this neutrality will automatically be removed and you can be attacked. Note: having a player drop a starbase
How about a compromise. I really think the no combat for 100 turns makes this entire line. Think of it as diplomatic reasons for not attacking. I think changing it from what it does is very bad and would ruin the flavor. Keep it but add restrictions or such. This one trait makes the neutral line what it is..neutral..no war. If a player or another AI want to pursue the no war and let me get built up policy that should be allowed. So wha
I suspect this was asked but I cant seem to find the post. Will GC III eventually or can be coded on down the line to use and take advantage of Direct X 12 when it finally becomes available. I do know that GC III was coded to actually be like DX 12 a great deal, its own engine doing an excellent job of optimizing work across multiple threads. This has always been a hallmark of the GC series and is a Stardock namesake. My question reall
Anything that increases the choices in Diplomacy are a good thing! I like both ideas and suspect that when the (Tasty Torians)tm arrive we will see changes to the Extreme planets.
I like this feature. It give a player choices to play as the want. Maybe move it to Tier 2 but leave it in. The entire reason to be 'neutral' is that everyone will leave you alone.
Zero tactical interaction. This has been stated repeatedly. It 'may' happen in the future but that is highly unlikely as it is a strategic game not a tactical one. Let me restate it again, there will be ZERO tactical interaction with your fleets for combat at release.
Personally I think the far end extreme High quality toxic/radioactive planets should be rare or slightly below in appearance of the settings of what you set 'habitable' ones. I prefer settings where Habitable are 'uncommon' . I would like to see the extreme actually slightly more abundant thus giving us as players a reason to go down those lines. Lets face it, any rocky planet outside the Goldilocks area of its star will be either frozen or barren and unlikely to be a water/aq
Dajoshe, The Altarian terraforming issue was mentioned a while back. I think but I am (not sure) that this will be address later or even after gold. In any event many of these issues will quickly be fixed by us as modders and tinkerers to the game files. Its fairly easy to do and safe.
So Military tiles add to the reduction in mass via the Hyperion Shrinker? Thats amazing and from what you are telling me is it gets even better when you add military buildings around it! Oh Earth is gonna go full out production of death stars!
[quote who="5myosin" reply="4" id="3524031"] To clarify, THIS IS A PROBLEM WITH THE DESCRIPTION. What it *actually* does is apply an empire-wide bonus to ship hulls. [/quote] Symosin are you sure? I really hope you are correct. This is how it is in GC II as I assume its also supposed to be here. Thanks very much Ill test this...
I agree. In GC II the 15% mass reduction from this building was Empire wide. All of the others can kinda work on individual shipyards, that being Logistics or range. However the bonus of reduction in mass cannot really be used as we cannot apply it when building custom ships. This one fact will actually keep me from wasting a planetary tile until later in game. We need to change 'Hyperion Shrinker' to be an 'Empire Wi
Good points! Combat is of course still a work in progress. We have yet to see how planetary invasion will work and it will be equal if not better than how it was in GC II. Racial or 'super' abilities are coming! I think as we get more races and more importantly 'minors' and pirates the galaxy will 'come alive'. I know that there is some discussion on the terror star concept but there are techs that are 'end game' ones that will let
Can Paul make another pass at Weapon and Defense balance? Beams are Overpowered and there is no reason to bother researching the other two weapon types at this time. My solution is to simply increase defenses (across the board) so that fights last a bit longer and decrease beam damage a bit.
Well I can tell you what I have see so far. I took a fleet of two HUGE ships against the Drengins fleet of 3 LARGE ships. He had 2x as much beam fire power against me. However i did have a 2 module carrier in there so upon the fight It was pretty fun. I lost the fighters, the carrier and took 1/4 dmg to the heavy beam ship. Pretty fun actually.
Tetra, please explain what this modification actually does. I am not sure I understand what this would do for ships.
This is awesome. Thanks! Can I open up notepad and copy and paste your format into it and drop it into the respective folder?
[quote who="Stanley Tarrant" reply="5" id="3522328"] e [/quote] I was hoping to negate both augments and have the fight resolve back to basic load-outs on both ships. I don't know if this is possible. Tetra, yes I am fully aware how hard the GC II modders work and its a thankless job. I had many different mods installed from several of our community. In all actuality its best to wait for 'gold' and see how the devs want
Yep you are correct. Still you are paying all that maint on those ships.
Thanks Tetra for the guide. I will actually print this and review it later. I am old (48) and my eyes are not as good as they used to be. I was going to leave good (programming-Coding) to young folks like Paul (Mormegiel) and Modders like you and MarvinKosh. I am worried that if I start tinkering Ill ruin the base game. This is just another option to help with weapon dmg and to increase the value of resources early on. I still really t