Make a text document, change the file extension to .xml instead of .txt EDIT: See here for guide to turning show extension's on for windows: http://www.mediacollege.com/microsoft/windows/extension-change.html
Horemvore
First make a new XML name it My_AnomoliesText.xml in this you should have:- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../Schema/Lib/StringTable.xsd"> &nb
The AI Scripts are hidden away in dll/bin files.
I know its a bit off topic, but how did you find my AI Tweaks? :) You have surrenders off? If not my mod probably contributed to this since I made the AI less favorable toward surrender.
I'll try out the colony Governors in my next game, which is looking to be real soon, think I have messed up, AGAIN, I am so far behind even the passive races are seeing me as fodder :) What race is that Tech Governor for?
[quote who="zuPloed" reply="33" id="3642402"] Hmm, I have been playing around a little. One change I am rather confident about is to the AITechGovernor.xml: DefaultPreference InterstellarTravel HiveTech  
I started off testing on Normal, but always ended up so far ahead it was pointless, so I test on Gifted now. So you could say its for Gifted +, but tbh, i have not tested on normal for quite some time.
Please, with cherries and cream, could you use bigger font :)
[quote who="zuPloed" reply="28" id="3642295"] I am currently tinkering with horemvores tweaked AI a little and see if I can squeeze a little more out of it, especially in regards to the food situation. I don't want to promise too much yet, though. [/quote] I am still trying to balance that myself, I had issues with it when i first changed the Governors to act more like me, the AI ended up with whole planets full of farms, not sure what or why this happened at a guess I t
You get a set number of Precursor worlds per map size. The scaling factor has been reduced to far(1%) it is always under the minimum(2-10) which results in the map defaulting to the minimum. [quote who="Larsenex" reply="2" id="3642283"] My question and perhaps someone can verify; What is the 'increase (if any) you get from sponsoring said world AND is distance a factor? [/quote] The increase is what it is, for example the Precursor Satellites is a default extra
[quote who="mortili" reply="1" id="3642208"] You actually dont need a new Techtree, if you just want to add new Improvements. [/quote] You do need to tinker with the TechTree, IF, you are using a PreReq tech that is generalized, which most are. Otherwise your new improvement will be buildable by anyone. Improvement.xml:
[quote who="zuPloed" reply="14" id="3642185"] Regardless of whether we call them cheats, handicaps or pigeon trainers, the less the AI has to use these across the board boosts, the better. This is essentially why you wrote your tweaked AI mod, right? [/quote] I just thought some things were missing from the AI that needed fixing. Better Blueprints, missing Improvements, weak Starbases, better Invasion chance, a more random Technology picking based on personality, are the mai
Cheats? What cheats? Before you answer Handicaps are not cheats, every 4x is a Handicap game, it baffles me people call them cheats for this game, whats the difference between them in this game and the Sid Civ games? Nothing other than they are in a file HandicapInfos.xml's for Civ, but in GlobalDefs.xml for this game.
[quote who="zuPloed" reply="8" id="3642152"] I am surprised to see, that manufacturing uniques (manufacturing capital, singularity plant,...) are not present in the AIs game plan. Has anyone conquered a world with one of these recently? [/quote] Only Power Plants and Antimatter buildings, but they are classed as Hubs. I think there is internal c++ code that starts the initial planet layout, from looking at the xml's, Governors are kicking in after x amount of imp
Updated: 1.5 Cosmetic Added Infinite Symbol to represent any overflow. 1.5 Gameplay Increase positive and negative counters to +29 and -29, scale unchanged pure cosmetic increase. Decrease Diplomacy stat to +1 for any non Diplomatic races.
[quote who="zuPloed" reply="10" id="3641996"] Hmm, do you mean "Fog Of War TRANSports" or a cheat that removes fow? I am just playing a legitimate custom race and build transports with scanners (which is fair, since i basicly burn all my starting money + intuitive trait on two of those things). I don't think they obfuscated the game like this. IF it was my game ^^ and I was having time to produce such obfuscation, I would rather just improve the AI to play closer to an optimal way.<b
Arb! All about Arb! *Amused*
Yeah I play large maps, Huge'antic, current game turn 115, 8 AI, I have 37 worlds, the highest an AI has is 63 :o and the map is full, bah 3 worlds + extreme's, and them 3 are going to be colonized in the next few turns, I see 4 diff AI sending colony ships right for them. I am running 3rd from last :( My next game I will play with fowtrans on for the colony rush, and see what the AI gets up too, see if I can spot any "funny" behavior.
I can not say how they do it, since I have no clue :) I am however inclined to believe the above statement, I only play on Gifted, used to play Genius but with all the AI tweaks I have in some mods I get pwned by Genius now (Lost a game in 117 turns on Genius a few days ago, poxy Ferengi). I have seen AI ignore Precursor worlds, Perfect worlds that they should have found, if they scouted in a spiral, yet they leave them for quite a few 10's of turns which says to me they have not
Its all automatic, once installed its available.
[quote who="Mettius" reply="2" id="3641809"] I see there was an 1.8 hotpatch #3. I'm experiencing the turn not advancing bug. How do I check to see if it is installed? My bug didn't go away. But I don't recall the game getting an update from steam within the last week... [/quote] Verify your local files. [quote who="admiralWillyWilber" reply="3" id="3641812"] When you load the game it tells you what version at
There is no currwent Opt-In patch it went live a few days ago. Opt-out, reboot steam and it should get the current live version if it hasn't already.
They will works, this is an appened mod :)
Not if i include them in my mod. You will have to modify the files in my mod folder, ShipComponentsDefs.xml is in Star Trek - Core and StarSystemDefs.xml is in Star Trek - Map Changes
As of 1.4 there are now two options for download:- Informative Diplomacy - Contains only Cosmetic changes Informative Diplomacy Gameplay Update 1.4 - Contains Cosmetic changes and Gamplay changes. You only need to download the version you wish to use. However if you only download Informative Diplomacy you can upgrade to the Gameplay changes by downloading the file and extracting it over the top of Information Dipl