Lavo_2

Lavo_2

Joined Member # 4118112
1 Posts 129 Replies 1,713 Reputation

[quote who="Bamdorf" reply="34" id="3559590"]Guess I must be playing a different game. Or, well, a different difficulty level. On challenging I got hit in two straight games with stacks of 9-10 ships (we are talking turn 50-100 or so, I wonder if they use a different logistics scale or something!), sometimes escorting transports. Very dicey situations developed. And they didn't just come straight at me they sometimes raided from behind me. &nbsp

44 Replies 140,996 Views

The Core 2 Quad is not equal to an i5 CPU; you do not meet the recommend specs. That being said the behavior you are experiencing is weird and does merit investigation.

60 Replies 129,498 Views

The Core 2 Quad is an extremely old CPU line; nearly 7 years have passed since the Q8200's initial release! This is indeed ancient; your PC may very well be too weak to properly handle an Insane sized map.

60 Replies 129,498 Views

Perhaps the biggest flaw I've noticed is that the AI has two big issues; it is terrible at forming proper fleets, often sending ships piecemeal to die, and an inability to protect planets from landing forces. Though the latter is likely, at least in part, a symptom of the former.

44 Replies 140,996 Views

Make a sensor boat for every single vanilla race and the AI WILL build them. I've seen the AI build my sensor boats before, and use them effectively as scouts. If one's issue is a human's advantage versus AI, give every AI this option and you will see that it will no longer be an issue. However, if one's issue is with the concept as a whole, that's another story. Personally I don't find these to be that useful on the really large maps, as they don't have the move s

30 Replies 131,583 Views

With regards to the OP, the AI actually gets all of those bonuses already, save for flat out free buildings and ships. Of course it also gets that FoW bonus. It's a shame the Stellar Cartography tech from beta wasn't actually finished, or maybe it was used in the AI's coding, as that would've evened the playing field so to speak, as it would have shown the player the location of every single habitable planet.

10 Replies 17,962 Views

[quote who="SorrowKnight" reply="183" id="3559004"]Well... I tried 1.02 patch, and... AI almost not interested in capturing resources even if he have a lots of it in ZOC. Previously AI was extremely active in gathering resources, now it`s same extremely passive at that aspect. [/quote] It might not be able to afford the vanilla constructors. Try playing a match with the AI having access to cheaper constructors , and you will see them

212 Replies 860,569 Views

[quote who="AlienFromBeyond" reply="169" id="3558329"]That would be pretty awesome of you actually. I guess I just never noticed it only affecting a single yard when my training games were small enough and the AI easy enough that I only ever needed 1, maybe 2 shipyards. [/quote] Due to how the game is hardcoded, unfortunately it isn't perfect; it works like the Hyperion Shrinker now in that it applies retroactively to ships that have already been built. But still, here it is:

212 Replies 860,569 Views

[quote who="AlienFromBeyond" reply="167" id="3558311"]Yes, I know the effects of the Hyperion Logistics System, I can read the effects tooltip just fine thank you. What I was asking was whether it had been changed in this patch, because I didn't see anything in the notes and from what I remember from my 1.01 games it affected all ships. I could just be wrong though, my first few games were on smaller maps so I didn't really bother with multiple shipyards that much. [/quote]

212 Replies 860,569 Views

[quote who="Drala2k" reply="161" id="3558149"]Great... game's in shambles, Tons of bugs of all king, balance is non-existent, AI is dumb despise all the pre-release stories about how great it must be.. And SD is abandoning it's flagship project to one person. I already been rather suspicious about SD after Elements initial fiasco, and now they doing exactly the same? Like seriously?"[/quote] Please stop spreading outdated and false information; there is in fact a GC3 team stil

212 Replies 860,569 Views

The AI Approval Bonus mod is no longer relevant as of 1.02; the AI now gets approval bonuses in vanilla. I'll be slapping some other AI tweaking mods into the original post shortly. Edit: Up!

8 Replies 27,645 Views

[quote who="Walhallawalhalla" reply="100" id="3556597"]A possible solution would be able to sort planets/Ship. It would already be helpful if you could sort planets after name/size/manufacturing production/science production/economic production etc.. [/quote] This can be done for planets. Go to the "Govern" tab and then hit "Colonies". [quote who="Walhallawalhalla" reply="100" id="3556597"]PS: Another thing I would really like to have is the possibility to choose a series

212 Replies 860,569 Views

Here's two save games, one before and one after, unlocking the Relentless trait that show the bug present in my first colony which was in a different system from my homeworld which was is single habitable world system: https://www.dropbox.com/s/hm2gzc1d33jrazz/Relentless-Bug.7z?dl=0 The planet in question is just south of my homeworld and has a colony ship parked there, starts with an A, forget the full

16 Replies 14,609 Views

Derek also mentioned the possibility of making both a .faction file and a non-binary file for later editing, which is a nice compromise, in particular as this is just spitting out already made code (aka. the .faction file pre-binning as an .xml or similar), rather than something new.

9 Replies 21,129 Views

Large Empire Penalty (LEP) Removal Fairly self explanatory, this mod removes the LEP via a modification of AbilityDefs.xml and turns the Patriotic trait into a global +100% morale boost . Download: https://www.dropbox.com/s/e68s4b6zvn98x5a/Large%

8 Replies 27,645 Views

I made a new group that fits between Rare and Uncommon, adding the entry into both MapSetupDefs.xml and GameSetupDefs.xml, but the option, called "Sporadic", doesn't show up ingame. Any tips on why that's the case? Here's the download for it, if you want to take a crack.

17 Replies 14,198 Views

[quote who="econundrum1" reply="12" id="3552750"]I said before release that a lot of new players would find this confusing, so I wouldn't think that they where alone in not understanding this, it isn't intuitive at all.[/quote] It also serves as, intentionally or not, a nerf of the Colonizers trait, as you will always only be able to build a basic improvement, and not an upgraded version.

14 Replies 46,425 Views