TopAce6

TopAce6

Joined Member # 3754791
1 Posts 2 Replies 10,390 Reputation

few questions here since i didnt find it on teh Stars website. or anywhre else for that matter. Colony ships.... am i missing smething or do i have to have a Capital ship? I know this mod is based around multi star maps and travel, so in order to appreaciate this mod the way it was meant to be played.... i want to know can i play random maps? or do i need to use your maps at all times. Is it pointless to use this mod with single star maps, or even multistar RANDOM maps

263 Replies 837,254 Views

new race huh... well if i could have my way every mod would include the Galactic Empire, nothing is quite as fun IMO as teching up to a Super Star Destroyer :)

263 Replies 837,254 Views

7ds is for entrenchment im def on the right version. i suppose i didnt go to the specific forum because this was a general question more then mod specific, as i how to read mini dumps from ANY mod. however since i am having a problem with this specific mod ATM that i aparently cant handle my self like i was hoping to, i will see about posting it in the 7ds thread. and yes i always read the OP about 10 times just to make sure, for example in 7ds lowering the graphic

7 Replies 16,163 Views

so i used the dev.exe you listed ... besides a hundred errors at starting ut up ( is that normal) i got alot of data that looks like this.... examples of startup errors before splash screen.... { Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(295) m_aiUseTime == AIUseTime::Invalid Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(296) aiUseTargetCondition == AIUseTargetCondition::Invalid }<

7 Replies 16,163 Views

thank you, i was just trying to see if i could find out why Seven Deadly sins is crashing. telling them that tere is a mini dump isnt very useful with some data to go along with that. I try to help my self as much as possible, nobody likes lazyness. i am now wondering waht i should do in genereal when i get minidumps, as far as reporting them goes.

7 Replies 16,163 Views

Ok what i am talking aobut is having 2 planets gravity wells, touching eachother, where there would be no need for phase lanes. and ships could travel/fight in both gravity wells, 2 starbases. etc etc.. However atm even when i get planets that close, ships have to jump to see /engage enemies that are right next to them ( i mean litterally right next to them) in the other planets gravity well. is there any way around this, by modding, or is that way

6 Replies 12,235 Views

yea i was reading that, in his swarm which is much mroe likely, i believe ringworld, was what originally got me looking in to those things. but if we are going to fantasize about any such endevour lets just go for the big time :)

21 Replies 16,978 Views

LOL dyyson spheres require many many more planets then a solar system has, any race that could build one could also transport planets in whole or pieces to where they would need the materials. "At such a radius, the interior surface area would be about 7 × 10 16 km 2 , or 550 million times the entire surface area of the <a title="Planet" href="htt

21 Replies 16,978 Views

"There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out? The Undying. [e digicons]

8,423 Replies 15,689,150 Views