No, no jim you misunderstand, i simply mean that in a one on one fight, the dps is around even, because the klingon ship is turning, now if it was using regular sins engine, no contest, b'rels would kill everything in sight without even taking hull dmg
Alpha_Sniper
Shimmer they may win the dps fight when on paper, but you forget most if not all of their weapons are on the front of their ships, so in practice they either end up smoothing out, or losing.
im just wondering, are you planning on making the pirates and their raids into the stargate universe or will they be the same old sins ships?
[quote who="spaceman9173" reply="727" id="2357715"]ok so i posted earlier that my ships were glowing colors and team colors R OFF the ships r glowing with the color u pick for ur icon and stuff is there a fix for this??[/quote] As ron said, its been posted multiple times, have you turned it off in both areas? ones in effects menu.
Are you serious BokThoi?!? theres like 2 pages of this forum about that.
Thanks Shimmer, really appreciate that people like you actually pay attention to what we have to say.
Alright trying that now harpo.
Harpo, the problem with that is, i dont know how, my bro installed it and linked it to his e-mail so...
Hey would anyone mind sending me a copy of their gameinfo/gameplay files? my brother decided to f**k with mine so i can't play online with anyone. [e digicons]:([/e]
And as to my previous "bug" report, if the pirates are remaining the same, could you update them, like give them trek weapons, up the stats so their an actual threat?
[quote who="G-ADM_Prawn" reply="622" id="2353427"]Good work, guys! A couple of observations: I see you made all of the weapons/defense research up stats by ~10-20 percent. When you have this for weapons and defense, the ships tend to get exponentially more powerful (seen this a lot in other mods), which is a little unfair to the smaller ships and makes using them pointless (was 1701-D really 20X the ship 1701 was? 10X the worth of an Excelsior?).
Thanks loki for clearing that up, but still you might need to scale it back a bit, one ship beating a station in ten seconds (not even really) is a bit unfair, and all the time the station doesnt get the chance to fire back.
Thanks mongoose, it looks like the shields and stuff on the starbase were upgraded for SoA. But seriously, the torpedos say they do 3352 damage at level 10, yet they are taking out starbases with around 12x that much shields/hull, not to mention armor and shield mitigation.
Federation Starbase? Overpowered? No. My lvl 10 Negh'var shot its torpedos, once, and killed one.
[quote]all my ships and station are in my player colour. for example green blue or red, whatever i chosed.[/quote] Turn off the team color mesh in the options menu.
But on a second note, GREAT JOB! Loving the movement, but are the klingons supposed to start with no shield mitigation?
Bit of a gameplay bug here, the pirate raids are using the Sins ships, pirate corsairs etc.
Yes, but no.
Wow, I paused it the moment your mouse hovered over the defiant... level one with that much armor... and firepower...
[quote who="ShadowOfThrawn" reply="5" id="2321915"]Wouldnt it be easier to copy the way Cap ships are setup? Have the first one built be free and then the price for any additional ships of that type cost millions (or whatever) of resources.[/quote] That would work in shorter games shadow, but when u get into the larger maps against harder opponents, you might be able to save the resources to buy another.
[quote]Hey thanks! I was hoping someone would finally get this out there. Now if there was just someway to grand SBs the ability to phase jump![/quote] There might be. Maybe use a ship, and change it so its exactly like one the SB's, essentially it would be one that could phase jump.