Zvezdochets

Zvezdochets

Joined Member # 3728669
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Rework hangar bays on "Delphi", now ship have four side bays for "Thunderbolt". This ship is scout and does not needed in large numerous fighter. Before - 3760tri, after - 3168. And possibly reduce to 3k tri. EDIT: soon complete "Lupo" frigate. Very cute ship. And thanks Thoumsin for optimization lesson - before optimization gun turret have 72 tri, after - only 56. And one turret with gun only 182tri.

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[quote]model for reference but create your own model from zero... it is the only way that i see for remain in the limits...[/quote] I make model with zero, but too many detail [celestia model only as etalon and scheme]. Thank for info, i use optimization, but please are not disillusionned low quality[e digicons]}:)[/e] [e digicons]:cylon:[/e] 3k because is a trade ship. For refinery may use this "skylark" transport - 1.5 limit for this small ship enough

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I want ask our modders - how many tri i may use on EA cargo transport ? Now model contains 156 details and 7.8 tri. May i use 7754tri:156=49 tri for every detail. Too many simply detail - optimization useless... Like this<img src="http://www.celestiamotherlode.net/catalog/images/screenshots/various/fic_babylon5_B5_124_1__bcelestia.jpg" alt="" width="1024" height="603"

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[quote who="Vatchek" reply="1015" id="2503717"]Just a random thought about the White Star class from someone who's been following the thread intermittently. Why not add the League of Non-Alligned Worlds as a playable race? (No, I'm not trying to add more work for you guys to do.) There are several capital and cruiser class ships seen throughout the series from most of those alien worlds, and the White Star could be seen as their ultimate capital class. Or the destroyer

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[quote who="Thoumsin" reply="983" id="2501742"] Quoting TobiWahn_Kenobi, reply 982 The Explorer is a colonisation / Exploration / Support vessel, therefore it's armarment is limited: A Heavy Pulse Cannon to the front, Medium Pulse Cannons to the side. 4 Starfuries at start, 6 Starfuries max. Can build Jumpgate construction ships, has Command ability, can colonise planets. If you read the canon description : 4 52mm plasma

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[quote who="SteinerX" reply="980" id="2501591"]EA Explorer WIP Tex. cl update: Rendered image: Ingame: Just working on the -cl first building up the basic tex. before adding greater detail ... then will move to -da and -nm [/quote] Impressive! SteinerX and TobiWahn - how be armed this ship ? How many guns ? SteinerX - yes, i make ships "ingame" screenshots today. P.S: TobiWahn - thanks for answe

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[quote]In fact, several model are the combined work of Koobalt, SteinerX and Tobi with sometime a touch of me ( correction, some pieces, support, optimisation, etc... )...[/quote] Sorry, i am totally forget about this ... my apologies. Simply - "Explorer" very nice but cost too many time. Very difficult model ...[e digicons]:waaaa:[/e] "Delphi" advanced scout. <img src="http://img8.imageshack.us/img8/3554/screenshot0zs.jpg" alt="" width="800" height="60

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[quote who="TobiWahn_Kenobi" reply="973" id="2501048"]@Zvezdochets I am now starting to work on the Apollo, had no time before. Lets see what this will be like [/quote] About time - i am fully agree with you! My "Delphi" not finished too ... rest flak batteries and antennas. In my final version this ship have five turret x 4 guns, slightly changed because this ship similiars on "Oracle". Now - 3.8k tri. P.S: "Explorer" very impressive ship! SteinerX and To

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[quote who="SteinerX" reply="954" id="2499547"]@ Tobi - Just been looking at: http://www.moddb.com/mods/babylon-5-at-war-shadow-war-deutsch [/quote] Interesting - how many modders work on this mod ?[e digicons]}:)[/e] If we ( Especially nice all EA ships [and few - 'fictional" with EFNI site, battleships Like this "LUPO-class" frigate <i

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[quote who="Thoumsin" reply="948" id="2498683"] OFF TOPIC I have the "Harpoon - Commander's Edition"... and several previous version... do you know that these game is more that 20 year old... ugly graphic but the best strategic challenge that i have find in a game... my first version was the military version for the old mac with black/white screen !! [/quote] Interesting, my version "Harpoon 3 Advanced Naval Warfare" with last patches. About this game i know

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[quote]Zvezdochets haven't heard from you in awhile ... how do you like your model Hermes with Tobi's tex?[/quote] I see Hermes - TobiWahn, your work on texture this ship more then i hope. About my "missing"[e digicons]^_^[/e] first - we lost our forum and now i play in "Harpoon 3" - i have not too many time on 3d works. Sorry.

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[quote who="SteinerX" reply="735" id="2481636"] As said by zvezdochets, only that you do not automatically capture an enemy shio, but you got a chance by a specific amount of percent to overtake the target. (Made by EvilTesla, many thanks to him) Can that % increase with research? [/quote] Only if enlarge number hull points for landing frigate or speed this ship. But may use this ability with small distance - and 100% sucess! But this missi

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Omega: What do you think of adding the following abilities - "RAM" - "their finest hour" to the [quote who="SteinerX" reply="697" id="2477169"] Nice Idea! Need to look into this one (perhaps as an ability) Abilities: Omega: What do you think of adding the following abilities - "RAM" - "their finest hour" to the Omega? [/quote] Interest idea! But Omega very expensive and rare ship for RAM. Maybe

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[quote]As for the Azimov, I had in mind to use it for the trade ship, but it will be a good colony ship as well. Another ship is earthforce one, which I would use as the envoy ship from the Diplomacy expansion[/quote] Agree. And may use "earthforce one" as "culture ship": when we lose far planet - we send this ship and return high allegiance.[e digicons]:D[/e] As "presidential visit" - Earth remember you!

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