TurielD

TurielD

Joined Member # 3600233
5 Posts 85 Replies 23,580 Reputation

[quote who="node10" reply="14" id="3558031"] Off the top of my head, there are a number of things that could be done to make Military SBs worthwhile:- Increased auto-repair for fleets stationed within its ZoC. Increased Logistics for fleets stationed within its ZoC. (Although when moving a boosted fleet out of ZoC there will need to be a pop-up telling you that you need to break the f

54 Replies 227,618 Views

Here's an idea: Let military starbases exude a zone of control that doesn't protect things directly, but involves the base in any battle happening in that zone - 2 hexes or so. So, if you have a starbase next to your planet, troop transports and attacking craft can't just go to town without going through the starbase. But, due to the starbase overlap issue, you will have to choose between surrounding planets with production/culture bases, or having a militar

54 Replies 227,618 Views

Hey all, here's a couple of minor gripes I have with how ending a war goes while you're winning. First, the AI will tell you they've had enough, and you get this message: To which I say 'very well' because I am a benevolent god, and I'd like to negotiate the terms of their surrender. But what "Very Well." actually does is immediately accept

0 Replies 9,355 Views

[quote who="Bjusterbaarlik" reply="3" id="3556945"] Take a look at the following files: \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMap.png \Steam\SteamApps\common\Galactic Civilizations III\Gfx\GradientMapLights.png You will find your answers there. [/quote] Thank you! I have some answers.... and also questions. The main one be

5 Replies 8,307 Views

[quote who="ManiiNames" reply="5" id="3556617"] The xml files are compiled together for each new game, if you open an older save game it will be operating from a different set of parameters. [/quote] aaah that explains it, thanks!

6 Replies 5,373 Views

[quote who="JTS80" reply="1174" id="3556590"] Sorry couldn't delete this post myself. I'll edit as soon as I figure out how to upload images properly. [/quote] Personally I put images on imgur.com, copy the image URL, and when posting here I press the 'insert/edit image' button (little icon of a tree) and copy the image location in to the 'image URL' field.

1,569 Replies 7,919,187 Views

[quote who="a0152570" reply="2" id="3556523"] They actually mentioned making all the mass the sames, may nee to be adjusted but prob not a bug [/quote] Yah I think 6 is perhaps a bit too light (that's without any mass reducing tech at all), but I certainly understand making them lighter than they were. I was more surprised that for my high-tech terran they were way heavier than for a new game. Perhaps a save/legacy issue?

6 Replies 5,373 Views

Hey there, I just opted in to 1.02 and was checking out some things in the Default tech tree on a new tiny world when I noticed that kinetic weapons seemed really light. So I looked further in the tech tree and found this: Odd... surely they're not all supposed to have the same mass. Then I checked it with my ship-building save, using the Terran tech tree, and

6 Replies 5,373 Views

[quote who="MrStarTrek" reply="1169" id="3556491"] Turiel, If you actually knew ammount of parts I use to design ships especially canon Star Trek ships it would blow your mind. I use about 5X more parts to get the level of detail I want. [/quote] Haha fair enough; the transitions you've got are so smooth, maybe I'm underestimating the number because of that. Fed ships are all so curvy and rounded, it's hard to find any parts in the editor which

1,569 Replies 7,919,187 Views

So I've been a little frustrated by the ships that the AI auto-designs for me, and also by the similarly weak vessels it fields against me. So, I went looking for just how it chooses to build them. A little info on that for those who don't know: Turns out, it's actually not too hard to understand; when a tech becomes available, the AI looks to a list of ship designs and sees if the newly unlocked components make a new design (or new version of an existing one) available. T

0 Replies 10,555 Views

[quote who="Osbot" reply="75" id="3556471"] I think you just need to tick the boxes on the different settings. If some lunatic wants 6400 stars, I say, dare to dream young man, dare to dream! Right now and for me, abundant looks just a little too sparse for my taste, and that is on the highest stock star frequency setting and I'd consider myself probably about middle of the road regarding how many planets I'd like to manage. I'd guess that for

212 Replies 860,505 Views

[quote who="SorrowKnight" reply="39" id="3556381"] Carrier modules reduced from 3 units to 2 units I think... Carrier rebalance shoud go another way. May be it shoul have much more fighters (about 10-15 per module), but(!!) that fighters should be a tiny size, whith maximum 2/1/1 attack and 1/1/0 defence or something about this. So we`ll have Carriers, that send into battle masses of small, fragile and weak in single use

212 Replies 860,505 Views

[quote who="Ranger6" reply="48" id="3556404"] "If you'd like a refund, I'm happy to provide it as long as you agree to leave and never come back and never purchase anything ever again from us." The guy paid 60 bucks for the game. It gives him the right to gripe. As for this being your house, how about you try to remember who paid for the house. Yeah, paying customers paid for your house. The guy has some valid concerns. Instead of attacking him for i

212 Replies 860,505 Views

[quote who="Mascrinthus" reply="41" id="3556390"] Has anyone experienced freezes while playing the game, in particular while scrolling the map? I'm playing an a Lenovo Yoga 2 with only 4GB of ram. Due to its limited memory I have been only playing the Tiny or Small maps. This Lenonvo still has all the manufacturer's bloatware installed so maybe I can save memory by disabling some services from running on startup. I also have not updated the drivers on this

212 Replies 860,505 Views

[quote who="In_stasis" reply="1" id="3556414"] Sorry can't be more helpful than that. I agree, its hard to work out what's exactly happening and an easy way to control things. I'd be interested to know more too. [/quote] Hey I'm already happy that I'm not the only one running in to this issue and having trouble understanding it, so thanks :P I wish I had some idea why the programmers organised it in this way...

5 Replies 8,307 Views

[quote who="Frogboy" reply="23" id="3556334"] 1.02 is expected for this week. [/quote] [quote who="abiessener" reply="26" id="3556339"] The patch is now live as an opt-in. [/quote] But my girlfriend is back from London this weekend, I won't be able to play the hell out of it :(

212 Replies 860,505 Views

[quote who="CoffeeholicCielo" reply="1164" id="3556330"] Thank you, I will download this as soon as I get home and treasure it always!(or at least until Gal Civ 4 becomes a reality.) [e digicons]:drool:[/e] I'll name the first one I build in every multiplayer game the "(ship prefix here) Turiel" in honor of you. Also saving that great .gif. [e digicons]|-)[/e] [/quote] <

1,569 Replies 7,919,187 Views

Nice one Mechworks! I feel like Drengin are a bit Klingon-ish too :D I really like the Tempest MrStarTrek! [quote who="MrStartrek"] [/quote] It's like a really big Akira, a ship which I really want to make a version of myself. I had a look through

1,569 Replies 7,919,187 Views

[quoteCoffeeholicCielo,[/quote] reply 1142 Also you seem to be the Go2Guy for accurate Star Trek replicas, any chance you could make the Cerberus Class? It's my favorite Star Trek ship, a cousin to the Prometheus Class warship. Link here: http://memory-beta

1,569 Replies 7,919,187 Views