LORD-ORION

LORD-ORION

Joined Member # 3587397
5 Posts 106 Replies 22,152 Reputation

Crawlers were 10 times more potent vs other demigods a few patches back, because they could actually swarm all over a target quickly and easily... but GPG nerfed their "agility" and now they are lethargic rolly-pollies when trying to attack onto a moving target. They also nerfed horn of battle. Blood of the Fallen is all around better for Erebus, even doing a nybrid minion build. Horn just doesn't keep minions alive under tower fire, and regen is never as good as not getting killed in a focus

16 Replies 5,365 Views

I haven't heard of one. It should be straight forward to do yourself. Though as I haven't done it myself, this is only what I think will work. ;) The defense structure folders you are looking for are here. \dgdata\units\ug\b Open up the relevant folder for a specific structure and you'll see the unit.bp files. eg: UGBDefense01_unit.bp Since towers do not grant XP, You'll need to add a section like Experience = {

4 Replies 4,023 Views

[quote who="OMG_pacov" reply="96" id="2893316"] If any modders want to take a look and make the next set of suggestions for making the mod less destructive, I'd welcome the feedback. Good stuff! If anyone has some time and wants to take a look, please post here. Otherwise, I'll add this mod to my install package in a couple of days. Also - I might have missed it (by skimming through your op), but if you didn't, please post the general purpose

103 Replies 44,253 Views

As mentioned most of the changes for this version 8 were to "fix-up" unnecessary content in the mod files. Gone are the unchanged entries, and all of the .bp changes have been merged into one file. If any modders want to take a look and make the next set of suggestions for making the mod less destructive, I'd welcome the feedback.

103 Replies 44,253 Views

[quote who="OMG_pacov" reply="375" id="2890218"]0.26.35 tested: cataract (high towers) Ai normal hp/gold. All ai's nightmare and tb human = tb issue appears resolved.[/quote] TB is sill pretty bad, although I didn't see IceTB get stuck in an attack stutter I did see TB (fire or ice mode) will always stutter an attack after using an ability. eg: Fireball, attack stutter, then normal attack FireTB will stutte

398 Replies 1,112,019 Views

[quote who="Peppe" reply="356" id="2888924"] I guess ideally each attack action would only end after completing an attack. [/quote] Heh. every demigod has a different attack length for their animation, and it changes as the game progresses. (items / attack speed increase) and can be affected by things like ooze. I don't think this is something that you could "guestimate" with a timer. eg: If TB is being ooze IV'd while shooting at a weak

398 Replies 1,112,019 Views

[quote who="OMG_pacov" reply="92" id="2889301"] I would really appreciate it if it was in the combined installer, but I should do some more work on it first. eg: At least remove unchanged content instead of replicating the entire file for performance and fix up the landing post (maybe make a video etc..) Thanks for the offer and I'll take you up on it soon. Sure sure - sort things out and let me know. Oh - and make sure you update your mod_info.lua file s

103 Replies 44,253 Views

[quote who="OMG_pacov" reply="90" id="2888941"]Side note - I don't oppose including your mod in my combined installer. I do agree with the logic these guys describe though for mod setup. Let me know if you want me to start adding your mod to the combined installer. [/quote] I would really appreciate it if it was in the combined installer, but I should do some more work on it first. eg: At least remove unchanged content instead of replicating the entire file for perfor

103 Replies 44,253 Views

[quote who="OMG__IN1" reply="19" id="2888328"]*Shied Minotaur Idol* I am not doing this because I care about you.... you are simply a more efficient mine sweeper or can draw more tower fire this way before you die. I never do that, either. It's a bit like Rook bouldering > hammer-slamming my bishops, then typing into All chat: 'LOL, why bother to summon them?'. Well, congrats on some efficient mana conservation, dear Rook! [/quote] Well, there

22 Replies 11,745 Views

[quote who="awuffleablehedgie" reply="14" id="2888196"]Sedna: "We are all connected". QoT: "I will pretty much rape you and you'll like it" is what her background story sounds like I always imagined this about Sedna.... "brrr is sure is cold out here on the glaciers" Sela "Take a look at what you're wearing, idiot"

