[quote who="BionicDance" reply="8" id="3717812"] If you cannot recognize snarky internet humor, you are sillier than I. [e digicons]:P[/e] [/quote] Never! This is serious business![e digicons]:D[/e]
Timmaigh
[quote who="BionicDance" reply="3" id="3717224"] Anyone who doesn't love Star Control eats yellow snow. That right. You heard me. [e digicons]:hrmph:[/e] I actually haven't been waiting for a good SC sequel for years...cuz after SC3, I thought the franchise was dead. When I heard about SCO and saw what content was already available, it awakened such childish glee as the world has never seen. And that's o
E3 sucks massively this year. The "AAA" gaming industry has been pretty much reduced into Battlefield and few other FPS games, now with Battle Royale flavour of the year, few car games and then shit ton of action adventure RPG games in the open world.... its boring as shit. Smaller companies like StarDock and indie devs is where its at these days.
[quote quoting="post"] Please note that I definitely wouldn't normally use one game's forum to call attention to another (is generally in bad taste), but I hope everyone forgives me on this one occasion, because I feel this is for a good, very much instructive cause. [/quote] I dont think so. It is perhaps bad taste, if you register to the forum only to promote the other game, while havin
[quote who="Craig Fraser" reply="191" id="3717027"] Is this post dead or do you guys still want Sins 2? [/quote] Why? Are you going to annouce it at E3?[e digicons]:dur:[/e]
[quote who="MrPhalanx" reply="5" id="3716855"] But Tim, you miss one point. It was Ok in CNC to bombers carry a fixed amount of bombs, and they needed to return the base to reload, but because the game itself plays in the MODERN era, where warfare is similar... But we are talking about the FUTURE, where warfare is entirely different. In Ashes and SupCom, the units created from particles (metal, radioactive, mass, energy, godknowsonlywhat, etc...) at much faster speed
Anyone familiar with a nice little RTS game called Rusted Warfare? I found about it fairly recently, about 2 months ago, when it got randomly offered to me by Steam. Anyway, its a game similar to Supreme Commander, its pretty much indie version of it in 2D graphics - cause apparently, its not only PC, but Android game too. There are notable differences against SupCom, like the economy works more like in CnC games, where you can build things only with money on you account, but otherwis
[quote who="MrPhalanx" reply="1" id="3716489"] Yes, i have to say, experimental units add a very uniqe feeling to all RTS-s what use them. Sadly, there are only a handful of them. But you missed only one RTS , what contains Experimental units ( well its more on less based on entirely on experimental units), and that is a Hungarian RTS made in 2007, named WarFront: Turning Point. Its an alternative WW2 RTS(slightly mediocre), similar to C&C Generals, but mo
As far as i am concerned, only Trek that matters to me, is TNG-DS9-VOY. Saying that, the only Trek TV-show i am interested in, is the one continuing these, set in the same timeline, relative shortly after these happened, with relatively consistent setting, alien, story, etc... I can watch Abrams Trek and Discovery just fine, but if i am thinking stuff related to Star Trek, like say computer games, i am only interested in ones set in TNG era of Prime universe. Case in point, th
doublepost for whatever reason
[quote who="GrayLord" reply="26" id="3715818"] I was pleasantly not disappointed with Solo. Not the greatest movie, but a lot better than 7, 8, & even Rouge One. I too am more of a fan of Star Trek, however the "re-imaging" of Star Trek II has pretty much killed my interest (never bothered to see the last one. The premier of Discovery further killed it. [/quote] Do not agree with Solo being better than Rogue One, but obviously tastes
I saw it on Sunday. It was decent. Strong when it comes to usual stuff like effects, overall cinematography, IMO actually some good acting this time around (Emilia Clarke, Woody Harrelson, Paul Bettany, Thandie Newton, even the Solo actor i found okayish)...weak when it comes to story. Which was nothing special. I saw zillion movies with similar premise. Except this one was set in SW universe and cost zillions to produce. Then again, it least it was not ripping off previous SW iterati
