coinich

coinich

Joined Member # 3951501
2 Posts 6 Replies 926 Reputation

I just got Diplomacy tonight, and I wanted to test some of the new diplomatic features, plus attempting to put the AI on agressive for once. A few games ago, I had the AI on Normal w/o Diplomacy, all on the same team. They attacked my key planet within minutes of each other. Now with them as Aggresive and with Diplomacy, and no locked teams, they really haven't done much of anything at all. Just a few scouts, and 1 AI managed to send less than 10 ships in, minutes apar

0 Replies 1,711 Views

[quote who="G-ADM_Prawn" reply="660" id="2529029"] Quoting coinich, reply 659Out of curiosity, I was playing .4E (just before the update) on normal just to get a feel of the game. The only AI out of 3 who did anything was the Borg, but the other Federation didn't seem to do anything, and the Romulans didn't start for ages, and when they did they were soon assimilated. Your problem was probably that you set the AI type on Random. Note that you separately control AI d

5,100 Replies 12,732,215 Views

Entity Ref not found: RESEARCHSUBJECT_RESEARCHBOOST_TEC_0.entity Thats the first error that causes a minidump; the rest are related somehow, but I don't know. The are full of code, such as: Assert @ c:\gs\entrenchment\CodeSource\Engine/Archive/TextFileArchive.cpp(183) *stringSrc == _T('"') Assert @ c:\gs\entrenchment\CodeSource\GS/Entity/Interfaces/IResearchSubject.cpp(109) m_Tier == researchWindowLocation.pos.m_X Assert @ c:\gs\entr

10 Replies 6,185 Views

Well, the game isn't playing nice with my new techs. I'm getting minidumps all over the place. I made sure that the research files are in the proper folder, and listed in both PlayerTech.entity and entity.manifest, but it still says it cannot locate them.

10 Replies 6,185 Views

Bleh. Oh well, I suppose thats more or less a copy of the Advent research, with a few adjustments. I can do that. Probably easier to code... Thanks for the help.

10 Replies 6,185 Views

Thanks. I'd really not create more research to do this though; I'd far rather have it be an innate ability from the stations themselves. There's simply no way to do that?

10 Replies 6,185 Views

My main goal is to make multiple research labs reduce both the time and cost to research technologies slightly. I have found a line in the entity files "isAffectedBySimilarModuleCostResearch FALSE". What exactly does that do? I figured that to get this to work, there are two modifiers I need to use, ResearchBuildRateAdjustment and ResearchCostAdjustment. Can I just give it the modifiers, or do I have to link them with a passive ability somehow?

10 Replies 6,185 Views

I believe my Gateways Map is about ready for submission. If anyone has any suggestions, please just say and I'll take a look at them. http://www.megaupload.com/?d=373DKE8K

53 Replies 149,734 Views

I'm got Sins recently, but I can't really seem to get ahold of the diplomatic side of the game (no Diplomacy, just 1.18). Various matches with it enabled ended with the entire AI allying against me; the last time I actually managed to win wiith it enabled was during a Normal match instead, and then I just completely ignored it and fell into an alliance without exerting too much effort. My playing style just doesn't often meet the demands of the AI's "go kill 5 structues" when I do

3 Replies 3,335 Views