Lavo_2

Lavo_2

Joined Member # 4118112
1 Posts 129 Replies 1,713 Reputation

[quote who="myfist0" reply="16" id="2993724"]Just found my old HW2 disc and after a .Big pain in the ass with Relics .BIG files I have scooped the OST and voices.[/quote] You wouldn't happen to have a link to that extractor that you used? I'm also having a nice big pain in the ass trying to get those opened up. I also could help out with the Star Wars races, having some experience with 'em.

93 Replies 265,793 Views

[quote who="harpo99999" reply="353" id="2993705"]lavo2 here is a link and the address to myfist0's sins weebly http://soase.weebly.com/index.html harpo [/quote] Thanks, do know of the site, but the specific bit I'm referring to isn't on there. Either that or I can't find it under the various Modeling sub-pages for some reason. Edit: For reference, I mean getting something along the lines of the upper right hand corner <a href="http://img840.imageshac

2,761 Replies 7,654,047 Views

[quote who="Zeta1127" reply="5" id="2993653"]The New Class ships as depicted in Craken's Threat Dossier are a little suspect considering that each of the pairs of ships with the same keel length are supposed to be built on the same space frame.[/quote] Yeah, have noticed that, I'm not a huge fan of the Dossier though for most ships it's the only image there is of them, even if they rather... Suck. [quote]I would recommend making the Sacheen and the Hajen look s

747 Replies 2,210,440 Views

As you all may or may not know, I'm currently working on assembling the NR frigate fleet, and completing the NR cruiser lineup. However, I lack the models to do so As such I am are requesting, if anyone has them, to send me .3ds, .max, or the model format of your choice, as long as it's usable in 3ds max, plus textures if available, the following: [url=http://starwars.wikia.com/wiki/Ferret-class_reconnaissance_vessel]Ferret[/url] (I will put in the Ferret or Prowler; which

747 Replies 2,210,440 Views

I remember asking about how to get/see a given model you are working on in Softimage with the background/backdrop, and myfist0 replied to it with nice instructions on how-to, however I've unfortunately lost the link to that post, so I was wondering if anyone else here has saved it or knows how to do it themselves.

2,761 Replies 7,654,047 Views

[quote who="TobiWahn_Kenobi" reply="2609" id="2992410"]when is it possible to use more than 1 prerequisite on a researchsubject[/quote] I've used two pre-reqs for an RS; can't confirm if the AI researches it properly. It is a level 8 tech however. Also, I can confirm the AI loves to research planet colonization techs; when NU was added to the SoGE beta, at the time, suddenly all of the AI slowed down as they were using all of their logistic slots to build research stat

5,473 Replies 14,251,364 Views

[quote quoting="post"]Can I give some direction to the AI for it to research in a predefined order? [/quote] You are looking for the "priority" tag. There is, to my knowledge, two values for it, 0 and 1. 0 is, to the AI, a higher priority RS. I realize that doesn't do much for making an order, but it's all I know of other than making a chain of RSs.

11 Replies 20,165 Views

[quote who="thrakkemarn" reply="224" id="2992083"]I can't figure out how to have wormhole tech unlocked from the start of the game (if it's even possible). I was wondering if anyone here knew how?[/quote] Put the wormhole artifact on the starting planet of all players. One of the stock maps does this, iirc it's called Gateways or something to that effect.

314 Replies 727,554 Views

A new release depends mostly on the availability of models, and thus mainly if I can get Softimage and ConvertXSI to work for me right. If I can, getting models for the NR's frigate and fighter fleets can be acquired and thus they can be completed. Tech tree are done, factions are balanced, and maps are done. Strings need to be fixed; though I know how that can be done, I just need time. I believe it can be done soon (i.e. in a few months), though ultimately, it depends on what fe

747 Replies 2,210,440 Views

For future reference, please pose SoGE questions in the SoGE topic or on the SoGE forums . Assuming you are referring to 1.0E, I suggest trying the minidump hotfix (extract to your SoGE dir). You'll have to make a new game however. I would also suggest signing up for the beta, which has killed the infamou

1 Replies 2,138 Views

[quote who="myfist0" reply="82" id="2989767"]As for the blank meshes, I can upload them.[/quote] A bit offtopic but can you do this for the TEC's trade and refinery ships? It would be much appreciated; it'd be an easy way to cut down on lag.

181 Replies 471,070 Views

I really like the sound of this. Though I would image it would result in an odd situation for planet allegiance as your home would be moving.

18 Replies 14,576 Views

[quote who="noing" reply="51" id="2988390"]if ur going to do requiem or soge be sure to choose ONE over tyhe other as their models are pretty different in size[/quote] The models for a handful of the ships are the same models however; it's all about resize. ;)

181 Replies 471,070 Views

For capitals, you're better off using the Victory II (or I) SD rather than the Acclamator I, which is a troop transport. You could also easily fit all the frigate and cruiser roles with Empire/Republic ships, likewise with capitals. If you want any help with getting that list set up, and/or have modding questions, feel free to shoot me a PM. Good luck with this!

186 Replies 138,589 Views

The design as is looks pretty badass, reminds me a bit of the Viper and SW's Assault Gunboat in fact. I dare say that extending the wings would take away from the overall sleekness of the design. Also, I'm curious, how exactly do you take those screenshots in Softimage?

13 Replies 7,615 Views

[quote who="GoaFan77" reply="298" id="2977958"] Have you tried using Invalid for the roletype? That's what capitalships use, yet the AI doesn't use them for bombardment until all hostile units have been cleared from the gravity well.[/quote] This could work. [quote who="KrdaxDrkrun" reply="300" id="2978016"]It doesn't work for Frigates and Cruisers. I set the Skarovas to invalid, and it sat there like a Colony Frigate with Auto-attack off. <br

2,761 Replies 7,654,047 Views

[quote who="KrdaxDrkrun" reply="293" id="2977901"]Antimine tells the AI that its priority when not engaged in other tasks (i.e. exploring) is to destroy mines. It also tells the AI that this ship is ability-equipped to deal with them. (Since they are phased out, the AI has to use an ability to be able to shoot them.)[/quote] That's what I figured, thanks. I asked as I'm reworking all the frigateRoleTypes in this mod, though I've noticed that for some reason "AntiMine" wasn

2,761 Replies 7,654,047 Views