Exxcentric

Exxcentric

Joined Member # 3716385
0 Posts 1 Replies 27,000 Reputation

Been testing all the dg's out with this mod: Settings: high gold, warscore, exp, spawn rate. Map prison and cat, 3v3 Nightmare ai with pepe's 1.18 mod. Conclusion - Reg: Reg is now very near OP against demigods which rely on regen. Build used during testing: 1. AF 2.scope 3. mines 4. Save 5. Mines + bug 6. scope 7. MOTB 8.Scope

67 Replies 17,774 Views

Been testing all the dg's out with this mod: Settings: high gold, warscore, exp, spawn rate. Map prison and cat, 3v3 Nightmare ai with pepe's 1.18 mod. Conclusion - QOT: Qot is now a very viable choice of demigod: Build used during testing: 1. shield 2. thorns 3.save 4.sheild thorns 5. spike wave 6. save 7. thorns shield 8 and 9. save 10. shield thorns and spikewave Items in order of purcha

23 Replies 78,825 Views

[quote]Hybrid is superior to both builds, because it combines the strenghts(pushing power of minion erebus, stunsupport of assasin) of both while being able to adapt quickly to the situation. It allows flexibility in your build to go either more minion or either more assasin depending how it goes.[/quote] /signed

1,616 Replies 3,677,470 Views

[quote]Changes sound very reasonable, and I can see each of these favor items being very reasonable choices for certain DGs. Do the Wraith Gloves proc off of creeps/minions or only DGs?[/quote] gloves proc off everything which is why i have reduced the amount gained against the amount drained such that this item does not remove BotS from its position as best mana item. However i have been having a fair amount of success with keeping my mana up upon purchasing just v

634 Replies 1,881,751 Views

very nice! Will download it and give feedback soon. also gw on including sorians tb mod, balancing tb really did depend on this change. [quote]----------------------------------------------------- # Rook ----------------------------------------------------- Gods Strength - added armor buff of 200/400/600 Power of the Tower - health stats changed to 1200/1750/2400/3050 (from 1500/1850/2400/2850) Power of the Tower IV<

147 Replies 279,900 Views

Cheers, Fixed icons now and have modified items to make less powerful overall. [quote]I would actually remove the movement speed on the Static Orb as the interrupt is a huge ability in itself. I can see the interrupt being handy for DGs who don't have access to one (for example, Regulus), so I wouldn't dismiss it as an item. I believe the only other item allowing an interrupt/silence is an artifact (which most never have access to in a game).[/quote] Added cas

634 Replies 1,881,751 Views

Favormod offers over 60 new items (including 15 new summon-ables - Towers and Units), both achievement and standard shop items. All achievement( favor) items are each only 1 point to make it accessible to all. And all new units have been re-skinned. Several set items with unique effects have also been added. All items have their own unique icon and several new casting, buff and spell effects have been

634 Replies 1,881,751 Views

this differs with every map. But as cat is the most common played map i will give my strat for this map. Ooze beast will sit on the flag to try to maintain its control. This is what you want. As assassin eribus you will have a very large mana pool and as suggested ooze beast is not about spike damage but attrittion. Therefore, use this to your advantage as eribus has the second best hp regen in the game (very hard to attrition to death). Therefore

30 Replies 6,441 Views

pretty sure your just editing the tooltip the good stuff - ie the ingame effects are in the ability blueprints: For example an aura would be Ability blueprint = { Name = 'AAA', AbilityType = 'Aura', Duration = 10, Aurapulse = 1, Buffs = { TotalHealth = 100, } I have modded like 10 new items in but havent got around to posting them yet, sorry, (death in the family :( ), will try to get them up soon.</p

20 Replies 10,946 Views

you prbly just didnt change the tooltip, check the mechanical side - ie if you added health check your health bar, to determine whether you have modified the item

8 Replies 2,055 Views

i just think cape of plentiful mana should just have decreased cooldown rather than haveing a health bonus effect. and i still think wings of the seraphims effect should only break if you use a skill. I tested the cape: +20 HPS for 10 seconds is not too overkill (although in the long term that might change) but because the hps bonus is limited by the use of the cloak itself i was finding that it did not sway early lvl battles too much and actually was only really useful following a fi

