Lavo_2

Lavo_2

Joined Member # 4118112
1 Posts 129 Replies 1,713 Reputation

[quote who="Darkmatterx76" reply="3076" id="3042085"]Also, the Borg already has a shutdown and heal skill which is OP (IMHO). It may not be OP in the late game but it is in the early. Why can't that skill scale better with research or levels?[/quote] If it's on a frigate, or single level ability on a capital, it can easily be changed to scale up with research.

5,100 Replies 12,731,908 Views

We can split up to take out Stardock and Ironclad seperately Sinperium. I'm in Canada and you're in the States, so it'll work out well. Then pick up Manshooter , after that Thoumsin , then with all of those in tow, we retreat to our secret base of operations.

1,643 Replies 3,610,322 Views

[quote who="ZombiesRus5" reply="91" id="3041981"]What research modifier are you using?[/quote] Do you mean to boost/encourage research for the AI, or something else? If the former, they're in this list . I've also since swapped out the max trainable level for a constant gain of experience until level 3 (i.e. capitals are spawned/built at level 3).

134 Replies 119,212 Views

I'll note that the changes I posted earlier have resulted in the AI using massive amounts of capital ships, it isn't uncommon to see fleets with 7+ capitals, it as a whole preforms much better, though it's research is very weird now. It likes to research what I prioritize, that is virtually all civilian tech, but otherwise does not research other stuff that much, aka. the defense and military trees. However this might be due to the military chain only being on two of the filler sh

134 Replies 119,212 Views

[quote who="myfist0" reply="497" id="3041388"]The UV editor has options for blurring and skewing UVs. Did you maybe press 1 by mistake. Did you check the model for 5 sided polygons? Can you upload the scene/texture archive for a modeller to look at? [/quote] I didn't make the model myself; converted it from .max to .obj and then rigged it up. Here's the scene with the textures.

2,761 Replies 7,653,721 Views

Model/texture question. So I have this model, it looks fine in Softimage , but not ingame . Does anyone have any idea what could be causing this, and more importantly, how to fix it?

2,761 Replies 7,653,721 Views

[quote who="ZombiesRus5" reply="87" id="3040362"]I haven't had an issues with this. In fact in my solution I cloned the Siege and Star base constructor as the not on page research frigates. If the AI builds them no one will really notice as they are exactly the same except for research pre-requisites. [/quote] For some reason, when I replied to that post, I was thinking that it suggested that I make the ships themselves cost an exorbitant amount, and not what was actually said...

134 Replies 119,212 Views

[quote who="boshimi336" reply="85" id="3040308"]Or just have duplicate frigates (same stats etc) so if they in fact do unlock the super expensive one it isn't a game breaker. That's all.[/quote] I don't know how the AI will react to that, which is why I've avoided going that route,

134 Replies 119,212 Views

I know it's silly, but, I just really want to point out that the Galactic Empire couldn't "steal" any of the Galactic Republic's designs, as they have access to every single one of them, being a reorganization/successor of the Galactic Republic.

186 Replies 138,566 Views

[quote who="Darvroth" reply="2802" id="3040215"]So... It should be possible to enable a tech entity file that has a precursor tech path. For example a new ship design after both a weapon and an armor incremental tech. Won't work for all techs but could increase the AI's odds if the most important military techs are so aligned...[/quote] That's the basic idea behind the tech chain mentioned earlier. It can work for all techs, either in a slow "research this eventually" or q

5,473 Replies 14,250,833 Views

[quote who="ZombiesRus5" reply="83" id="3039699"]Ah, sorry. I assumed you understood that or would have made it more clear. I've been using that to get special starbase constructors in my mod for the AI. Specifically for races that use the colonizer as the dual starbase constructor. [/quote] Ah, I see. I didn't know that the AI could build those NotOnPage frigates, admittedly my knowledge of them stops at the fact that they just don't show up on the page. N

134 Replies 119,212 Views

Today it has come to my attention that the AI can build NotOnPage frigates . I was unpleasantly surprised by this, and did not believe it when I saw it just now, until I isolated which frigate it had built, which proved this. Picture detailing it below. The ship in question is FRIGATE_FILLER_ADVFTR_IMP.entity.

