agaricus5

agaricus5

Joined Member # 4068098
1 Posts 6 Replies 288 Reputation

I know this is a bit off-topic (but as the topic's here...); I also have a couple of things I'd like to see changed. First, I think Vengeance should deal back damage without shield mitigation (and perhaps even to the hull as well) when the incoming damage bypasses the shield. Vasari phase missiles really do cause much more damage proportionally than is reflected, since the reflected damage is absorbed by shields and is subject to mitigation by the aggressor

50 Replies 211,403 Views

[quote who="GoaFan77" reply="1" id="3359820"] When the ability is cast, it gives its weapons a chance to cause the armor debuff. It's possible the effect lasts longer than the cooldown, in which case the swarm will not cast it again because it already has the effect.[/quote] Oh, okay; thanks. [quote]The last version was 1.1, there was not 1.49. [/quote] Aha. I'm tired. Yes. 1.1. That's what I meant.

2 Replies 3,616 Views

I apologise if this has already been covered (although I have looked and can't find much on the subject), but I am confused about how the armour reduction of the Rankulas' Assault swarm should function. On creation, I see that the swarm autocasts its assault beam ability, but even after the ability cooldown is complete, I notice that the swarm attacks still cause armour reduction and the swarm doesn't autocast it again even during combat. Is it necessary to keep pressing the

2 Replies 3,616 Views