Tasunke

Tasunke

Joined Member # 3846508
8 Posts 1,180 Replies 21,060 Reputation

[quote who="alphonse101elric" reply="50" id="3119688"]"They can't build any growth improvements, no Inn, no Pub, no Brewery, etc. But when they defeat men or fallen in combat (be they bandits or enemy armies) they add them as population to the nearest Magnar city." Don't those improvements affect how much food your city produces and hence how much population you can support? Do the slaves just fend for themselves in that regard? Do the enslaved populace produce taxes

70 Replies 246,261 Views

[quote who="seanw3" reply="6" id="3118360"]Withdraw to the rear of the field*[/quote] Yea I kind of like this. Yes, range in such small maps is a bit unrealistic, but I think its acceptable to add a bit of variety in battles. (especially if its an intended feature)

7 Replies 3,726 Views

[quote who="Heavenfall" reply="8" id="3118631"]I really want 1-tile cities, but they have to look good (see seanw3's pic).[/quote] Indeed. Personally, I currently really like how large, multi tile, cities look (non snaking of course). As far as that 'level 5' city in the OP ... why did it show the buildings that it did? I think the various city types (per faction) should each have a distinct and abstract look ... and the only a

82 Replies 124,174 Views

I think ... mage path should get random 'magical based' traits. Warrior path should get random traits both common and 'warrior like' Assassin path should get random traits of 'assassin like' and perhaps some common speed traits as well. etc. Point is ... while traits themselves should be random (to some degree), I do not think a Mage Path should be getting a 'Warrior' ty

20 Replies 13,852 Views

looks like they are publishing it themselves. http://www.lar.net/2012/03/16/what%E2%80%99s-going-on-with-dragon-commander

12 Replies 55,857 Views

[quote who="Campaigner" reply="70" id="3116969"] I always play at the hardest difficulty.[/quote] :facepalm: If you can't win at the hardest difficulty, try something easier. Or bar winning, if you can't "have fun" at the hardest difficulty, try an easier difficulty setting ... its just a game. I mean, when you started playing Civ IV ... did you START on diety? (assuming you've actually played Civ IV)

74 Replies 200,861 Views

Although I think the possibility of it being done deliberately, and whether that being better or worse than it being done accidentally, should be considered. And I do not think that we should just assume 'the hype' that Skynet et al would be interested in 'killing all humans.' For instance, in the Animatrix, it was revealed that it was a human decision to 'declare war on the machines' as they had become economically advance

20 Replies 86,341 Views

Will the first sentient AI be a highly sophisticated spam bot, meant primarily for advertising? Or will it be something deliberate, cooked up in a lab somewhere. If deliberate, Will it be for Theoretical purposes? Or politico-corporate purposes? If accidental, will it be from Amatuer or Professional origin? Will it come from an attempt to copy sentience into the machine world, or will it rise from the machine itself? (ghosts in the machine et al) <p

20 Replies 86,341 Views

[quote who="WebGizmos" reply="61" id="3116772"]News flash! The planet will be here long after we have turned to fossils! Happened before...will happen again. Humans are just to full of themselves to think otherwise. Hey...the sixties were good to me too! [/quote] This ... makes me quite interested in what sort of 'evolution' would occur in a setting of 'infinite' modern society. For one, culture/tech/etc, will consta

102 Replies 561,129 Views

As far as recent games go, I really like the gameplay difference between a 'Run and Gun' and a 'Stealth' play. (Deus Ex Human Revolutions) The one thing I disliked about Deus Ex was the first boss battle though >.> ... here I was, playing thief like I did in Oblivion. And then I get cornered in to a boss where the only thing that matters is [spoiler]how well you can throw explosive barrels.[/spoiler] After that boss battle, I put all my gun

74 Replies 200,861 Views

[quote who="Campaigner" reply="61" id="3116306"] And about that 160% difficulty, did that affect the gamespeed?? Cause the battles went in like 250km/h and I couldn't react in time.[/quote] Why were you playing at 160% difficulty? I can agree that sometimes its hard to get into a game that doesn't explain itself more fully with UI, etc ... but it doesn't mean I wouldn't eventually try it out a few times to see if I

74 Replies 200,861 Views

Meanwhile Javelins and Throwing Axes (if added) could have a 3 tile range like throwing knives have. Javelins could even be "equipment" like throwing knives are .... That way you could equip a unit with a sword, yet they can still throw a javelin or two. (Hastati) --> You could add it for trainable units, unlockable in the tech tree like any other weapon ... only it would be a "secondary weapon" under special equipment, as opposed to being on the pape

7 Replies 3,511 Views