28 Replies 26,411 Views

ok so you mean a weapon proc :) Stacking -15HPS is REALLY going to hurt. I would recommend making it a replace (ie when the weapon procs again the debuff is reapplied) debuff with about 10% chance. going a bit further 25% chance to deal 250 damage to target enemy. This is overkill on the item. Something along the lines of Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 25 Damage, - 10 HPS for 5 seconds (=50 damage of

67 Replies 151,404 Views

first two are easy, Daemon Slayer's Blade of Anarchy (long and awsome name, i know): + 45 Damage, - 15% HPS for 5 seconds (enemies only), 25% chance to deal 250 damage to target enemy. for this what do you mean by -15% hps for 5 sec? is it a weapon proc (how often?) ? an on use ability that targets a single person? an aura around your dg? This is the biggest problem i am having with the modding, is comming up with the way that the ability will work as

67 Replies 151,404 Views

Exx, would you be able to mod "chance effect items" so that ranged character have the same chance of benefiting from one of these items as a melee character does? ranged characters are squishy as it is so i dont see y ranged characters should be nerfed in regards to chance items. [/quote] yes thats very easy to do they have two different proc chances ie. the code would be poisoned dagger: Onweaponproc = 20 Onrangedweaponproc = 13 -->

21 Replies 8,709 Views

Dagger is fairly weak for ranged but VERY powerful for UB, possibly one of his top 4 choices of items as dagger + claws = death Umm there is now like three of these threads floating round now. I have investigated the LUA files and have worked out most of the mechanics for creating/changing items. I think that it would be much easier for GPG and stardock if we could mod these into the game for them, and they can change/balance them as they see fit (if needed) if they ever decide to inc

21 Replies 8,709 Views

See here for introduction of these mods into game http://forums.demigodthegame.com/368975/#2447863 - Also can i try to encourage everyone to begin to discuss which of these itmes they would like to see ingame most, Gkrit has posted his list of ones that he would like, pls copy this format Ie post a top 5 list for me so i can try to implement the most sought after items. Also note that f

67 Replies 151,404 Views

Ok so somehow this go derailed a bit, Back on topic - i have modded in some more favour items, I will be looking for some ppl to playtest these with me / other ppl once 1.2 comes out. note thread here: http://forums.demigodthegame.com/362060/page/3/#replies Now as it is at the moment, if anyone would like to see any of these in particular in game to see how they perform can you pls post here and i wi

28 Replies 26,411 Views

Been trying to do this all weekend and now i see that you have done it! Well i downloaded you mod but it doesnt seem to like v1.10 (i see that your using clean install - 1.00) :( made me very sad, Basically when i load it up and mouse over the new tab the new shop window moves up to the top left of the screen, cant work out why tho. and your code doesnt look like it should influence that so i am officially confused lol Anyway hopefully we will kn

18 Replies 6,763 Views

http://www.mediafire.com/?l5jgaedmmjx http://www.mediafire.com/?lmdk4kwnztz as above for install strategy Edit small changes made to reflect final build for items (cooldowns and proc rate)

28 Replies 26,411 Views

yere pretty sure i have, Dejavu is a buff right, and so while the buff is active for 5 seconds (not one skill because as i said earlier my function writing still leaves something to be desired) all skills recharge 50% faster for example when i test it Ub - spit 7 sec cooldown following activation - next cooldown recharges in 4 seconds spit again next one starts at 4 then jumps up to 6 on the following tick as the buff is removed after 5 se

28 Replies 26,411 Views

Ok so i have done Dejavu essence - works similar to tb deep freeze: ie when buff ends (5 seconds the cooldown resets to the normal value. I will continue with the other listed community favour items next although i am still stuck on Steel skin (i would really like to see if i can get this to work) However the problem i am having is i cannot locate how damage is dealt with by the game, ie does anyone know where the file for amor modification of damage is? This would all

28 Replies 26,411 Views