Publius of NV

Publius of NV

Joined Last seen Member # 368410
19 Posts 1,091 Replies 1,975 Reputation

The Curgen's Tomb wasteland quest is not completing either. I've killed all of the monsters in it, which is exactly what the quest tells me to do, but the quest is still active and the wasteland cannot be built on. This quest worked correctly in the game that I had started before installing 3.0, but not on this game that I started on 3.0, so 3.0 may have broken it. The saved game that I've encountered all of these bugs on <a href="https://www.dropbox.com/s/mzarok1do7ffxcw/Shiray

87 Replies 795,975 Views

Haven't found any techs yet to reduce pollution (although IIRC the name of at least one implies it should do it) but I have found anomalies that gave me an artifact to reduce pollution by 20% on a planet. I'm not sure it matters much on a colony, though, as opposed to a core world.

5 Replies 21,774 Views

Still crashing today. Messages in debug.err are different though, so maybe there's no clues there. Is there any automated crash reporting? Debug Message: ------------------------- Debug Message: - Ending Turn 227 - Debug Message: Current Memory Usage: 1654324 KB Debug Message: Cities in World: 42 Debug Message: Units in World: 2136 Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100<br

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The new game I started on beta 3.0 is getting non-repeatable CTD, always when I hit the turn button. The last few lines of the latest crash's degug.err are as follows: Debug Message: - Ending Turn 174 - Debug Message: Current Memory Usage: 1466744 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 1895 Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100 DebugMessage:&nbs

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I have a class 18 desert planet with 3 housing districts, all at level 3. The housing districts should add a total of +12 to the population capacity, yet the population cap at the upper right shows 10/10. The tooltip for the populations says that the population is being capped by the housing supply, and to construct cities to increase the cap. So (a) shouldn't the cap be higher than 10 since I should have whatever the base planet population was +12? And (b) shouldn't the tooltip say build hou

80 Replies 215,560 Views

There have been some reports of combat suddenly not working. Not just shipyards though. If you can save, restart, and then reload the game it might start working again according to the reports I've seen.

3 Replies 6,040 Views

Ah yes, Pumpkin Spice, born this day to a greengrocer in Shropshire. Striaght out of school she joined Sporty, Scary, Baby, Ginger, and Posh to form the iconic group The Spice Girls! Happy Birthday, Pumpkin!

2 Replies 35,858 Views

The space bar is not acting as "Pass" like it's supposed to. If there are more fixes going in, perhaps someone could take a look? Thanks. Edit: Please ignore this. I was seeing that the space bar did not reduce the unit's movement to 0, but had not noticed that the turn button does turn green. So it does work, just not like I thought.

87 Replies 795,975 Views

I purchased the 3 DLC that I didn't already have and started a new game. Besides my own ineptitude (mostly from not playing the game for years) the only oddity I've noticed is that I was supposed to receive a new hero at 50 fame, and I didn't. I'm at 55 fame now and the tooltip says I'll get my next one at 100 fame. I currently have my sovereign and 2 heroes. I have trained a couple of henchmen, do they count against the count of heroes? Is that a bug? Thanks.

87 Replies 795,975 Views