Dante551

Dante551

Joined Member # 3769691
3 Posts 160 Replies 9,040 Reputation

yep its there and none of the other research i added is giving me problems what sort of errors should i be looking for i didn't change anything to it

20 Replies 18,108 Views

i would like to see more available weapon types not just Gauss, laser, plasma, beam and anything else that is already in the game but the ability to add more

56 Replies 53,092 Views

yea my fault really not to good about communicating online :( i dont want any super awessome help i need one texture for everything because they all use the same actually i dont know why i even posted this i need to get the research tree and the ships stats set up before i can do anything else......... disregard this please

4 Replies 4,806 Views

i put a recruitment call out on my moddb page but very few people accepted and i still need 3 major people here they are any help would be appreciative 1.)texture artist 2.)icon maker 3.)particle effect maker again any help would be appreciated

4 Replies 4,806 Views

probally because most people that make models are for mods and arent ment to be shared unless the author specifically wants it to be available as a model to be used in other mods like the blue and green arcadia models.

1 Replies 3,031 Views

[quote who="KrdaxDrkrun" reply="8" id="2966081"]export to collada- .dae get rid of all groups and components, then rename the .dae to .zip and extract the mesh folder. Textures are difficult to connect over. Isn't that correct? [/quote] the third one isnt that isnt what i do i import it directly from the .dea into xsi and go from there

19 Replies 12,023 Views

okay i added music for my custom race and have it set up in .ogg format and have made sure that both the soundmusic file and the playerAldar file both have the same data but whenever i go into a battle the sound doesnot play it plays the tec music instead and i was wondering if there was something else i have to change that i missing.

3 Replies 3,923 Views

okay i use alot of models foprm sketcheup that people have made and put out for use if you want to get it into XSI and this i s how i do it 1. make sure there are no blue boxes when you select the model ig there are explode them 2 convert everything to a polygon i believe it was anyways its on the drop down menu when you right click with the model selected 3.export tcollada .DEA format and it should work good luck

19 Replies 12,023 Views

@Myfist i would use the 32bit version if my 64bit laptop would run the stupid thing.......also thank you for that lol that would explain why none of my engine effects where showing up!! :)

10 Replies 7,468 Views

some convert xsi questions i have i noticed that when i make a model with the 64bit version of xsi that when i try to convert it with the convertxsi tool that it says that it has no vertices or anything and the model doesnt show up in game all the points work and the flair points show up but the model doesnt so i was wondering can the convertxsi tool that is out right now convert 64bit version files?

10 Replies 7,468 Views

well im gonna try both methods ^^ thank you for the help although if there are any other ways to do this i would still like to here about it

3 Replies 9,173 Views

alright i have some sound added and the race set up again and when i go into a actual game the sound is playing and can be heard barely but i was wondering if there is a way to increase the sound of a mp3 file before i change it into a .ogg file with audacity

3 Replies 9,173 Views

@Manshooter O_O the final race for my mod the Elathean looks almost exactly like your models i wont use them just saying that they look really alike to the official models :) good job going to advertise your mod on my page if you dont mind

1,643 Replies 3,610,301 Views