juryal

juryal

Joined Member # 3900361
0 Posts 45 Replies 9,300 Reputation

End of the quest required a battle against bandits. Won the battle, leveled up two of champions, got the completed quest message; as soon as I clicked to close that the game crashed. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%5B0.77%5D%20After%20Completing%20Escort%20Noblewoman%20Quest/FallenEnchantress0_77-2012-01-28T0

0 Replies 2,392 Views

Leveled up a champion after a battle. Pressed end of turn, game crashed. In 0.75 I noticed that most of the end of turn crashes happened directly after leveling up a champion and I'm beginning to suspect there is a connection. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%5B0.77%5D%20End%20Of%20Turn%20After%20Leveling

0 Replies 4,771 Views

I leveled up a champion and it crashed after pressing end turn. I believe that more often than not if the game crashes after pressing end turn, I leveled up a champion that turn. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%20After%20Leveling%20Up/FallenEnchantress0_75-2012-01-24T17-21-53-80.zip

0 Replies 2,762 Views

A group of trolls destroyed an iron mine. I selected a group of heroes and sent them to attack the band. It crashed when I hit end turn after the heroes stopped moving. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%20Ending%20Turn%20After%20Iron%20Mine%20Was%20Pillaged/FallenEnchantress0_75-2012-01-23T16-07-06-654.zip

0 Replies 2,619 Views

[quote who="KPAC77" reply="10" id="3062490"] I had the same issue. The actual issue was with my system rather than the game. I had updated my motherboard bios and forgot to turn off the onboard sound as I have a dedicated sound card. My clue that the sound card was the issue was the sound crackled and seemed to skip regularly. Your errors may have nothing to do with this but it may not be a programming issue.[/quote] This is not the case for me; I'm usi

23 Replies 9,238 Views

Playing as Pariden on Normal difficulty on a tiny map with one opponent I won a conquest victory because Ceresa apparently died in a battle with monsters. I hadn't even discovered the other empire. http://dl.dropbox.com/u/58121063/%5BBUG%5D%20Winning%20Without%20Doing%20Anything/FallenEnchantress0_75-2012-01-22T13-56-41-455.zip

2 Replies 3,979 Views

[quote who="seanw3" reply="6" id="3061292"]I think Omnax1 hit it right on the money. random events are an acceptable way to see new lairs. Consistent spawning would get boring and become a chore. But if a random event box popped up and heralded the coming of a a legion of demons or shadow warriors, that would be epic. I would split it into different levels of new lairs that have a random chance after a number of turns. At turn 200 you might see a crime syndicate and at turn 5

26 Replies 19,531 Views

I encountered the same bug. I built a city next to a clay pit. The pit disappeared on the 3D map but is still present as shown in the screenshots. It was not listed in the city as a building and did not add a material to the city. http://dl.dropbox.com/u/58121063/Clay%20Pit.EleSav http://dl.dropbox.com/u/58121063/debug.err <a href="http://

3 Replies 3,350 Views

[quote who="Heavenfall" reply="8" id="3059548"]I agree, imbue champion feels perfect as it is now. Keep in mind just because you imbue someone doesn't really mean much. You also have to level his/her magic a lot. You can't just go around imbuing low-level champions and gain totally overpowered spells.[/quote] That's true. It takes a lot of levels before champions can get access to the higher tier spells. Now that I've played with it longer I think you guys might be rig

27 Replies 17,963 Views

The units you train really do end up being trash that just screens your champions and casters. It reminds me of Lord of the Rings, with characters taking down dozens and dozens of enemies by themselves.

8 Replies 5,356 Views

I disagree. Having multiple casters is a huge advantage over a single caster. If you have them in the same battle you can pull off insane combos that you can't with a single caster. I like how crazy powerful the magic is, don't get me wrong. I'm just wondering if imbuing multiple champions should come with a heavier price, like maintenance or an increasing one time cost. Of course, this is after a measly few hours with the game.

27 Replies 17,963 Views

They've always said they wanted late game magic to be extremely powerful. I like it so far. Your casters feel powerful but so do some of the creatures. It's your run of the mill soldier who is essentially cannon fodder.

8 Replies 5,356 Views

http://dl.dropbox.com/u/58121063/Drake%20Pit.EleSav http://dl.dropbox.com/u/58121063/debug%20-%20Copy.err Built a city next to a drake pit. Selected the pit and selected the build option. Pit seemed to disapear on regular map. City doesn't re

0 Replies 2,531 Views

It is difficult to demolish specific buildings. In the city screen is a list of all the buildings but you can't destroy them there. You have to do it when viewing the city on the map and it can be difficult to tell buildings apart there. A tooltip would fix it; I'm pretty sure there was one in this scenario in WoM.

0 Replies 1,907 Views

Oh, did I mention giant growth actually makes your unit bigger? An enormous earth elemental stomping around is hilarious as long as it's on my side.

8 Replies 5,356 Views

I've already posted a couple bugs and it isn't perfect but FE is awesome. Maybe it's just because it's more recent but I feel like it's already way more fun than WoM. The tactical combat is especially awesome. The new initiative system and some of the magic makes it deliciously sweet. I just went up against a drake that had beaten down some of my best units earlier. So I went in with three casters. One summoned an earth elemental, another cast giant

8 Replies 5,356 Views