1. There is an option to allowing pausing in the game options allong with starting level/warrank/ gold etc. It is called timeouts and can be set to none/three/infinite, it defaults to none. 2. Not sure but I only have two pools offline and online. It is an alright idea but I think it is fine the way it is. 3. I don't see why a name matters in sp or lan but each to there own. One thing I would like to see though is hotkeys fo
Synapsis-dos
[quote who="CosMoe" reply="4" id="2264251"]Regulus with mines and Mark of the Betrayer is an effective counter to the QoT with minions. Avoid her early on, until you have three mines. The shield does not trigger the Mark of the Betrayer, summoning and mulching shamblers does.[/quote] Shield does trigger MotB but it is absorbed straight away so no damage to her, she is still slowed. To the OP two of the main problems seem to be Heart of Life
Thanks for the great work, but one thing I didn't quite understand was this. Q: How good is the online experience now? A: I'm highly biased but I would say it's generally pretty awesome IMO -- now. That said, I have a long list of complaints: 1. Rage quitting. v1.1 will let teams concede and we're going to start rating people based on the % of games they complete/concede ([good],[fair],[poor]) so other people can choose to play with them and in pa
I lose general forum posts most weekends. They come back sometimes and dissapear again. They are usually stable during the week. I'm using firefox and I can post screenshots if you want, just need to wait for it to happen again.
Also if you press "T" it will track your hero. That is the default.
[quote who="Misfortune" reply="25" id="2263544"]I was commenting on mods chosen by game creator, auto downloaded and activated. This will not work for UI mods. I don't mind all mods being certified and for example signed by demigodthegame.com and that being the only source of them.[/quote] I wasn't commenting on your post just in general.
I assume all mods will be checked before being added to demigodthegame.com and they have to be on demigodthegame.com to get them ingame, to stop people doing anything nasty.
Nice work but I wouldn't recommend they change either demigod to be like that.
Because I was bored I moved the flags to match the path of 1 of the creeps take(there are only two paths the dark side just goes in reverse order) needed to add an extra flag. Also so far I have only been able to get 1 citadel, the map doesn't like more or I just haven't found a way.
[quote who="ryguy1" reply="9" id="2262190"] The community will only grow if we get a map editor.[/quote] It will grow if the game ramins fun and or gets competative a map editor will help but it is not needed.
http://forums.demigodthegame.com/355890 from this journal they seem to be updating it for the 1.1 patch not sure how much further they will take it though.
I had fun putting all the flags in with the centre artifact/experience one making the middle alot more popular. Contolling all portals from one point is fun.
No new maps to downlaod yet and no more unlockable demigods at the moment either. That said they are bringing out out two new demigods for free not sure about maps though.
Sorry about dropping SnakeNbake my net died :( and now that it drops you after 8 seconds instead of 30 I couldn't get back in.
[quote who="woppin" reply="5" id="2259081"]You can use the RSS feed to access the threads individually by the way. Though its not great since you cant see when new posts come...[/quote] At the home page of the forum below all the subforums there is a list of threads with new posts but it is in all forums so you have to be rather diligent to get the demigod only ones. Plus if you have posted in a thread at the top of all forum pages you can check "
[quote who="Opawan" reply="11" id="2259780"] With this numbers.... damn buff the minions. 2 shamblers for example cost 70% of your mana with lvl 1 and thats 60 damage per shot of both. i think it's 0,5 shots per second = 30dps for 70% of your mana. What a bad joke... Now i will try to test if they are scaling with DG's level anyhow... Edit: They don't scale with DG level or skill leve
I recommend Mount and Blade it is $29.99 on impulse but it is definately worth the little extra. or unreal 1 $10 on impulse awesome game even though it isn't indie and is rather old.
I can't see it when I click the generals forums it only shows the stickies but it was showing in the latest post in forum home. I can also see posts if they are in recent activity.
[quote who="StAcK3D_ActR" reply="6" id="2257247"]YAY STARDOCK , i dont know if this is an error, but i got another coupon for demigod through email, if anyone from AUS wants it PM me[/quote] You have untill sunday to use it. anyone want mine pm me.
What creeps did they have above soldiers and archers? I think the main problem with that choke point is that the artifact shop is in the base so you can farm like all hell and be able to buff yourself up with artifacts. That said, knowing the map is part of the battle. It isn't necessarily a bad map it is just a hard one.
Schloob I don't see why you are comparing pantheon to Bnet dota when they are not the same(unless my dota experience is lacking). Custom games however play just like dota. You get the people in they choose teams you start the game. Demigod needs a little improving here and there but other then that I see no difference between playing a custom game in demigod and a game of dota. Alkazard there is nothing wrong with comparing Demigod to DotA provided the comparison is acc
That would be far too UP, needs a buff.
I had a similar game highest lag was a steady 300ish but that player dropped didn't improve, sims were all 6-8 execpt for the player that dropped who got as low as 3. But it shouldn't be because of this patch because it doesn't affect in game connect. Unless it now allows people to connect that the in game connection(or message passing) code can't really handle.
Yeah mine has been looking like that since the 1.01 patch. I'm running vista 32. Don't have any solutions though sorry.
I encountered an odd bug with QoT when changing forms. It was a lagging game so it wasn't very responsive and that may be the only reason it occured. I was trying to change to closed form to shield myself thinking I was going to die so I hit 4 a few times while it was lagging and she started to change. When she got to closed form both shield and change form were red and didn't change back. I didn't die and was wondering around with no spells to cast. Upon my death and r