OMG_Splitshadow
[quote who="LORD-ORION" reply="27" id="2687549"]One thing I find that alot of people fail to do goes along way towards QoT killing. 1) AA on shield, not skills 2) Damage skills when shield is down or close to going down. Doing that showcases QoT's late game vulnerability. Doing the opposite gives QoT a crazy amount of effective HPs and makes her seem almost magical in her ability to stay alive.[/quote] Don't tell this to people [e digicons]
[quote] Guys - there is a free game coming out tomorrow that supports 4 player co-op. Free = you should check it out. I'll be checking it out as well. Its being released via steam around 3PM Monday (7/19/2010) est. Alien Swarm. Give it a look. It might very well be crap (but I doubt it). Anyway, its free. Hope to play with a few of you sometime tomorrow. Cya! [/quote] I'm definitely getting it [e digicons]:thumbsup:[/e]</
[quote who="OMG_ZEX" reply="116" id="2684212"] If you give a dog a command it will listen. If you give a cat a command it might look at you, blink its eyes, and than turn its head back to the previous position that it was in.[/quote] So Zex, if I come to your house and yell make me a sandwich, you would jump up and get at it? Bullshit. The idea that being an agreeable little bitch makes you intelligent is laughable. The fact that a dog can take orders doesn't make it
[quote who="OMG_BlackHatHedgehog" reply="966" id="2684146"]omg Max bumped like ten random demigod threads. Which isn't THAT big of a deal because, you know, all of like 10 people use it. But still... senseless bumps [/quote] Oh, the humanity! But seriously, it is kind of annoying. Oh, maybe someone posted something interesting or useful, wait no, it's just Max :P
Max, what did you do..
Dogs have fewer facial muscles, and their faces aren't ovular like a human or ape's face. Every part of a cat's face, tail, and posture indicates a different emotion. Dogs' tails twitch when they're happy. Not much to them.
Don't feel bad man. I felt sort of the same way when I first got the game. I was pretty puzzled that I only had 4 abilities...
Pacov to the rescue again... [e digicons]:grin:[/e]
OK, you purchase a skill. Certain skills are passive, meaning you cannot activate them. Sedna's healing wind for example automatically grants health per second to every allied unit in range. Regulus' sniper scope ability increases his range, and there is nothing you need to do. There are 8 "normal" demigods who have 4 activateable abilities. Using these abilities is relatively easy. Most require you to choose a target after clickng them (fireball, penitence, pounce) but some j
Oak is the most minion-y character, mainly because his lore revolves around his ability to summon fallen warriors to fight as spirits.
[e digicons]k1[/e] to whoever deciphers this post.
This is insaaaaaaane
[quote who="OMG_BlackHatHedgehog" reply="3" id="2681540"] BSW is a general only item :3 [/quote] Which is why it's so good in random assassin games! I think I meant WotS or DCV, but I'm not sure.
You can't just count on winning by warscore. Certain team combos can hold off giants for quite a while, and they'll eventually get WS10 and their giants will counter yours. Hammer slam is great vs. creeps and it's great vs. groups of people, and it's just a great skill late game.
I think blood soaked wand is actually a pretty good favor in random assassin games. Also, Ninki's cata build is better than this (but pretty similar)
Something people don't seem to consider: Your stuns are lethal when you have a reg on your team. If your regulus just mined, don't stun unless it's necessary When reg ports in and changes the tide with mines, you should stun the team just as Regulus is ready to throw his next set of mines so that they will hit the target. If you can do this you'll get so many kills. If you don't, everyone will run away with 1100 health and you'll just say oh well.
[quote] So there's nothing wrong with slam, it's a great skill. But the build I like, especially against melee/minion teams emphasizes using boulder as often as possible. Taking Slam instead of GS and stats gets you pretty close to the same build, but if you play in my *style* you'd find yourself rarely with a good chance to use Slam. If you want to play a Rook using slam as your primary weapon, choose a Slam build, but you won't be throwing as many boulders as I wou
You're not going to push anyone compotent out of a lane by sniping them at point blank range. If you're pretty fed you can push them out with mines + AA + Mark, but in a fair fight you'll lose. When ganking, you don't snipe at point blank -- you run backwards and tell your teammates to pursue, and THEN you snipe. This is assuming that you can't just follow and AA, which is a better choice because you're there to help your teammates if someone teles in. Reg's abilities are not ch
Varn + anyone under 50% = rage. This formula was created by Leonhard Euler in the mid 18th century and has been proven true every step of the way by modern mathematics.
[quote who="OMG_DD-shred_demon" reply="110" id="2681123"] No, it's because people like taking photos of cats a lot more because they have much more expressive faces.[/quote] A cat's face is designed to mimic that of a baby. Just like babies, it also takes time before they gain the ability to wink. It's very interesting how some of the time they will actually mimic your facial expressions, like monkeys, which suggests relatively high intelligence.
Any build that doesn't max out hammer slam and towers by level 15 is just completely wrong. Any build that does not get shoulder upgrades is completely wrong. Rook is one of the few characters who has enough useful abilities for 19 levels along with Oak and Sedna. Stats on a Rook is really kind of unnecessary when you can hammerroll someone standing in the middle of all of your towers.
Reg with 2 helms gets into a fight over a lane. He uses mines and mark over and over and is oom after 10-12 seconds of fighting. Maybe if you have hungarling's you would be able to use all of your abilities more than twice in a fight, but I'd rather save my mana for mines because they deal FAR more damage. But as Reg, you're not pushing anyone at full strength out of a lane. Your best option is to constantly snipe the other lane for the first 5 levels or so to give your teammate an advantage.
Start talking to Peter about the "amazing advances in women's rights we have experienced in our lifetime." That should probably set him off for an hour or two. :D
Reg + DA can be incredibly lethal if played correctly. Reg fights on a flag he owns, constantly throwing mines to his side, then DA ports in and immediately swaps, then he spines and warp strikes as reg drops another 3 mines. The burst damage is so great people usually can't port out. I like 2v2s a lot but no one plays them :(