Can you save an original model with the textures and export to .obj or .xsi and send me? I would like to see if it opens properly XSI mod tool.
myfist0
Did you follow the steps in Getting Rid of Non-Tris and Non Quads ? Did you freeze before export? My textures are not showing up? Where
[quote who="Syneptus" reply="4" id="2636964"]Anyone know of a good free file hosting site I could use to upload .particle files and/or mods?[/quote] I like FileFront or I just started on ModDB and thats a direct download link where FilleFront takes you to a download page. You will still need an archive compessor like winzip (trial), winrar (trial), or I reccomend 7z (free) . .
NP on name misspell. I also think he is a great actor. See him in Moby Dick?
[quote who="Mystic Angel" reply="1401" id="2636818"]What do you mean, myfirst?[/quote] Patric Stewart was knighted today by the queen '
Captain Picard has been Knighted [e digicons]:grin:[/e]
[quote who="SivCorp" reply="287" id="2636124"]And I'll look into re uv mapping the old optimized model... its just been forever the last time i uv mapped. anyone have a little tutorial i can refresh on for sins? [/quote] The SoaSE documentation comes with info about UV mapping and I made an online version for easy access and updating. <a href="http:
You never want to mess with base files.
you had to create an admin nightmare, did'nt ya. [e digicons]x_x[/e]
[quote who="SivCorp" reply="291" id="2636261"]Aw it was nothing... it only took me 1.5 hours. Not too bad. [/quote] Only took the community what, 6 years. You and major will breathe new life into this game. Have some karma for yur coffee ooohh, [TOP] Guns could be a good name for a developer account but I don't think the major can stay away to long. He needs his fix.
[quote who="Mr_Blunt3d" reply="59" id="2622509"]When it comes to actual newbies, I try to help them a lot. If they need protecting, ill send a starbase or some ships. otherwise i give pointers.it's sad how some others act towards them. [/quote] [e digicons]1*[/e] karma for you my friend
Your da bomb! [e digicons]:grin:[/e]
Nobody even tries the search box? Must have posted this in over 100 threads. [MOD] The Sins Optimization Project
[quote who="GunslingerBara" reply="107" id="2636224"] My concern isn't just speed, but annoyance. I don't want to scroll down a page and see avatar after avatar of annoying animations and flashing colors. Subtle avatars are fine, but we all know everyone won't do a subtle animated avatar. [/quote] I know what you mean there. One person I know has an avatar so annoying that I quickly scroll past his post never reading them. I did look at the uplo
[quote who="vitoondiet" reply="6" id="2636177"]Thanks for the guide harpo, but i have one last question. I did a fresh install so i dont have the old folder. What should i do in that case?[/quote] If you're referring to the older mod folder, just create a new folder in the mods directory and name it with the same naming type but change the version number. If its the one harpo suggested in the 1st reply then the folder will be named Mods-Entrenchment v1.
Convert .TXT to .BIN The 3 ConvertData exes are DOS programs and will need the Command Prompt window to use them. XP Navigate to Start --> Programs --> Accessories --> Command Prompt or type CMD in the Run box (Start Menu). Vista and Win 7 Navigate to Start --> All Programs --> Accessories --> Command Prompt or type CMD in the Search box (Start Menu). <img src="http://img241.imageshack.us/i
Ironic that it failed 3x trying to
We are all just Beta Testers, except we pay [e digicons]}:)[/e] .
Damnit Boom again 2:45 EST EDIT: at least it was a quick 1. went on next try. Bam
[quote who="Moosetek13" reply="96" id="2635931"]Well, when you can't complain about boom - hijack something. I still haven't had a boom since my last post. Someone must have done something right.[/quote] So that means you got 1 post without a problem. lol
400 x god knows how many ships = holy crap [e digicons]:grin:[/e]
OK , I'm a lier. I tried again and its going but wow, down for 3+ days.
Convert .BIN to .TXT Starting to mod SoaSE requires first converting the .entity files from .BIN to .TXT, then they can be edited with any text editor like notepad. I recommend Notepad++ (free). BIN files are used to help load the game faster. Note that converting entity files will keep the same .entity
The deal with the AI making the last bid 0.0001 seconds before its over really pisses me off. Hence, PIRATES ARE OFF.
OK, that make sense. But, I'm on another forum where most everyone has an animated gif avatar and animated signatures with less posts per page and they run with no problems what so ever. Don't cut the arm off because of an infected finger. FIX THE FINGER.