few questions here since i didnt find it on teh Stars website. or anywhre else for that matter. Colony ships.... am i missing smething or do i have to have a Capital ship? I know this mod is based around multi star maps and travel, so in order to appreaciate this mod the way it was meant to be played.... i want to know can i play random maps? or do i need to use your maps at all times. Is it pointless to use this mod with single star maps, or even multistar RANDOM maps
TopAce6
new race huh... well if i could have my way every mod would include the Galactic Empire, nothing is quite as fun IMO as teching up to a Super Star Destroyer :)
ok found a easy file hosting site heres the file debug .txt http://www.mediafire.com/?frd2ime63pakg9k
ok i did more research, i found the debug file and checked the log, i dont think you would want me to copy and paste a 2000+ line log... would yall be interested in seein the log file and if so can you reccomend a painless file hosting service?
I have been getting consistent minidumps on beta 4, what information can i give to you that would help? and yes i lowered my graphics to high from highest.
7ds is for entrenchment im def on the right version. i suppose i didnt go to the specific forum because this was a general question more then mod specific, as i how to read mini dumps from ANY mod. however since i am having a problem with this specific mod ATM that i aparently cant handle my self like i was hoping to, i will see about posting it in the 7ds thread. and yes i always read the OP about 10 times just to make sure, for example in 7ds lowering the graphic
so i used the dev.exe you listed ... besides a hundred errors at starting ut up ( is that normal) i got alot of data that looks like this.... examples of startup errors before splash screen.... { Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(295) m_aiUseTime == AIUseTime::Invalid Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IAbility.cpp(296) aiUseTargetCondition == AIUseTargetCondition::Invalid }<
thank you, i was just trying to see if i could find out why Seven Deadly sins is crashing. telling them that tere is a mini dump isnt very useful with some data to go along with that. I try to help my self as much as possible, nobody likes lazyness. i am now wondering waht i should do in genereal when i get minidumps, as far as reporting them goes.
I have a program to veiw windows dumps but i only works for windows related crashes i cant get it to look at random .dmp files. Is there a program that will let me read them that you reccomend? preferably something not too large of a download... im limited oo bandwidth atm.
its relevent because thats where you sign up to play the mod/beta.
quick question, not that i have been having them with this mod for a while, but in general, were is the Miidump file/text located? so i can report bugs?
HEY that http://www.swrebellion.com/ site sends registration verification passwords in plain text in emails, not cool! ...thats bug report 1
I sould have specified for Trinity/Diplomacy, however as i never use the diplomacy tree, i guess i wouuldnt be missing anyting by playing the Entrenchment version.
I to am awating this mod, And if there is a giant difererence i ship sizes like i heard there was.... GREAT! i want the cap ships to be massive compared to destroyers and frigs, i dont care if they are tiny specs comparitivly!
http://en.memory-alpha.org/wiki/Miranda_class http://en.memory-alpha.org/wiki/Constitution_class Kirks enterprise a Heavy Cruiser at the time was more then a match for the Miranda class a Science Vessel ... however the Constitutions were mothballed
you sunk my battleship lol, but did i make sense trying to explain what i meant?
Ok what i am talking aobut is having 2 planets gravity wells, touching eachother, where there would be no need for phase lanes. and ships could travel/fight in both gravity wells, 2 starbases. etc etc.. However atm even when i get planets that close, ships have to jump to see /engage enemies that are right next to them ( i mean litterally right next to them) in the other planets gravity well. is there any way around this, by modding, or is that way
yea i was reading that, in his swarm which is much mroe likely, i believe ringworld, was what originally got me looking in to those things. but if we are going to fantasize about any such endevour lets just go for the big time :)
LOL dyyson spheres require many many more planets then a solar system has, any race that could build one could also transport planets in whole or pieces to where they would need the materials. "At such a radius, the interior surface area would be about 7 × 10 16 km 2 , or 550 million times the entire surface area of the <a title="Planet" href="htt
"There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out? The Undying. [e digicons]