iNs4n3PT

iNs4n3PT

Joined Member # 3577478
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[quote]when a core mechanic of the main game, favor points and items, is still horrendously broken.[/quote] Since when is favor points a core mechanic of the game? Yes, they are handy. Do you absolutely need them to play? thats a big NO! besides, since everyone has them reset now, no one can really complain about unbalance issues

85 Replies 214,648 Views

[quote who="Tenk51" reply="16" id="2167608"] Dont buy reinforcment damage/health upgrades early game If you do, your troops will push past the enemies, and run right up to that first wave of towers, and die. If your oponents have upgraded health/repair, this isnt helping anyone. except that is, for the enemy demigods waiting at the towers to pick off your reinforcments for easy experience. Now you have a situation where your reinforcments are being delivered to your enem

35 Replies 79,668 Views

[quote who="Extacide" reply="22" id="2167753"] uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB) Really? The in-game laws of physics clearly define that rook is always 10% slower no matter what items? I need to see when they implemented this, because my experiences greatly differ from yours.[/quote] Assuming someone else may have the same speed items as well,

53 Replies 17,326 Views

[quote]-Early game, rook tends to lack any of the abilities needed to go head to head with other demigods.[/quote] I might disagree on this slightly. early rook with some towers can pretty much hold position vs melee DGs, as they will be taking extra damage. most won't try to come near for more than a few seconds, except probably the UB with its high armor and spit.

25 Replies 8,688 Views

[quote]majority of people leaving for me have been in absolute end for me with less then 1 minute to win. they would have gotten small amount of favor for staying seconds but they leave becuse they dont want a "lost game" more favor will still give them the lost game.[/quote] i think stats wise, it currently doesnt make a difference - afaik you still get the FP when the AI takes over...

28 Replies 52,620 Views

[quote]your speed has not helped you outrun that stone being hurled at your demigod, stunning him and allowing a rook to hammer you ass an inch deeper into the ground.[/quote] have you seriously ever used boulder + slam on a fast human player? the chance of hitting is close to nil. boulder roll stun is too short, and hammer slam is too slow. combine the two and you have failing combo, unless the enemy DG is standing right in front of you!

53 Replies 17,326 Views

[quote]If you're playing a "hard"(lol) tournament with bots, what determines whether or not you win is if you get the demigods which have terrible AI or the demigods which have (relatively) good AI.[/quote] AI is exactly the same for easy to nightmare. the only change is on hard and nightmare they get more gold and exp...

9 Replies 2,718 Views

[quote]Rook can quite possibly meet both the movement speed and attack speed cap with the correct build and gear. He is a much stronger late-game force than the UB can ever hope to be.[/quote] uh... rook is the slowest of them all. it doesn't matter how much speed gear you put on it, someone else is always going to be faster (specially UB) As for late game, i find it to be quite strong (mostly for the tower spam and huge melee damage) but still with the same pr

53 Replies 17,326 Views

[quote who="badken" reply="6" id="2165706"]Typically when I lose I get 10-25 favor points. That's not worth staying in the game for.[/quote] I get about 40-50 on average, most i think was 75. from there to 100 isnt that much...

28 Replies 52,620 Views

[quote]If a player quits, he or she gets no favor. That way, there is a real incentive to stay in the game.[/quote] I definately sign to this, too many players quitting early game (even on 1st death) so anything that helps keeping people in game is welcome.

28 Replies 52,620 Views

uh I did try speed on the rook but its just not doable. it doesnt matter how much speed buffs you put on it, someone else is ALWAYS going to be faster (like the UB) Hammer slam and boulder roll are not exactly a great weapon vs demigods, unless you get lucky (way too slow) but are great for creeps - both of them. The way i see it the rook is definately not a DG killer, but it does a great job of controlling an area - if properly supported by team it will just roc

49 Replies 9,450 Views

[quote who="OsirisDawn" reply="16" id="2159387"] Quoting Blackwing_dk, reply 25 ... As I think my connection problems has something to do with that, I'm a little discouraged that all you mention about the connectivity issues, are the proxy servers. Is this fix for the NAT stuff you mentioned in the weekend still in the works?? And yes, I know very little about networks Thanks ! I am no official, but as i understand it should fi

103 Replies 218,985 Views

But what that will do is alter Demigod from a peer-to-peer game to a quasi-client-server game that maintains the peer-to-peer performance. Sorry to say this, but in-game latencies are about 150% to 200% higher than "regular". And a question for anyone able to answer,why is a "NAT facilitator" needed even for those whitout routers? Anyway, i see things improving, just hoping they improve a lot :)

103 Replies 218,985 Views

[quote]exactly... give it a week people. its only been 5 days and only 3 of that have been working days. meaning stardock have had aproximately 24 hours of working on this problem. [/quote] Sorry, but that just doesnt make sense. I heard there was a beta that lasted a few months. meaning stardock have had aproximately "a few months" to work on this problem...

38 Replies 131,047 Views