Teun-A-Roonius

Teun-A-Roonius

Joined Member # 3863428
0 Posts 15 Replies 848 Reputation

[quote quoting="post"]Not sure if the firepower of them should be altered or not. I do know that the nova cannon has more then enough power to take out an asteroid 2500 health with shield in a single shot, I believe 2 or 3 of those shots will do the same to a normal 6000 world with shield.[/quote] Actually, an asteroid with a shield generator that has been upgraded with Superior Planet Shields level 2, will be able to survive a single Novalith impact. @Sinperium: I like this i

4 Replies 11,780 Views

[quote who="ice27828" reply="5" id="3097339"]Lol when I first saw it I was like cool I could build a full titan with only tier 1 research? Although I want to see a debate on whether or not the Titan research should start at Tier 1, perhaps maybe even 4 with at least all of the other combat weapon system upgraded first. Not only that, each tier should requires all of the weapon research that is available before research that tier of titan. Although this is more a modding/balance iss

8 Replies 17,162 Views

Culture was always able to spread through start (at least as long as you had enough culture centers). And it is supposed to overthrow enemy planets if it is given enough time. The AI needs to be improved in countering enemy culture by the way.

1 Replies 2,344 Views

You know that thing on the left when a capital ship gains a level and a new squadron at the same time, is actually a fist like in the Rebellion logo, only it is quite hard to see and the use of it is still unclear to me.

7 Replies 18,298 Views

The AI is currently being worked on. There are lots of issues with it, the fact that AI players' capital ships keep jumping between two adjecent owned gravity wells being one of it's most important failures. Also, the AI is not even able to move it's titans yet, which also needs to be addressed. If you try the Cruel or Vicious difficulty you might have a bit of a better challenge at the moment, since with that massive income advantage the AI is still able to spem a go

4 Replies 5,474 Views

[quote who="HokieTux" reply="4" id="3098627"]Hrm, yeah, all I see is my faction's emblem - not icons for the ship types. I wonder if this is indeed a bug, then?[/quote]Could you maybe post a screenshot of one of your gravity wells here? If I can have a look at it I might be able to tell if it is indeed a bug or that certain UI elements are disabled in your Options menu for some reason.

5 Replies 7,306 Views

Hmmm it worked fine with me when I send it into a Space Junk well and an Asteroid Belt. Also, the colonize ability didn't have any issues with me either. I'll make sure to have a closer look at it, though. Thanks for telling.

3 Replies 7,064 Views

I agree with you that the AI spams way too many Novaliths at the moment. I played with a few random AI behavoirs though, so it may just be the Fortifier AI that does this. Anyway, my game turned into a gigantic Novalith armageddon after an hour or two. I was forced to put up starbases at almost all of my planets so I wouldn't lose them. Pretty annoying for sure.

27 Replies 54,514 Views

[quote who="Greenfrogonafence" reply="13" id="3098411"]When we observed the titian this heal didn’t last long and the cool down was tremendous (the cooldown was to the point that in a large battle you would be very lucky to get it off twice) Based upon new data it is affect by ship in range there was about 100 ships.[/quote] [quote who="Yottsu" reply="17" id="3098426"]It was because its ability was able to target 138 of my scouts - for each ship underneath its drain, the sh

32 Replies 97,402 Views

I just entered a Pirate Base with my titan (I was playing TEC Loyalist so no research enabled that made me friends with the pirates) after it was obliterated by someone's Novalith Warhead. So the pirates in the game were no longer active, yet the turrets and ships in that Pirate Bases' gravity well were still all there. The ships assaulted my Ankylon as they always do, but the turrets were just doing nothing, not even when my Ankylon was well in their firing range. T

0 Replies 1,939 Views

You do know that they nerfed the Novalith cannon...right? Yesterday one of my asteroids got hit by a Novalith Warhead and I didn't lose control of it. I did have a Shield Generator around the planet, so maybe that does actually have influence. I'm not sure though.

27 Replies 54,514 Views

It happened to me at some point in a 5vs5 on the Aurelian Sector map that the game started lagging extremely badly. Thoug after a minute or so it all disappeared. THis has most likely to do with the AI trying to figure out a specific action, though I have no clue what action that might be...

4 Replies 4,759 Views

Yeah it happened to me aswell on different maps. This sucks balls because fighting flets that contain no capital ships is simple too boring and too easy. Don't mind my language by the way, I am drunk at the moment and it is 5:24 AM in Holland as I write this...

2 Replies 3,770 Views

Actually, since the AI doesn't know how to use capital ships anymore, AI players became way too easy to beat, even on cruel difficulty (while cruel always was a nice challenge for me in Diplomacy).

12 Replies 14,860 Views

[quote who="systemrooterrr" reply="1" id="3097290"]Steam specific: Ctrl Shift Tab is a pain with steams Sift Tab overlay... that has to be closed again (by clicking the link at the top) before you can Ctrl Shift Tab to full screen again, and then shift tab again to close the overlay one last time, that is annoying. Cant we have shift enter or something for windowed and non windowed???[/quote]If you find this key combination frustrating, why don't you just enter a new combination in the op

15 Replies 23,496 Views