[quote who="Yottsu" reply="41" id="3115374"]Does it make me a bad person because I get a feeling of joy when I hear their Titan say that? :p[/quote] Hardly. The new advent voices are really good. Though i do wonder what the age of their voice actress is as somtimes when the distortion they add seems to clear for a couple of sylables it sounds allmost childlike, which is just creepy as hell. Could be really good distortion making an older actress sound younger but if so
KarlBar99
[quote who="martox1" reply="9" id="3115081"] if u look at the vasari loyalist titan u will c that it has tec weapons atm lol[/quote] re-read the sentance you quoted instead of just one line of it please.
The sound files can be found in a simple to play format under (assuming steam is installed to the C drive): C:Program Files\Steam\steamappps\commonzsins of a solar empire rebellion\sound Simply scroll down to the T section to find the titans. The new cap ships are under capital ship heading, and are Phasebattleship2 and Psibattleship2 respectivlly.
Debuffing and AoE damage mostly. The Loyalist advent titan alsp has some insane lines. Sounds like there's a crazed sister of battle aboard: e.g. "Their worlds will burn in the unity's flames"
[quote who="mcintire" reply="13" id="3114480"]As for the Vasari world, isn't it stated in the bug traking sticky that this is being worked on/solved internally?[/quote] Yes but the cause is the same, they're both essentially nuetral worlds. I also don't think the game code supports your anexxattion ability having a scaling cot, but the ida that you could park a colony ship in a grav well and have it take over all the nuetral objects th
@Timmaigh: Thanks for that, you bassicly made the kind kind of reply i would but much more clearly put across :). @Toivoton: I agree they should be powerful. Of course they should, and i don't want a situation where late game they become overshadowed by everything else eithier. It's also not just gaming the system i'm concerned about. Maps vary in both layout and planetary composition. Combined that with specific player preferances and playstyles vis a vis f
You can select the star just as if it where a planet and it shows up there as an ability, still a good idea though :). Also 4. is intended, there are specific ships, (colony for TEC and Advent, scout frigates for Vassari), that capture these. If they could be destroyed they would be impossibble to aquire after the first time as you can't build logistics structures in uncolonsised gravity wells.
[quote who="Timmaigh" reply="15" id="3114200"] I still do not see such a big issue here, if the titan is at higher levels overpowered to anything else bar another titan, the simple solution is just make the leveling either slower (requring more XP) or make the titan´s improvement per every increased level smaller. Anyway, i do not see here any reason to warrant such a long and complicated OP [/quote] Then you missed the point. I know i'm not great at explainin
You missed a point. The deliverance gives all freindly ships in the well a 25% damage boost. Thats an enormous offensive or defensive buff. And it's independent of the culture buff. The real advantage is what it forces your opponnent to do in terms of spending slots on culture centers. Your allready going to want to be doing this, but by adding that to your opponnents list you bassiclly remove the Econ penalty for doing it yourself. Also these days the Kostura dosen't do
[quote who="DarkSide73" reply="9" id="3114043"]Reducing the expense of shields works well enough[/quote] For TEC yes, not for anyone else. The Kostura might be able to kill your defences, and the advent one might make your culture fairly ineffective. But neithier is going to cost you a planet on it's own, and neithier does an excessive amount to your econemy on the level of a novalith. The Novalith is also much more spammabble for the TEC rebels than the others are
Basic game design 101 guys. The problem here is that because of how fast it scales beyond a certian point there's no non-titan counter you can resonablly aquire that can defeat said titan, it's leveled so far that you now need multipule levels of researches beyond the current level to aquire the tools to defeat it conventionolly. That situation is the most basic most fundamental DON'T of game design. You never make an
@Aqwleach: Eitheir i really suck at explanations or you just didn’t fully read my post. It doesn’t matter what you do to the base stats, the titan is going to be ludicrously overpowered very rapidly. A titan levels so fast and scales so much with each level that it rapidly acquires a level of power far beyond it's tech level. It scales in health and damage roughly twice as much per level as a capital ship. A level 1 titan is roughly a tech 4 item
@LupusVir: I can copy you the rebellion accurracy code up, it's avalibile to anyone in plain txt format in the games gameinfo folder. It is as it allways has been 100%. Thats why targeting uplink is so crappy. The Accurracy boost is tottally maningless.
