Toivoton

Toivoton

Joined Member # 3592783
0 Posts 0 Replies 498 Reputation

It's pointless to argue which one deeper. It would be much better to ask for specific things from DotA to be added to DG to make it better. It seems even the DotA people don't want 80 DGs, but want more then 12. I'm still waiting on why having more DGs is better then having less with multiple playing styles and adaptability(sp?). I'd also think using dev time for more varied abilities (such as some map control or scouting ones) for old or new DG's would be better then h

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[quote who="Dead Ghost" reply="20" id="2190134"]I think the "few demigods - more abilities" rule is flawed concerning this type of game (like Dota, Lol, DG), because the whole idea is the game's simplicity vs the complex team play. That means a moderate to big collection of easy to use heroes with few abilities, lots of items, and strong teamplay base. By adding more abilities to the few demigods that exist, i think the game idea shifts to a WoW-like experience, with three or four builds per

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[quote who="Frogboy" reply="9" id="2186783"]I like your list but I'm not sure about 16 Demigods. I would rather see say 12 Demigods and have their abilities and options expanded on so that they play much more differently than today. I worry about having too many Demigods because it dilutes the impact of each one (in GalCiv we kept adding races and people stopped really having a "favorite"). [/quote] Yey! Usually I&

121 Replies 352,802 Views