134 Replies 119,212 Views

[quote who="Seleuceia" reply="9" id="3038185"]What would be useful for modders is the for the game to recognize multiple planet types....right now the game only has terran, desert, ice, volcanic, and asteroid...every planet has to be grouped into those types, meaning that even if you add planets you cannot add technologies that increase the population on them (unless you give them one of the existing labels)...[/quote] Don't forget there's the Invalid and *insert custom name h

28 Replies 40,506 Views

[quote who="TobiWahn_Kenobi" reply="2799" id="3039492"]That would mean I could only prioritize a few selected researches. And in the combat tree section I do the same thing (chaining) and it mostly just works whereas in the defense tree it doesn't. Is the AI research behavior tree specific? In tat it will only research subjects when in a given tree? (combat,defense,noncombat,...)[/quote] Yup. You can get at least 8 or so prioritized. I don't know; I've f

5,473 Replies 14,250,833 Views

[quote who="myfist0" reply="3025" id="3039067"]The MD happens after the game starts anywhere from the first 2 minutes up to 2hrs in game. Always the first game after the mod is fresh loaded and enabled.[/quote] That's weird... I was experiencing something similar lately, after doing some of the AI research tweaking mentioned elsewhere, though I've since fixed it. You wouldn't have happened to have attempted something along those tweaks, would you? Either way, that just sou

5,100 Replies 12,731,908 Views

[quote who="TobiWahn_Kenobi" reply="2797" id="3039037"]well, what I've done is: Defense research subject -> ShipAI RSubject -> Ship AI (e.g. on page 2) but even after long time and more than enough resources the AI does not research it. Maybe (likely) I'm doing something wrong.[/quote] Ok, what you've done is made something that is in a "chain". This ensures that the AI will eventually research something. This could take anywhere from a

5,473 Replies 14,250,833 Views

[quote who="ZombiesRus5" reply="2795" id="3038760"]I've been using this on a different scale with the NotOnPage for quite a while now too. On example is to fix some minor issues with the Vasari starbase AI construction. Collaboration actually resulted in advances on both our ends that will also hopefully help other mods out as well [/quote] Hehe, true that! Heck, maybe Ironclad can even use it to improve the AI for Rebellion somehow.

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[quote who="Major Stress" reply="3023" id="3038910"]There is a new dump issue.. However we dont think it is a mod issue, but a Sins issue of not loading all of the mod files correctly at first run (Psychoak posted about this on the ModDB page). So if you experience a dump restart sins with the mod enabled. The mod seems to load correctly after restarting Sins with the mod enabled. Not sure why Sins is doing this.[/quote] If you mean say, a MD on booting up Sins, I've been having t

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[quote who="boshimi336" reply="482" id="3038822"]An enemy ship i.e. an ability being cast / a passive ability from one ship affecting another ship? Or are we talking about a re searchable item?[/quote] Nah, a ship that has a passive ability that disables it's planet bombing, ApplyBuffToSelf in other words. It will be unlocked by research yes, though I don't see how that is really relevant. Basically the Sins AI is stupid and whenever a frigate has planet bombing capabilities i

2,761 Replies 7,653,721 Views

[quote who="boshimi336" reply="2791" id="3038350"]He also makes an interesting comment later on about getting the AI to research items it normally wouldn't.[/quote] To be fair, I brought that up as that's why I looked into this whole AI business in the first place. :P [quote who="TobiWahn_Kenobi" reply="2792" id="3038391"]I've tried using ships on page 1/2 and not on page, using different roles, using 1 or 2 prerequisites to no avail... I'd be glad i

5,473 Replies 14,250,833 Views