Horemvore

Horemvore

Joined Member # 3791731
28 Posts 580 Replies 1,908 Reputation

I fixed the alliance issue. Will see it 1.22! Sneakpeak Fixed missing text for new anomaly groups. Tweaked map setups. Links to install and lets play videos added to install file. (Thanks ColorsFade) Added Museum improvement (precedes Consulate, AI thing tbh). AI Governor tweaks. Fixed Ruthless text. Fixed Scary text. Easter Egg event added to some Lost Transport anomalies. Increased citizen transport and comm

258 Replies 1,227,354 Views

Yeah thats a recent change, Im having issues getting the UI text to update, seems they use a generic tooltip here that atm doesnt seem to be modable. They are tied into the Hull size techs. Not Ages with me atm. Go get Zero Gravity Construction.

258 Replies 1,227,354 Views

[quote who="jabberjaws" reply="133" id="3737611"] I got a CTDT when trying to use the battle viewer , I elected to fight a heavily guarded anomaly , the crash is every time when I use the following !! the cause is when I use GRM ship colors surface #6 with timonium and chrome , any race of yours so far used Borg and Tholian , try it and see if your game crashes using GRM colors this way - when I left your original colors on the ships , they did not crash, seems to be when f

258 Replies 1,227,354 Views

Updated - Version 1.21 Split combat and blueprint changes into its own module. Ship Hull upgrade tech line added. Increased medium hitpoints to 40. UCP_MOAR planets added. Tweaked Government weights and colony limits. Tweaked AI and planet Governors. Cities are 1 per colony and can now be upgraded to a Metropolis and are preceded by Settlements. (More for the AI than players) Academ

258 Replies 1,227,354 Views

Removal of tech specializations - Sorry but I did not get past this, thats all I have managed to contain from the OP, yeah its made me speechless tbh. Removal of choices from a strategy game really? Removing diplomacy options due to removal of specializations? Removal of specializing your ships/colonies due these "pointless" tech specializations? Come on man. You might find them needless or whatever but trust me those 10%'s here or 10%'s there add up, more so now with the Crusade system than

63 Replies 449,477 Views

I fked up the install instructions again, well not so much them I just forgot to rar every thing up so it made sense. Sorry :-/ I have updated the download , re-download or here is a link for Graphics.rar for those who are just missing this (it was left out of 1.20).

258 Replies 1,227,354 Views

There are no StatTypes for granting legions per turn (they are not in that table). Triggers from imprvements will not accomplish what your after. Same deal for your per x turn idea for citizens either. However, you could probable accomplish all or most of it via an ability, you can edit the current race types if you intened for it to effect everyone and even add a bit of verity.

3 Replies 10,241 Views

I think you can fix this by editing MenuArtDefs.xml. Its not doable via a mod, you would have to edit the file and re-create the games bin files with the compilers located in the tools folder. Or you can change/replace GC3_Startup_Mask_Left.png, which I think might controll that shading?

13 Replies 20,275 Views

You can update or wait, changes wont effect a save game, should not break them either. What DLC where you missing?

258 Replies 1,227,354 Views

Updated 1.20 Reduced Easy to Please morale bonus by 2. Tweaked Blueprints. Tweaked AI technology weights. Tweaked late game government colony limits. Tweaked map settings. Different icon for Paxtons Emporium. Moved new planet traits and features into its own module. Added Tourist Center improvement, PreReq for Port of Call. (I added it so the AI actually saves a tile for tourism) Included OldSpiders values for civilization spacing. Aeroponi

258 Replies 1,227,354 Views

Its not applied to Gross income as Nilfry said. It works fine for me, BUT I have fixed certain broken elements in the Lost Treasure DLC and I can not remember if this improvement was one I fixed. This is a screen shot for the Pragmatic choice, the Malevolant choice should show something similar:

7 Replies 65,411 Views

Hirogen and Hakkonion are both using default shipsets. Still sound like a borked install/corrupt files.

258 Replies 1,227,354 Views

[quote who="rap_master_c2877" reply="119" id="3735701"] Hi, I bought the game yesterday and right away installed the mod. Everything works fine besides when I start the game I got error messages regarding the ship style sets for Ferengi, Cardassia and a couple of minor empires. The rest seems fine though. Any idea on how I can resolve this is welcome. I checked already the ship style sets and the ship designs seem to be in the respective folders. <br

258 Replies 1,227,354 Views