[quote who="Taslios" reply="376" id="3714087"] As for the recognizable.... I'd say that even if it is not recognized by all, being recognized by some has value. There are people who have waited 20+ years for a new SC game that is a premade market. Also the TM allows any new material made and sold to be protected. Either way... when people think of a Bioware game they in general know they are going to get a h
[quote who="Taslios" reply="374" id="3714062"] Timmy, SCII was made in 1992 A very large number of consumers who may buy the game were not even born yet when this game came out. I've stated several times I've never played it myself. Initially I was interested in the game specifically and only because StarDock was involved and making it. I'm willing to bet that 90% of the people who buy it will have n
[quote who="Taslios" reply="372" id="3714054"] Timmaigh, The trademark dictates who can produce and sell an item. Look at the Abrams Trek and Star Trek Discovery vrs TOS, STNG, DS9, and the earlier movies.... Both CBS and Paramount who were once one company and are now seperate companies control some portion of the Trademark, so both can sell something known as Star Trek. However they don't share the same IP when it comes to the copyrig
[quote who="Taslios" reply="356" id="3714019"] Quoting tingkagol, reply 353 Quoting Taslios, reply 351 Paul and Fred can
[quote who="Sir_On_The_Edge" reply="680" id="3713366"] Quoting Starkillr, reply 679 Quoting Frogboy, reply 677 It's been
[quote who="RomeoReject" reply="1" id="3712612"] Full disclosure, I'm one of those folk firmly in the "I [e digicons] . As for the why, I enjoy the variety it forces you to try. If every race in a game can play the same way, although there's the potential for variety, the inspiration for it is diminished - after all, we're naturally going to default
[quote who="Frogboy" reply="551" id="3711814"] You are correct. What would prevent a third party from having the Ur-Quan in their game would be the Star Control trademark. You’d need the trademark holder to cooperate. If a new space game showed up with the Drengin Empire, Arceans, Yor and Torians Could people be misled into thinking that game is related to Galactic Civilizations? If so, the GalCiv trademark holder could choose to act to stop
[quote who="Frogboy" reply="538" id="3711774"] Quoting Elestan, reply 517 That's interesting; so are you saying that most game developers only yield the trademark to their publisher, while retaining the copyright? If so, that's quite different from what I've seen in other parts of the software industry
[quote who="fantstc1" reply="12" id="3711456"] Quoting Timmaigh, reply 11 On another note, Ashes is never gonna become e-sport like StarCraft, because its boring to watch, as the result of its big scope and zoomed out camera. Oh, I don't know... B
[quote who="MrPhalanx" reply="10" id="3711355"] I agree all with , but you guys DON'T FORGET one FUNDAMENTAL DIFFERENCE from Starcraft. Ashes was built for to follow the path, what Total Anninhilation laid back, and later SupCom followed, and much later the path divided for that abomination what we call Planetary Annihilation now (Sorry, im still angry with UBER, even the Titans can't soothe my anger..), and Ashes. And that difference is the speed up everything until your reso
If you can keep it under sustained load under say 80C, even at 5 GHz, then by all means, OC it to that value. I would not go higher, maybe its just psychological, but not a fan of coming way to close to edge (in this particular case, thermal limit, Tj max or whatever its called). It is up to you, if those additional 6 percent of performance is worth possibly degrading your CPU due to way too high temps way too often. I would not do it, personally i am keeping my CPU at nic
[quote who="Frogboy" reply="443" id="3710710"] Do you spend this much time arguing whether it's worth paying for a Superbowl ad, Timmaigh? [/quote] Why? Are you gonna have one for StarControl next year? [e digicons]:)[/e]
[quote who="Jafo" reply="435" id="3710575"] Quoting JerkClock, reply 435 so my guess is it's probably company data and sales figures that aren't publicly posted much of the time. Just a hunch. Not a bad hunch. Even Ford stopped publicizing how long it took to make a Model 'T'