OK thanks, I think I get it now. I thought that the number in red - that is the amount of money that the planet costs me - was actually the amount that the colony made me, so when I saw it go down when hovering over the upgrade I thought it was a poor upgrade. :D So when I have two planets in a line, then a wormhole, then another planet, can I get a trade route there or will this not work because the line is broken? I am unsure what it is called, but these trade goods freighters... Ch
Shurdus
Thanks for the quick response. Will the ship that hauls the resources not get shot down? Also you can normally place mines on those metal asteroids, right? Why would I need a refinery then? Do the refinery yields add up to the yields the mine gets anyway? Where can I see these population planetary upgrades? Is that the upgrade in the top-left on the upgrade bar? Is it an improvement that I unlock with a tech?
Hey guys! So I got Sins from my fiance last night, and I played a game or two with locked teams and pirates off... Now I was wondering what I ned to do with refineries... I can't figure out what it is they do. When would I want to build them? Also I do not understand why some planets lose me money and why I get 0 population on them. How do I get people on my planet and how do I make my planets into money makers rather than money sinks? I see no buildings that would help in the
Thanks I most definitely will do that. I browsed around a bit and there is an amount of info in here that is nothing short of staggering. I guess I will start with pirates off, and as TEC to get a hang of it since they are strong economically, and then play with a fixed team so I do not get raped while I am still learning. Maybe I will even try a 3v2 if that can be done. I dislike easing into things like expansions, so I want the full picture rather than easing into it.
Had a better look around and learned that diplomacy is the one I want to play, or 'trinity'. I am unsure yet how to select that but I am sure I will figure it out. Sorry for wasting your time! [e digicons]|-)[/e]
So on the front page I saw something about a review of trinity on impulse. there they said that trinity came with three games for the price of one. Since I ordered a copy of trinity yesterday I was wondering, will I be able to run a game with all the content that entrenchment and diplomacy added in the game, or can I only run one expansion at a time? How does this work?
Getting more tools to make more races would be nice indeed. I thought for a moment that I agreed with those saying that more AI races were indeed needed in order to flesh out the AI opponents, but I no longer think that. How an AI responds and acts may very well be implemented in an acceptable way without having races per se. For example, ther may be two races of men where one is very much cultural and spiritual - and peaceful - while the other is highly aggressive and favors the swor
Glad to see another beta. :) In the typical games I am amongst the happy few who encounter next to no problems - for example Empire: Total War seems to have been a huge bugfest when it came out, I never had anything but a stable game... - but here I am amongst the few who have not even played a single game in 1z3. The game crashes at at creating a new world and it consistently does so. With this in mind I am pro anything that makes me get a few turns in in the new beta.
Indeed. This problem is like the ones I experienced in all the beta 1z builds so far. When generating a new world from the opening menu after launching the game I gt a ctd without seeing any error message. The game ju bails on me, and I cannot even play one turn let alone start a game and then launch a new one form there.
So after installing the new beta I tried generating a new world, but again I get a ctd without even getting a single turn in. debug.err: http://pastebin.com/mhDV5MX6 dxdiag: http://pastebin.com/kpBmCiGJ
Just installed the new beta. The buttons are all very very slow to respond, when clicking 'new game' there is some prompt response, after that every button I click takes about five seconds to get a response, and when creating a world the music hangs at one point and then I see yet again a ctd without getting even one turn of game time in. :(
Very good post indeed. Allow me to virtually pat your shoulder. [e digicons]k1[/e]
[quote who="TCores" reply="59" id="2597148"]The TBS industry needs a bold innovator like Stardock. The Civilization gameplay as we see it has basically stagnated with changes that do not go far enough, that's pretty obvious to everyone that the game will be basically the same game. The really innovative stuff that Call To Power brought never made it into the base Civilization line. It took modders to run wild with the game and do something like Fall From Heaven and bring in some ne
Who wades through the thread to see if it has been posted already? Especially when all the links are displayed in full, who clicks them all? I just remembered the oroginal Zelda tune, not the crap that was relased afterwards, they had better tunes in terms of sound quality, but the original one was the most haunting. The way the simple notes worked to make some truely haunting and epic tune... Brilliant. That one has to be the best intro music ever.
thanks, that indeed fixed the sharpness. Unfortunately the game still crashes when generating a new world. :(
After the update - Info says IZ third changelog - I see the portraits of the sovereigns when selecting a sovereign as very, very vague. As if they are not in focus. Here is a screenshot: DXdiag: http://pastebin.com/qHJ5EtjU d
Same here. After selecting the opponents I press start - or whatever the button is called - and the game crashes to desktop, no warning no nothing. DXdiag: http://pastebin.com/qHJ5EtjU debug.err: http://pastebin.com/ADbEKB0x
The single most memorable - I can hum the tune 20 years later. http://www.youtube.com/watch?v=Lle5nmS5dYA
Advisors tend to 1 have no idea what they are talking about, since player strategies develop over time and get refined. The advisors will then keep telling you that you need to do X, when you know that Y is perfectly fine and that you certainly have enough X. 2 be annoying. 3 be oblivious to whatever is going on so they are moderately useful at best.
Why would we want this? Why is this better than the current system?
Agreed that the idea of wonders could work. I am unsure about what mechanics that would use, but having a unique building that requires a component + a tech + a spell will be really something. Make sure the building is a really big investement though, not just some basic building with larger benefits. It should be an epic building to make, and it might need a dramatic impact on the game. But it should still be so that you might now even want to build the building when given the option because
The shadow and flame, flame of Udûn would really make my day... Very rare, very powerful Balrog please!
So basically you are saying that each of the five phases should have a different look? Why is that so? Also why it is too easy to get to the next level of development?
Thnx, will give this a try. Will it work in Chrome? Quote buttons do not...
Awesome, too bad I am not at home to try it out right now. :( SIege sounds awesome. Naval battles I am not too sure about. Will they be available as tactical battles as well? I still see the naval battles of Empire:Total war in front of me. My god, that was a heap of feces of a game. And the naval aspect was pretty much one of the worst thing about it. That is why I am asking, naval battles are fine by itself, as long as it works properly and it is in fact strategic rather than a hope