Ratatosk7

Ratatosk7

Joined Member # 3679355
0 Posts 94 Replies 388 Reputation

You may want to try a ridiculous world difficulty setting before you think changing this is a good idea. There is a good reason I usually set world to hard and then set AI to Ridiculous 'manually'. I also like to mix up some hard and extreme AI too, to theoretically create imbalance between AIs leading to smarter ones crushing dumber ones.

12 Replies 10,411 Views

I admit I did not read the entire super tl;dr post above me (no offense). I agree with you there is a huge issue with exploration being almost pointless atm. Coincidentally there are also constant complaints about the exploration tracks. Now using my magic powers of logic, I think maybe we need to move Exploration out of the tech tree and into the hands of Explorers. Would it be that bad if all those goodie huts were on the map to begin with, just having a difficulty tag or something attached

72 Replies 273,662 Views

It still saves your settings for difficulty so idk what the big complaint is about. Personally I'd rather set my factions once than have the world difficulty override it each time I start a new game so I'm happy with how it is :P

12 Replies 10,411 Views

[quote who="Stuie_acs" reply="6" id="2844662"]You guys realize that the games does not produce truly "random" maps, right? It just uses a set of seed maps with random placement of resources. That said, I generate all the maps I use with Elementerra. See the sticky in the mod forum. [/quote] Tried it out today and its pretty great :)

9 Replies 9,126 Views

Well if you are wondering if you can still have... ...a fast guy with no armor and a pair of shoes run circles around the map while armies try to chase after him and you slaughter them without taking any damage. or ...a single unit with some basic armor that can take on a million spearmen without breaking a sweat. Then the answer is "yes". The AI has no clue how to fight in a tactical battle and there is little to no strategy outsi

8 Replies 6,687 Views

I like them both but both have flaws that can be hard to ignore, still play Sins with friends from time to time. That said I'm really looking forward to SoTS sequel hoping it sheds some of those flaws as it really is a very creative game where each faction is incredibly diverse. Just hoping the super lame trailer is not a bad omen.

58 Replies 195,814 Views

Both great space games. Sins is an RTS whereas Sword is a TBS, the differences increase from there :D Honestly Sins is the only decent space hybrid of TBS level strategy and RTS tactics I've seen. I recommend giving it a chance, there has to be a demo out of it out by now that you can try to see if its something you would like.

58 Replies 195,814 Views

They field cavalry, I field spearmen. They counter with light infantry, I rain down enough arrows to block out the sun. They fight in the shade, I send in war elephants. They respond with red shirts, I teleport in the borg. A guy can dream [e digicons]:borg:[/e]

26 Replies 17,190 Views

Probably the To-Do list that trails all the changelogs to start with. Hopefully more features such as spells from that contest to increase depth too. Some core gameplay fixes like *cough cough * diplomacy would be greatly appreciated too. If 1.2 is as epic as 1.1 it should be worth waiting for (though hopefully not too long!).

18 Replies 9,470 Views

Its not that overpowered. It costs a ton of mana, you can't access it until a late spell research, and you can't use it to teleport entire armies across the map or something crazy like that. Oh wait... Honestly I've thought of it like a cheat we use to help beta test >_

26 Replies 17,190 Views

[quote who="Trojasmic" reply="1" id="2846148"]yep agree... we still have a long way to go to get to that "just one more turn" hook. v1.1 is bug free tho. does that help? [/quote][quote who="Frogboy" reply="4" id="2846179"]Elemental has demons, dragons, drath, etc. that one can research up to. That said, I think there's a real pacing issue that needs to be addressed in the future. I am not convinced that we need 5 different tech trees. I could

72 Replies 273,662 Views

hehe same here Though with the latest beta patch I seem to crash every other turn (managed a 300 turn game in previous patch!) in early game so hopefully a fresh install fixes things after 1.1 is released or I think I am boned until next year :(

26 Replies 17,190 Views

Hey, don't nerf my elite caravan recon squad. They are just innocent peddlers, nothing to see here! First they take your talking wolves and then your caravan spies and next thing you know you have nothing left :(

11 Replies 6,245 Views

(Bored at work home and haunting the elemental forums for a bit) Any thoughts on bringing back the uncommon and rare tech variables, and actually making them uncommon/rare and for things that matter like mid-late game techs that are powerful like weapons/armor/building unlocks? I thought it added a pretty interesting and unique aspect to Elemental although I hated the way they were originally implemented (since they we

26 Replies 9,594 Views

Its related to some some Adventure tech for Kingdoms and Domination tech for Empire. I can't tell you more without referencing this thread as I need to tab out ingame to check it out anyways because the descriptions are ridiculous. I recommend bookmarking it until someone gets around to typing up a better description. https://forums.elementalgame.com/393211

3 Replies 3,252 Views