My Drengin opponents usually go for missiles, early and often. I'm not good enough to play Suicidal unless I cheat a little at the beginning. Mostly I hop the Flagship around enough to see nearby stars so I don't have to waste time hunting for planets. If I can stay anywhere near the AIs in obtaining initial colonies, then I have a chance. (Actually, I don't feel it accurate to call it "cheating" considering that at top levels the AIs
DMF
That might be true of the lesser AI levels, or maybe it's a TA problem. But when I played DL at very high levels, in the mid- and late game the AI would follow development in the most dangerous opponent tree with appropriate defenses. Sometimes it would be fighting a missile opponent. I would jump over to the gun branch and start building gunships. Not too long after, I would see AI ships with armor. This could also be that the AI is smarter than we e
[quote who="MarvinKosh" reply="501" id="3292644"] [It requires Interstellar Construction. The OCC works similar to the Hyperion Fleet Defense, but empire-wide, and it has some additional bonuses. [/quote] That would be nice, but it's nowhere in my (TA) game with Tolmekian's mod. No one can do OCC. I grabbed each AI and did to get the finished tree, then looked at what could be built. The Terran and Torian can do OFM and Hyperion Fleet Defen
Too bad Tolmekian's doesn't include the space weapon fix. I haven't played deep into TA (always seem to Ascend) but I don't see the AIs researching past mid-level. (I do use Slow tech, though.) Already fixed the nebula .PNGs. I wonder whether I could just remove the GFX folder (and the other empty folders in the mod)? "The Yor have the Orbital Command Center (like every race), " <
You say that this mod is based on MarvinKosh's Space Weapons Fix Mod . Does this mod include that mod? If not, can they easily be merged? Why the blank nebula .PNGs? I play with paths enabled and a black background makes the paths invisible. (Thank goodness that they changed the range circle display.) I've been pl
[quote who="MarvinKosh" reply="59" id="2898797"] *point point* I think this is the button you were looking for.[/quote] No "point" in that message. All I see is an image that flashes. Do you mean the Minimap?? Not nearly enough resolution. A full-screen Minimap with filter controls would be good, though.
Related: GIVE ME AN OPTION ON THE SKIN OF THIS FORUM. White-on-black at high res is almost impossible to read! Thenk yew. Thenk yew very much.
More, most of this gripes about the UI: 5) Improve the "square" font used for some things like the Treasury balance on the control panel, and 'weeks to complete' on the tech display. At hi res it very hard to distinguish certain digits, particularly '3' and '8'. 6) CENTRALIZE important fields AND LEAVE THEM THERE! I speak specfically of the 'moves left/total moves' field. This is critical info during tactical sequences. Yet not only is the f
[quote who="MarvinKosh" reply="53" id="2896225"]The strategic display is still available, just click the triangle to the left on [of?] the mini-map (next to the zoom controls).[/quote] Not on my display. Other than the map itself, the only active controls in the area are the zoom buttons. There are two triangles next to the zoom panel, both formed by the border - the one above it and the one to the right. Were you referring one of these? If so, both
Several UI things I'd like to see improved in GC2++: 1) When a ship is launched from orbit, that ship should immediately become selected. All too often I will launch a ship, select a destination, and have the previously selected ship go there. 2) All operations that are doable with a keystroke should be undoable with a keystroke. I.e. to bring up the colony/ship list: another should toggle between lists once (o
Cowboys!