[quote who="ussrAvA" reply="11" id="3195788"]Moving past this i agree with a lot said, but i think Gregs point about going eco early is purely game dependant and i know from when i've played him he hasn't been doing it.[/quote] Surely I wont be building trade ports if I have enemy 2-3 phase jumps away. But if they are 6-7 jumps away for instance in gimped map with no early rush option I will go few trade ports before I fleet. As I said in my previous post sometimes even with s
Pupetier
There is 1 per gravity well limit. That doesn't mean you cannot be attacked by 10 of them in 10 different gravity wels
I had posted a lot of them already. But once i get one against decent player sure.....
I agree with most that Goafan77 said except to wait to start building trade ports when there is no more planets free to colonize. At this time you need to invest resources in military labs military research and start upgrading logistic slots and build fleet. I usually at least as tec start building trade ports when i have first 2 asteroids upgraded to fill up logistic slots. I fill available logistic slots with trade as I colonize and if I have spare cash upgrade them on
[quote who="Toddwp" reply="11" id="3195320"]I just started playing Rebellion, but if I recall correctly you dont get jumping orkies until late game, isnt it the last tech in the defense tree?[/quote] Dont know when your "late game" starts but I can fend off player and get phase jumping SB before 20 minute game time. If i have good map 15 minutes is not uncommon
It is not people think it is OP. Since In VR games everyone can play them. Main reason is that in a game with Vasari Rebels and with players that actually know what they are doing if you do not choose VR you are severely handicapped from start. I will choose vasari rebels if any other player chooses them since if I don't I am sure to loose. Such game at least for me is very boring and to be honest I rather not play it. I did play 2 or 3 VR game
Actually If you play comp stomp Advent loyal is very good race to play with. Titan included.
No one mentioned that you can use multiple orkies on multiple fronts against same player..... And I do think if you want effectively defend against orky you need more than 1 more fleet supply. That is if orky is alone. If it Is accompanied by fleet your above other player fleet supply raises by square at least. While you focus fire orky I will heal it with repair cloud and overseers and kill your fleet fast with my fighting force. I haven't tes
[quote who="Skote" reply="87" id="3180467"]This is why I feel the Orky is pretty reasonable as is. Its extremely expensive, lacks any answer to being overwhelmed, and is as I said earlier a massive gamble on the Vasari players behalf. I think something that might help would be a reduction in jump speed maybe, slowing down it's movement from system to system. Otherwise I feel its more than fine in its current state.[/quote] Debris vortex F
For me being skilled means that you respond fast and effectively to given situation. This definition goes beyond gaming world...... As for being skilled in SINS. Objective of the game is to WIN. It doesn't matter how or whatever you do. If it means spam 200 corvettes or SB every planet you got. You have to evaluate situation and choose pat that will get you to victory. as for SBing every world against vicious ai. Yes AI is stupid but they do know how to overwhelm&n
[quote who="Nimbin" reply="38" id="3192914"]I tried getting a photo of my ex but i couldn't hire a plane for the aerial photograph needed. A wee bit large she is now[/quote] That is why Google earth was invented
For me anything below vicious is easy mode. At the moment I am playing a game where 3 vicious AIs are allied against me. Now that is what I call hard. 1 is advent 1 vasari 1 TEC and my planets are getting bombarded by super weapons all the time.
Suposedly extending time for strip to the core changing something regarding VR phase jumping SB corvettes will get their own damage type (probably armour as well) general balance There are some other things but I cannot remember at the moment Severity of pirate raid is strength (amount) of ships pirates will attack with.
They said end of this month. They modifying engine a bit,
Is it possible to set up that once pirate raid is launched bounty for that player that gets attacked returns to zero? Another question Can timer lenght have up to 10 different values Let me explain what I mean First raid is launched 15 min into the game and if bounty can be turned to zero is it possible to set 2nd pirate raid 15 min + 1 sec game time 3rd pirate raid 15 min + 2 sec game time ........ and &nb
200g of Milka Strawberry-Yoghurt chocolate
Is there any mod out there or is it at all possible to change pirates attacks (when timer runs out) that pirates attack all players that have bounty on it. Their force is dependent on % of total bounty on all players with pirate raids escalating in strength with time as it does now. Such pirate changes were proposed multiple times and since there is no interests from devs perhaps any of moders thought of creating such a pirate mod.
I think they nerfed pirates because people were complaining that 40k bounty was too strong.
Dogs are smarter than Humans. Wherever you go they speak same language. They don't complicate things for them self.
Oh I was just annoyed with some apple guys just before I wrote ......
Was it Vasari rebel titan??? You are holding attacking it wrong :P
[quote who="GoaFan77" reply="11" id="3191794"]Coronata is considered OP?[/quote] I was thinking more of getting a buff not nerf :P But that might just be me because i never play with them because of lame titan and didn't found out their strengths yet
They are rewriting engine as far as I understand. To give corvettes their own damage and I would believe armour as well. Vasari loyal strip time is getting to extended to few minutes.... There is some new coding done to try to balance vasari rebel star bases as well i think. They did say patch should be finished sometime end of this month. To answer OP I do believe that release was somewhat rushed. I mean back in beta va
Just finished skilled game with guy using Corsev as opener and I got owned big time. Took me tons of feed and spamming fully upgraded turrets in my grav wells instead of having big fleet. Was still loosing. If skilled is using it it is like titan, Do not approach with fleet unless you can drain it AM. Unfortunately for that you need 2 dunovs..... Perhaps either aoe damage should be reduced or salvage operations not be passive so you can focus
That game was 4v5 actually since maximum was high above anyone else and didn't want to get involved into fights. And star ....... bomber spamm much lol I did think that you were expanding quite slowly especially with grabbing neutrals. But somehow it worked for you. If max was in that game and not on clouds perhaps it wouldn't since au would be free