[quote who="Aroddo" reply="13" id="2258985"] But new demigods are on a whole different level than, say, a clown nose for rook. I'll put you down for X-4, yes ? How much $ for an expansion ?[/quote] That may be but in the end it's just a demigod. Regarding the price, amount, frequency and content of expansions I'll just point at Guild Wars.
raw
Your coherent arguments and superior style of writing have convinced me!
[quote who="Aroddo" reply="8" id="2258905"] So 0$ for new content is economically impossible. [/quote] Why wasn't it 5 years ago? My stance is, I will not pay on a per-demigod basis. I want a boxed expansion to buy, that actually does what its name suggests.This "buy horse-armor for 5$"-nonsense is completely retarded. Really.
Yes, I already said that there is already a punishment for dying. And it's not "different" punishment when additionally substracting a load of gold from the players purse but clearly "more". With that out of the way I say yes, it is going to change the "fun" by appreciable amounts, because the additional punishment is just overkill. It's like falling on the head by your own fault and then getting laughed at. And I'm not being demigod specific here. And yes, I can measure it, a
I'm strictly against any form of punishment upon death Two reasons: 1) It's bad game design. If you punish upon a mistake, it kills the fun. Keep in mind that in most games the mistake itself already leads to severe punishment, concretely for this game you can neither get XP nor gold while dead. Punishment never goes well with fun, conversly rewarding good play helps the fun. 2) It introduces a spiral of doom. Read the OP's post, it's already explained there. I