[quote who="JTAYLORPCS" reply="711" id="2356940"]OK Not to complain but Please send all ideas, thoughts , models, etc to the following email address [email protected] Do Not Post them on the bug site !!!!! thanks in advance [e digicons](\(\[/e] [/quote] Already did, but never heard back...
just_jim
[quote who="binlabelled" reply="708" id="2356899"] Cheers Mongoose for the file. Hi just_jim, on the old soa2 wip thread I saw some models you created, they were way cool. So I was wondering if you have created or are creating any models for soa2? It would be awesome to have Terok Nor or Utopia Planitia stations or even a revamped K7, now that would be cool. [/quote] No, I've been out of the
[quote who="StarTrekFreak" reply="705" id="2356794"]I was wondering if the Borg is going to be playable and what are the species that you are going to put in this mod? [/quote] You must have not read the past posts... the Borg, Dominion, Romulins and Cardassians are all coming... (I think I got that right)
[quote who="JTAYLORPCS" reply="683" id="2355755"] The beam turrets power depends greatly on the level of research the ai or opponet has completed . The more research the harder it is to kill. Also what turret are you refering too ? Feds I assume [/quote] Turrrets upgrade??? i never realized... yeah, that could make quite a difference They were Fed turrets... I was playing the AI, so I'm not sure how upgraded
[quote who="BokThoi" reply="678" id="2355606"]hey guys is there anyway of removing the team colours from the ships? my federation fleet looks pretty wierd in dark green awesome mod though guys ! [/quote] I agree... but light green looks AWESOME on a Klingon ship...lol. Just go to effects, there should be a button to turn the team colors on and off. Hey, one thing I noticed... not so much bugs as just my opinion, is the Beam Turrets are insan
[quote who="darkshimmer" reply="586" id="2352785"] Cloak was removed becuase the code changed, and i rather have a cloak where i can see the ship and not the player against me in ico [/quote] Ahh, gotcha! You'll come up with something...
[quote who="darkshimmer" reply="583" id="2352776"] Quoting LoTeK_83, reply 569 Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much da
[quote who="LoTeK_83" reply="569" id="2352650"] Quoting just_jim, reply 561 Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report Really? We went in a 2vs2 match (against feds) and our fleets didn't stand a chance. An entire fleet of capitals+escorts got vaporized...I think everything have way too much damage amount or too few life points/armor/shield, the battle
Just ran a 3 1/2 hour game start to finish... Federation didn't stand a chance. No bugs or mini-dumps to report
I got th same thing... opening cinimatic and Romulan Theme 2 files corrupted
[e digicons]:rofl:[/e] WOOOO HOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [e digicons]:rofl:[/e]
[quote who="QuicktoDraw" reply="499" id="2351794"]Hey guys, long time no see. Well looks like things are progressing great around here, and this should be out to the public soon. As for all of you arguing about how many issues are left to sort out, try going here: http://code.google.com/p/sinssoa2sacrificeofangels/issues/list It should be obvious to even the layperson, that there are still 2 issues left that are completely holding up the
OK.. now is it my imagination? Is the mod team messing with us, or did the metal nameplate's letters suddenly turn blue??? [e digicons](\B):vulcan:(\B)[/e]
[quote who="Jack_Straw" reply="484" id="2351033"]Yes, happy birthday...and this time,we all get a present! [/quote] That's the best kind of present!!!
[quote who="eqfan592" reply="481" id="2350879"]I see they fixed two more bugs last night, jim. So maybe that leaves them with 2 left, if my count is correct? Yep, getting closer!! [/quote] Well, they said before my birthday, and that's a week from tomorrow.. so it's still looking good!! This would make a hell of a cool present, so to speak. Happy Birthday to me!!! lmao!!!
Hey, the metal plate thing changed again... hmmmmmmmmm, are we getting closer???
[quote who="Major Stress" reply="476" id="2350623"]The diplomacy expansion was in planning since sins was 1st released. The devs said sins was the 1st of a trilogy, Now we got entrenchment. So it is only obvious that we are going to get diplomacy. I am looking forward to it. We do need a better diplomacy system in game to complete its 4x nature. Plus it will bring more depth into SoA2. I also love loooooong and drawn out games where you have to think and plan very carefully your next move. No
[quote who="eqfan592" reply="472" id="2350235"]Looks like they might have knocked out another bug or two on the reporting page. Keep it up, guys!! [/quote] I caught that... keepin my fingers crossed!!!!
[quote who="GulKelan" reply="465" id="2350083"]the only thing i didnt liked in vanilla soase was the diplomacy i think this will change pritty much, we will see... [/quote] maybe... but this is primarly a combat game... plus after all the dicking around it took to release Entrenchment... what was it, like a year late releasing it if I remember right??? The 3rd add-on is supposed to be offensive... that one I'll check out. But this Diplomanc
[quote who="Planet_Sucker" reply="462" id="2350041"] Quoting Kaiu, reply 461 Once this comes out, I'm finally gonna get entrenchment Same here, I have been holding off for just this MOD. I hope the recently announced SoaSE: Diplomacy micro-expansion does not break the MOD when it comes out... [/quote] Not gonna lie... I'm not even that interested in Diplomancy... sounds kinda boring... unless they have some new cool shi
[quote who="Lucid_Collective" reply="447" id="2348882"] Discovered a fix for a very stupid bug. We get texture "missmatch" errors in dev.exe. When myself and some others created the sins versions of the model textures we thought we had everything scaled in powers of 2. Example: 1024x512, 1024x1024, 2048x2048 etc, etc. resolution. However there are some odd sized textures which were done that way out of necessity. The B'rel Akira, D-11 one wing, and a few others use textures that are 1536
[quote who="Major Stress" reply="445" id="2348693"]My job doesnt involve any major computer work.. I am a mechanic, and an operator of an SR2 series simulator. Google "Ex astris scientia" or "pedro's shiporama" if you are looking for that kind of thing. Also "sci fi art" might have what you are looking for. Discovered a fix for a very stupid bug. We get texture "missmatch" errors in dev.exe. When myself and some others created the sins versions of the model textures we t
[quote who="Major Stress" reply="440" id="2348447"] Quoting ja_147, reply 437 Its not a bug. hold the ~ key when moving ships (its tricky to do). It is Ironclads answer to HW2 style movement. [/quote] Oh cool!!! I'm gonna have to fire up a game and try it. Does it work in Vanilla or just entrenchment?
[quote who="SoA2Team" reply="434" id="2348221"]Once we nail down the last 9 Critical Bugs on our list we can release the mod. We've put a hold on all other updates except the station balancing which needs to be fixed. We are offically that close. [/quote] That's music to my ears!!!! (and I'm a musician...hehehe)
[quote who="Bylak2" reply="416" id="2347352"] Quoting Major Stress, reply 408 Our 200 meg mod grew into a monsterous 600+ meg mod, and we arent close to finished yet. Forgive my ignorance, but as a way to reduce the size of the mod could you guys split it up into a "core" mod and make some of the sounds and music a separate download? Or is the size of those files negligible? [/quote] I think this