22 Replies 11,745 Views

[quote who="OMG__IN1" reply="12" id="2887983"]Because QoT is meant to be played like a selfish biatch, it just happens that she can also be incorrectly used as a team player, like Sedna. I'd speculate that it was a limitation of the developer's diligence that allowed her to shield friendly allies not in her personal army. I know you aren't entirely serious, but there is much truth to it. QoT is much more egotistic, especially your build. Well, maybe Cow's weak-ass shield QoT is eve

22 Replies 11,745 Views

[quote who="OMG_pacov" reply="82" id="2888002"] Well, if what you and miriyaka think is reality, there would have been no reason for Pacov to combine all the UI mods into one package. Well... I only did that for convenience sake. And it is makes sure that folks disable the mods if they want to use my combined mod. As everyone doesn't have to have the UI mod installed to use it (and that these mods can't trigger desyncs), its not really a bad thing to combine them (imo,

103 Replies 44,253 Views

Well, if what you and miriyaka think is reality, there would have been no reason for Pacov to combine all the UI mods into one package. :) Ultimately everything I have done is for the same reason, convenience. It is more convenient to make sure someone can try the mod out offline with one package, and if you play online, you cut through the hassle of getting a game running if there is a problem by preventing it in advance.

103 Replies 44,253 Views

[quote who="OMG__IN1" reply="9" id="2887726"]I am the absolute worst with Sedna, yet according to stats she is one of my best demigods for some reason. See? That's just humiliating, LO. These stats make fun of you! I wonder, though, how can you be bad with Sed, if you are good with QoT? Ah, sure, she can summon no Shamblers! [/quote] Because QoT is meant to be played like a selfish biatch, it just happens that she can also be incorrectly used as a team player

22 Replies 11,745 Views

[quote who="miriyaka" reply="589" id="2887547"] It's fine to have an AI for normal demigod, but it's not fine to have an AI mod for a mod. eg: AI mod for favor mod for demigod. You're absolutely right, because you don't need a separate AI mod for FavorMod. FavorMod can do its own simple, non-destructive modifications of AIBlueprints that will work for both the stock AI AND the AI mod, with a fraction of the effort that would be required to destructively merge the entire AI mo

634 Replies 1,882,922 Views

Dune Sting! How I miss you being hit by a weirding module. I am the absolute worst with Sedna, yet according to stats she is one of my best demigods for some reason. Stats mean nothing. Generals are strong when you don't have one of your own... as shown in the generals vs assassins pantheon season :) Even shit like crimson vial on rook doesn't compensate for a monk. (or lack there of) In conclusion, generals are fine, monk idols are strong when you don'

22 Replies 11,745 Views

OK, let's have it... why do you care so much if I do it this way and make the mod exclusive? I've told you why, to ensure online players can get the game to go in one shot, and offline players get everything in one download and all are spared working through comparability issues with a currently destructive mod. If you keep pushing I might share with you my true feelings on the LUA language. :)

103 Replies 44,253 Views

Not to derail this thread, but we've been over this before in the crazytown thread. People don't want to manage various mod packages. It's fine to have an AI for normal demigod, but it's not fine to have an AI mod for a mod. eg: AI mod for favor mod for demigod. I said it before based on past mod experience, and recent experience with my enhanced AI mod for crazy town proved it. If you make a custom mod for a mod, it will fail. You need to package them all toge

634 Replies 1,882,922 Views

Heya guys, The mod is completely destructive, and I've acknowledged this from day 1 *and been ribbed by the "pure" mod crowd about it since day 1 too* :) The reason is simple, making it destructive and testing it is time consuming enough. (simply look at the favor mod post by eccentric about his time spent, and that is my feeling for this mod as well) I have always promised the final iterations will be made non-destructive, but that will probably take twice as long for me create and t

103 Replies 44,253 Views

You should include the enchanced AI mod, but modify it to use the new favor items. It's not hard... just copy paste the enchanced AI into your mod and modify the various AIblueprint lua files. In each skill; build, Look for FavorItems = {'AchievementHealth'}, Also, I wouldn't be afraid to make an exclusive version of the mod. Just the other day It took Pacov and crew 5+ games just to get the basic enhanced AI mod to work in a game. If you do that (make an

634 Replies 1,882,922 Views