Thundercles

Thundercles

Joined Member # 3583948
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[quote who="pacov" reply="2525" id="3610295"] So, thoughts on optimal utilization? [/quote] Probably waiting until The Rift Herald's base damage and starting level are weakened next patch before focusing on it too hard as an objective? [quote who="pacov" reply="2525" id="3610295"] Now, I've been watching solo top renekton on current videos. He typically gets the rift herald 1-2 times during the laning phase. [/quote

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[quote who="OMG_ZEX" reply="2517" id="3610194"] It's a strong buff for champions with a good early game like renekton and should be valued more when we are playing with champions like renekton. That being said it is also a very dangerous buff to take since it does a lot of damage.[/quote] Spot on Cow, you know your shit. Trying to get the buff isn't worth getting double killed in the Baron Pit... but having a Rift Herald dance party? That's another story!

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[quote who="Krazikarl" reply="2463" id="3608176"]I would prefer that you simply don't split push on support.[/quote] Pacov is a changed man and has seen the light. The other day Pacov was getting extremely upset with Boaz for split pushing as Support Mundo while he wanted to take objectives. I think playing Renekton a lot and getting fed has given him a new perspective about how frustrating it is to be ahead but have your lead wasted cause a Support wants to split an

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[quote who="pacov" reply="2450" id="3607218"]I wonder what change they will make to cause it to be less desirable to APs in other lanes and if that wrecks support utilization.[/quote] They probably will have to make some changes and maybe not just because AP Mids like the item. The active is really really good and the gold gained over the game is pretty crazy for Supports that use it well. I played Support Zyra the other day with Thunderlord's and Frost Queen rush. &

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[quote who="Krazikarl" reply="2441" id="3607023"]Unlike your typical #LCSBIGPLAY champs, these champs can't adapt well due to their kits, so when the meta shifts on already historically unpopular champs, you get Urgot level playrates. Which is bad unless you want to see Lee/Thresh and the like every game.[/quote] Urgot is... just a poorly designed champion. He's my favorite champion, but I admit he really needs a rework. Badly. Shifts in the meta and it

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[quote who="awuffleablehedgie" reply="2440" id="3607007"] Thunder, i'm a bit surprised with you! You generally seem to understand Riot's ... predisposition for balancing around #LCSBIGPLAYS by allowing certain champions to have "assured viability" but being rather heavy-handed on other champs who honestly haven't had enough time in the spotlight yet.[/quote] I mean... I feel I do get it and I absolutely think that you and Karl are right. Riot is very silly somet

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Like Brad Wong said, the nerf hammer isn't exactly coming down on these guys. There is not a Challenger Swain main out there somewhere who will have to stop playing League because his amazing R toggling mechanics has boosted his favorite champions win rate too high and is now getting nerfed to oblivion because of it. There is some truth to the idea that players that are highly skilled at their favorite champions boost their win rates artificially and make them look better th

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[quote who="Krazikarl" reply="2433" id="3606825"]You already had the case where only a tiny amount of mains played them, but Thunder and Riot has decided that even that was too much, and want nerfs to cut down on that playrate[/quote] We don't have the data that Riot has. We have Leaguegraphs and Champion.GG which are at the core, very flawed ways of understanding how champions are balanced. I once saw the play history of a boosted account on Reddit. Vi

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If they're not supposed to nerf a 55% win Malzahar, who are they supposed to nerf Karl? Keep in mind this is a Malz that's currently competing against an OP as hell Brand. If they nerfed the one AP Mid with a better win rate and a bunch of AD items this patch, I'd think that win rate might even get higher. Swain and Karthus are just gross. I don't even enjoy playing Swain, I just like demolishing people and then bragging about my Swain mechanics (call

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[quote who="pacov" reply="2414" id="3605686"] 3500 jebus. I was on 800 [/quote] Bjergson plays with 400. He has to play OSU on a tablet because what works kinda okay for him in League just doesn't translate to success in other games. Of course Faker plays on 3500 and he's okay too. And WildTurtle plays 1200 but he just got fired so higher or lower might be better... Point is that

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I've obsessed quite a bit about DPI and such. I could write quite a bit about the subject as far as all my research on what DPI and hand grip certain pro gamers use, preferred arm position for the OSU crowd... I've gone deep down the rabbit hole! I know you don't like to read too much so instead of writing a novel, I'll tell yah the really important thing I learned: What is good for Aimbooster/OSU is not necessarily what is ideal for League. I play

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[quote who="psychoak" reply="2397" id="3604866"]Her biggest problem really is people going on tilt because you picked her.[/quote] Very true. But now there is a guide that proves that it can be effective has been posted by a D1 player on Reddit. Ironically quite a few people who would have tilted/dodged in games that they got 'stuck' with a Zyra Jungle yesterday, will themselves be playing her today. Such is life on The Rift.

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[quote who="Krazikarl" reply="2379" id="3603952"]I mean, how many people are really practice in playing against Swain right now?[/quote] I did pretty poorly against that Nasus Top the other day cause I didn't take Teleport but aside from that I've been doing pretty well with Swain. He's extremely anti AD so in the Lucian Mid, Lucian Bot, Graves In The Fucking Jungle??? Marksmen Fucking Everywhere Meta he's been pretty useful when I've had to go Mid. H

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One thing to consider is that Red Trinket doesn't counter Vayne anymore. I think? So you won't ever be able to not have a slot open for pinks in some games. Pink ward, boots, SS, support GP item leaves two slots open for building your aura items. That should be enough most games but combining the SS and GP item might be nice sometimes. Even in games that don't last an hour.

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[quote who="pacov" reply="2368" id="3603172"]EVERYTHING else in the game is about ending the game early (lower tower effective hp, new pre 20 min bar, etc). So, creating a set of items designed to give a power spike late game is dumb from the outset. Rito's clear goal of faster games[/quote] Fearless: " Also to clarify, we have not targeted faster game times with these changes. These changes are about ensuring that successful actions promote further aggres

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[quote who="pacov" reply="2365" id="3603083"]In a magical fantasy world, you hold a creep wave for me and take a couple hits from 1 kill jax.[/quote] During the game I didn't see what happened but assumed you wanted Karl to freeze a lane for you and instead he last hit under the tower. This I could understand you being frustrated with, though I think from a neutral perspective it would have been the right call. Then you post a video of Karl perfectly setting up the l

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Hotfix is live. -Graves movespeed down, Q damage down, Q mana cost up. -Kog'Maw base AD and attack speed up -Warlord's Bloodlust - only works on Crits against champions -Thunderlord's Decree - now works correctly when multiple champs on same team have mastery. (not documented on KR notes but CD down to 20 from 30 as we've seen on PBE) Tooltips likely won't be updated until 5.23

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[quote who="pacov" reply="2354" id="3602547"] Adding on - there should be like some sort of bonus round where I teach karl how to jungle and his head explodes. We'll call that the boaz gonna solo vs 2 using vlad rule.[/quote] The Karl can't understand why Boaz doesn't like having to 1v1 after asking to 1v2 drinking rule... can't believe I missed it! And yeah, we gotta just all shotgun a beer or something if that happens again. </

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