Souls-Stream

Souls-Stream

Joined Member # 4098193
7 Posts 255 Replies 9,790 Reputation

Pretty cool [e digicons]:erk:[/e] You'll have to try all those fantastic mods. Did you know of www.moddb.com ? Great site [e digicons]:drool:[/e] If you search for Freelancer, then go in mod section, you'll find all you need, there's a lot of mods out there, either total conversion or just as you search expending the universe. Crossfire is the only one I pretty much liked and they retouched the graphics which is really ni

13 Replies 52,479 Views

Argh, the controls are enough to tell me don't even test it ! I don't have a joystick and I play on a laptop so even basic strategy games like SC2 can become really annoying sometimes (especially with the middle mouse feature on the side of the touchpad or the double tap feature = click) I was expecting something more like freelancer (but again, even if I play freelancer, I'll need to buy a mouse) I liked the easy controls of freelancer. Also, I tried X: Re

13 Replies 55,000 Views

Hi all, I was wondering if anyone had ever played Evochron? Being a fan of freelancer and seeing that you can actually travel in planets and all, it got my attention ! It seems pretty awesome but I read some good and bad critics that makes me hesitate a lot ! Did anyone try it?

13 Replies 55,000 Views

Definitely Crossfire ! I think it is by far the best mod for Freelancer ! I love that game so much ! I don't have it anymore thoug =( is it on impulse or smth? I think nobody ever made a greatest space opera =)

13 Replies 52,479 Views

[quote who="1Tiberius1" reply="57" id="2909412"]The AI... doesn't respond to mine fields. It will happily plow through a field of mines if that is the shortest path to its target. Usually you sidestep this with a series of shift commands. I.e. "move here first, stupid, then turn and bomb the planet." Enabling a fleet while in that gravity well and assigning a series of orders to the flagship will ensure that all over ships don't have much opportunity to meander about a

91 Replies 166,547 Views

That's pretty interesting , I didn't know the scripting of ships was so well made. Looks like it's made pretty well with some exception as you mentioned (that Ryat denied). I play SOASE sins (joke) it's out and I still learn a lot about it [e digicons]:blush:[/e] Definitely the most amazing Strategy game around. And about mines? Would it run throuh them to deploy the platform as soon as th

91 Replies 166,547 Views

Hey, Thanks Ryat and Tiberius, this clarify a lot of things... So, from what I can understand, that auto-cast "bug" is fixed then? Except for the desolator which still will need micro-management of the platform. So if the ennemy planet has a huge defense with turrets, mines, etc... and the desolator has the platform on auto-cast, and your fleet is still at the border of the gravity well, will it just run through the mine field and everything automaticallly to

91 Replies 166,547 Views

[quote who="1Tiberius1" reply="36" id="2907836"] Quoting Souls-Stream, reply 33 So you mean the ship move halfway through the gravity well before deploying it's platform? *argh* With or without Pinpoint Bombardment the Desolator will indeed move toward the planet to deploy the siege platform. So the best case is to toggle the auto-cast on or off based on the situation. With the buff to Phase Missile Swarm and the like, you m

91 Replies 166,547 Views

one word : A-W-E-S-O-M-E !!!!! I don't know about the other updates but the pirates being totally changed rocks !!!! I think they were really annoying before especially in the begining of game when you were attacked by a massive fleet when you get only your second planet and your fleet is not very strong... Now, it will progressive ! YEAAAAAH !!!! And the pirates seems like at last, they will be usefull in the later game and be more of a threat ! I always wonde

91 Replies 166,547 Views

Ya, I agree ! They should take all the time they can to make a fantastic game ! But it doesn't change my hurry for time to pass ! LOL I've seen a lot of bad reviews from War of Magic [e digicons]:'([/e] I don't think the game deserved them... The game has some flaws it's true but it didn't deserve to be thrown away like that. So hopefully, FE will get the success it deserve ! [e digicons]:D[/e]

25 Replies 44,475 Views

Ok, FE gets my interest, new combat system and gimmicks added seems really interesting and will spice up the gameplay [e digicons]:d[/e] But what about the spells? Any plan to spice them up? New spells coming to anihilate armies? I didn't hear much about the magic system [e digicons]:pout:[/e] only about the new battle system which seems already very interesting [e digicons]:drool:[/e] and keep my interest for Elemental.

25 Replies 44,475 Views

You don't need extra crazy effect with 3d and stuff to make something good, but look at Master of Magic, the spell effects where really great while not being the most technical 3d effects. I'm a role player (PNP not computer), and when I incarn a mage at Ars Magika, when I cast a spell, especially with the spell description, I imagine something more than what War of Magic is like. That's the way mage compensate from fighters in great awesome armor and giant swords who have a bunch of life. A

9 Replies 6,018 Views

I care a lot about the mechanic of the spell but don't tell me that you don't care about the visual of the spell too! They're just as much important. The fireball spell has the most disapointing effect I ever saw in a game! Even if it does pretty decent damage, I don't like to use it because I feel like a weakling ! The unit doesn't even take after spell effect like burning... I mean, the burning okay, I can do without it but the spell effect please ! And you say all but fire spells are

9 Replies 6,018 Views

True, a dispel spell would be good. The visual effect of spells I think are important because it's what will make you feel powerful as a wizard. A small fireball hitting a unit without much further effect will make you regret you ever casted that spell but if it has a nice explosion effect with some screen shaking then you'll have a different view on the spell even if the damage delt were the same! Add an effect that the unit catch fire and you'll love the spell. But visual effec

9 Replies 6,018 Views

Arrgh =( Sad ! It would have been so much funnier and end the cycle of I take you take that planet for hours on gigantic maps. Well, Thanks anyway [e digicons]:grin:[/e]

5 Replies 18,091 Views