ibrahimhmz

ibrahimhmz

Joined Member # 3568069
0 Posts 1 Replies 404 Reputation

As many have been talking in these forums, Demigod rewards winners to be even better. Gold and levels are granted to the winning team whereas the losing team find themselves cornered against higher level DGs with better Armor and artifacts. Nevertheless, con

8 Replies 28,380 Views

Demigods (save for TB and Rag) have healing capabilities for themselves. In fact if you consider QoT Shield as a heal and the high level Oak Shield (Does direct heal). Oak also has Divine Justice to heal all who are around him. Adding the healing as a stats is very useful to see how well people around you play their characters. Adding a few favor points to top healer wouldn't be that big of a deal any way. I think QoT massive absorbs and Oak AOE heal even UB and Erebus drains would ma

11 Replies 2,155 Views

I don't want to be too harsh or anything but this DG is too overpowered. If you control creeps (up to Ginat + Minions for 20 seconds) and use power of time + your own minions and snakes nothing can last infront of you more than 3 seconds (Excecpt Citadel which will last 15 seconds). Posonous fangs are stright out of UB. You can maybe control creeps for a maximum of 10 seconds (Starting with 5 seconds at rank 1 and rank 5 Damages the creeps once they turn on you) Nerf the Power

1 Replies 1,084 Views

This is a group of suggestions collected from all over the place and consolidated in different categories of the game (This are additions not fix requests): Pre-Game Options Selecting the mode of game on skrimish and the number of players needs to be easier. An option to hide the Demigod selection from the other team (which allows te other team to select the DGs' counters) Group Join and freind list (possibley with Impulse). Also a Rivallist fo

1 Replies 954 Views

Any X players that have voice chat... If both teams do, thats a match I wanna watch Each demigod (and in some cases same demigod with different feats like Ice TB and Fire TB) has a strength that can be complemented by a second demigod to be devastating.

33 Replies 6,210 Views

First off.. very nice and thoroughly thought. I like the skills and the fact that the dragon is ancient (and hence slow). Trying to be more constructive, here are my comments: 1- I think the stances should be mounted and unmounted. Branched stances would make this charachter too complicated to play with and against. (Leap makes more sense while mounting the Dragon sense it has wings, and Maybe Dragon Flare is a possible ranged monted ability)

24 Replies 5,259 Views

I have gameplay improvement suggestions: 1- Clicking on an Ally or Enemy DG (or minions not reinformcements) should select them (showing their Health, Buffs and Debuffs on the top right corner) RPG Style. This will make it easy to attack, defend and heal. I don't want to keep selecting a spell and looking for the DG I am attacking behind a Rook in a middle of the swarm. 2- I agree with the suggestion the DGs should be more visible (Bigger, shiner maybe [e digicons]:karma:[/e]

180 Replies 437,485 Views