leeboy26

leeboy26

Joined Member # 3771455
0 Posts 118 Replies 12,110 Reputation

I want spiders. In this- https://www.elementalgame.com/images/artwork/Ele_CreatureConcept_Sheet2.jpg There are seemingly three types, which I hope will be the case and there isn't just one generic 'giant spider' type. I'd like a forest spider that can ambush on the cloth map, a black widow type to have potent venom and maybe a mountain cave spider that...er... scrutinises your t

23 Replies 16,217 Views

Old school eh? Supremacy- http://www.youtube.com/watch?v=Rln4K1NdJdo&feature=related Not much of an intro but the score was great. Gunship- http://www.youtube.com/watch?v=HadNMYvCWqE&feature=related The Last Ninja 3- http://ww

81 Replies 158,565 Views

For some reason I just thought of the charactors in The Princess Bride as advisors. Prince Humperdinck (Dynasty advisor) [IMG]http://img62.imageshack.us/img62/2725/humperdynastyadvisor.jpg[/IMG] Vizini (Diplomacy advisor) [IMG]http://img444.imageshack.us/img444/8563/vizinidiplomacy.jpg[/IMG] Count Rugen (Building advisor) [IMG]http://img28.imageshack.us/img28/2060/countbuilding.jpg[/IMG] Inigo (military advisor) [IMG]htt

71 Replies 137,943 Views

[quote who="klaxton499" reply="10" id="2592647"]@ leeboy26 Not at the moment but everything is subject to change. I'm sure most of this will get addressed in the combat beta. The main point behind the original post is the thought that Abilities are Fun and more Intuitive for the player. [/quote] I see thanks for clarifying. Certainly adding skills to a unit design (if it's been researched in warfare first) would add some interesting tactical optio

16 Replies 12,018 Views

Heroes of Might and Magic IV. I missed it out after III as I heard bad things about it and skipped to V. Saw it cheap and bought it and I have to say the people who criticised it need a good talking to. It has far more RPG and strategic options than any of the others but the fanboy purists drowned out the more objective of us with their tremulous, whiney voices.

34 Replies 110,822 Views

[quote who="Frogboy" reply="84" id="2586436"]stager: yes. There will be a pacing option but it'll be different than what we've done in the past. You'll be able to change it mid game back and forth to suit yourself (kind of like in Sins where you can hit + or -). [/quote] I'd be interested to hear what options there are for scaling, as I pretty much always choose the longest options available. In the remake of Colonisation the options to scale went up to 'Marathon' settin

141 Replies 251,263 Views

I see what was meant by the soldier cost/upkeep problem. If cost were reduced though would an early troop rush not be almost unstoppable against a player that is building infrastructure etc? Perhaps a preferable solution would be to allow the first few troops at greatly reduced price/free perhaps as personal guards for the channeller. Then at least you'd have something if the opponent troop-spams even mediocre units in the early phase. Or perhaps an Empire:Total War<

141 Replies 251,263 Views

The games that best avoid LGT are the ones that present a challenge to be surmounted as the endgame. Some examples are Rome:Total War and Sid Meier's Colonisation . In Rome you gained popular support and went against your previously neutral Roman brother factions. In Colonisation you declared independence and had to defeat the Royal expeditionary force (quite hard in the remake but challenging nonetheless). Master of Magic had the spell of Mastery that made

35 Replies 44,163 Views

Gold Marks? A Mark could denote a quantity of a crop as the first coins with wheat ear marks did. I don't have the beta but I assume money is held abstractly in a cloud-bank as in most RTS's. Personally, I'd like money to be a resource that has to be moved to be spent so if you wanted to build an inn in town B you had to wait for the money to arrive from the Royal Mint/treasury in your Capital. You could then have enemies seize your money if they take the town.

232 Replies 347,785 Views

Champion, however I'd say it should be a lesser, more fundamental term for an eventual hero. Simply 'to champion' a cause strikes me as a beginning for a potential hero. sorry to OP just had to explain my thinking!

39 Replies 22,205 Views