Okay, time for some serious minded discussion on these littlie horrors. The more I look at titans and their interactions the more I feel their low tech requirements, excessive scaling with levels, and keeping of those levels is totally intentional. The basic point seems to be to make them available early so that they’re always a valid strategy, even in short MP games. Lovely idea. In theory. When combined with the fairly hefty scaling and re
Whilst we can't talk about specific stats obviouslly, i found the vassari corvettes to be in a much better place in terms of things like health, firepower, supply, and cost. They're weak enough not to tread on other frigates, but strong enough not to be blown away by an idle volly. I'd really advise the devs when they start looking more fully at the corvettes that they use the current vassari corvette stats as a starting point.
[quote who="Timmaigh" reply="10" id="3113505"] I am on the same boat on this with you. The phase missiles are IMHO spot on, but the wave cannon effect was made way, way too big. It looks almost comical now. Before the Enforcer used to fire 3 smaller waves, i dont say it did not require bit of a facelift, but replacing those 3 with a single big wave almost as big as the cruiser itself, was IMHO not the best idea. The third type of weapon, fired by Skirmishers and Orkulus
5. Weather a ship shoots facing front on or side on is determined by the DPS totals for each arc. Whicvhever arc has the most DPS will face the enemy. That means side on is the most efficent method for the anlykon. 4. I know and i agree. it IS stupid. If you've ever had a large late game pirate raid hit a grav well with no refnery or trade ships in it, but a well upgraded starbase it become quite obvious just how much it hurts their performance. Without the ships th
I've only had one crash because of this, and that was in beta, (and i got a notification aying it was sending an error report), but i have observed that in vanillia sins it did like to hang massivlly at this stage. It would just hang there afetr a really big game for a minute or more often before moving on. Even a simple 4 player 100 planet single star map can produce 10-20 seconds of hang.
@OP: You seem to be unaware of several key game mechanics. 1. How many vishual FX the ship fires has nothing to do with how much damage is caused. 2. Anything shooting at anything else that isn't a fighter or a bomber is 100% accurrate unless in an asteroid feild. Even if the FX appears to miss the game registers it as a hit.
The TEC Loyalist titan is somthing of an exception to the rule. Every other titan, (including the Vassari and Advent ones), has some kind of trick for mulching anything lighter than a capital. True, most need at least a couple of levels, and some need more than that. They also certianlly benefit from a supporting fleet and upgrades upto a point. But give them the appropriatte numbers of levels and that fleet quickly looses relevance against a non-capital spam setup. Bec
[quote who="lbgsloan" reply="5" id="3111756"] As for the extra upgrades thing, it's a pretty safe bet one of the other races is going to get that as it's an obvious idea (probably Visari). [/quote] Good thing your not betting any money since no one is getting such a tech currentlly. That said i really wish they'd make it so that the health, weapon, and possibbly hanger upgrades don't count towards the upgrade limit. But
[quote who="JohnJames" reply="7" id="3111031"]Reason why fleet upgrade stays the same amount is to discourage recklessly upgrading fleet or wasting fleet thinking you can easily recover if your fleet is wiped out.[/quote] Starbases allready blew this out of the water, titans do it even more. It's just not possibble anymore to get into a late game fight that isn't going to result in mass death and destruction on both sides. I don't expect to see it changed, b
[quote who="DirtySanchezz" reply="20" id="3110639"] One of the problems is that the Vasari light frigate (Skirmishers) and heavy cruiser (Enforcers) are expensive in that they consume a large amount of fleet supply relative to what the other races have. As a general rule, LRMs counter light frigates, but in the case of the Vasari, their light frigate consumes more fleet supply than the other races' long range frigates. I know that they raised the costs of those two ships
I'd forgoten about Guass being a turret damage type actually. That said that big railgun is still a lot of DPS and one of the advent ones has psionic surges as a weapon. The vassarui loyalist is incomplete so there's no wa to know what it will have. But if they put somthing unique on that as well it could get to be an issue as the other titans will all see their weapons get full upgrades on everything whilst those with these damage types won't.
@Timmaigh: It's an engine limitation. Ships can only ever have 5 abilities, and the last one must be a passive. That means the only way to put planet draining on it would be to have it replace an existing ability. Doing so would natrually blow it's balance vs fleets all to hell. Titans are going to be a key part in late game fleets. Without one thats as effective a fighter as the rest the vassari loyalists would be doomed to lose every game. They're just too powerful for their cos