NERF! Seriously though. in your example of 8k HP, let's say he's getting beat on and down to 2k. IMO, you should only gain 1k, not 4k. That would be if I coded it. I would then drop the cost down 45%. There is a difference between "working as intended" and "coded as intended". This is "coded as intended" with unintended results.
MisterHankey
[quote who="Neilo" reply="9" id="2332014"]Do you really not like range MisterHankey? Tower regen is you answer here, as already well stated. And if it takes this thread for to grasp that, then you need to play alot more mate. Of all the things in the game to gripe about this has got to be the most obscure. Your entitled to your opinion but this thread and the Reg Imba thread that popped up recently have had the most odd points..... [/quote] So says the r
There is no spoon. So my counter was to host an all Random game. Didn't expect the outcome, although not surprised.
By exposing it, hopefully everyone will start using it.
I like playing with newbs. The more I help out, the more they learn and play better, and stick around to play more . Don't nurture new people, the less there will be to play with.
please shift the towers away further from each other on Zikurat near the gold mines in the center. Gunners should have range adjustments based on their level of purchase, just like heal abilities and the idols. Played my first game on that map, where I was on the defensive side, and you just can't attack them without dying (DGs camping around them and towers firing away). Once you have generals buying gunners and placing them on autoattack on the enemies towe
I keep running into situation when players choose a DG, then everyone hits ready, and at the last 2nd they switch to Random trying to be stealthy, knowing they will 9/10 get a double. (you know who you are) Saying "it was Random....it's legit" is a piss poor way to hide behind trying to get an advantage. Is it that tough to do a check for an existing selected DG, then not pick them? Thanks. PS. This specific persons can suck it i
Thanks for the clarification all. My 2nd question: Is there a counter in the game for it?
Is it interruptable with a stun? Or does the shield protect the teleport action as well?
On that map, at lower levels, it is designed as intended when an Erb is almost dead, then mists across at that point. Awesome gameplay and map design! Really, not game changing at all. Just don't pick or play on that map, or don't allow the small DG's. Case solved.
It's obvious its premade when you join those, and they suddenly transfer to the bottom. Quit to lobby after that. Easy.
Someone help one of the 1900+, ala me. Is GPGnet like Gamespy? Battle Realms used that system after the first major patch and it sucked. I agree with Frogboy here. If you hadn't played this kind of game or system before, the life of the game depends on the 1900+. Not the 100. What happened to being generally respectful? The two things that pulled Battle Realms into quicksand (never to return), was the constant exploiting/bickering, and lack
History repeats itself. DG is ripoff of Battle Realms. Don't believe me? Listen to the quotes from Erubus compared to the Necromancer. UbiSoft (the Publisher) killed BR in very short order. If 1.2 EVER comes out, it would suprise me this late in DG's "life". They got the ROI in the first 5 months, after that it's a timesink. Small publishers don't make money on improving the games, only initial release numbers, then it's time to m
this game will suffer the same fate as Battle Realms. Google the game if you don't know it. DemiGod is a blatant rip off of Battle Realms and will die like it, 2 years after release. Within 1 year of release date, numbers will decline due to publishers attention elsewhere (like UbiSoft killed BR).
Just found Erubus player "bat swarming" across to our home base to take portal flag, or from their home base to the gold flag (while we were standing guard) on last game, then other teammates would teleport to that flag. Is this an exploit? If it's not, please explain why Regulus can't fly over the same way. EDIT: renamed from mist to swarm, thanks =)