I would like to test chapter 1 please
Prof_Hari_Seldon
Agree with Frogboy
In UQM as your alliance grew so did your roster of ships. The ships were only attached to the Vindicator and could not be stored away at the Earth Starbase, not even the Arilou which if I remember correctly you could not actually get more of. I'm guessing that SC:O does not give you unlimited access to building alien ships at the Earth starbase once you ally, rather you are gifted ships after certain quests or after visiting the alien's starbase. I'm guessin
Shield is so cool. But Dual Shot is really hard to hit with because the Interceptor turns surprisingly slowly (at least in the extreme case (Measured), vs a Battlecruiser I suppose Dual Shot is hard to miss).
[quote who="Kavik_Kang" reply="46" id="3709007"] Quoting Prof_Hari_Seldon, reply 41 But Stardock is not using any of Fred and Paul's IP (the aliens and plot). The mechanics of SC:O is very similar to SC:2 but I would argue that should not be part of Fred and Paul's IP. For example is the first FPS game to use r
But Stardock is not using any of Fred and Paul's IP (the aliens and plot). The mechanics of SC:O is very similar to SC:2 but I would argue that should not be part of Fred and Paul's IP. For example is the first FPS game to use regenerating health or shields suing most modern FPS for having that? No.
The only thing I am not clear about is whether or not there was a lapse in royalties causing the license to expire. Everything else seems to support Stardock's position.
Is there a way for orbiting turrets to auto fire before being relased, equivalent to Avatar Zap-sats? Or do the turrets have to be released before activating?
The Copenhagen Interpretation (the most popular model) really does care about whether or not the observer is looking (whether or not there is decoherence , the most extreme example being Schrödinger's Cat ) just as you said. I think that part actually is based in real science, although it is the most controversial part of the Copenhagen Interpretation b
Which do you believe: Copenhagen Interpretation (your "living universe" that decoheres when you observe it, see Schrödinger's Cat thought experiment) Many-worlds (every action creates alternate universes) For a detailed argument from someone who prefers Many-worlds to Copenhagen Interpretation see: <a href="https://www.lesswrong.com/posts/9cgBF6BQ2TRB3Hy4E/and-the-winner-is-many-worlds
Paul and Fred should have left well enough alone. They reached my maximum tolerance when they asked you to rename Super-Melee but from your post it seems once they announced Ghosts of the Precursors they pushed for every legal attack on you. There is something unjust about the tone of this recent statement by Paul and Fred: "It is fun and informative to read your comments… even the ones that don’t see things exactly the same way we do." <
Not sure if this thread is in the proper place (is there a Misc subforum?), anyway: Yeah the double-slit experiment is pretty cool. The three theories to explain how the electron can go through both slits at once are the Copenhagen Interpretation, Many-worlds, and Broglie-Bohm Pilot-wave theory (relativistic part currently missing). Each theory has its weird parts (see below video for explanation of Pilot-wave theory and see the two videos the below video re
Do we need a dedicated server? One-on-one Fleet battles are just one ship vs another ship with a few background objects. Nowhere near as much polygon count as something like Ashes of the Singularity. Would peer-to-peer work instead? I don't know how much money that would save.
Cool :) Didn't Star Control Kessari Quadrant claim that the Precursors evolved right after the Eternal Ones took a break?
Why did the Precursors in the Kessari Quadrant de-evolve instead of leaving that universe entirely?
Did the Precursors evolve in the Origins universe and then spread through the Origin Portals to the other universes? Or are you saying you call it SC:O because that is the only universe with the portals? I'm just saying I think Ghosts of the Precursors won't agree that the Precursors evolved in the SC:O universe.
You're exactly right about the Star Control prototype ship making a trip to Jupiter. https://www.stardock.com/games/article/487813/star-control-origins---my-trip-to-jupiter
Paul and Fred are already suing Stardock up and down for everything you can imagine (even obstructing them from making Ghosts of the Precursors. That's insane Stardock is not.), so I doubt we will get any Star Control anything in SC:O and all we can hope for is that Star Control easter eggs stay in SC:O. "Stardock now seems to think that not only can they use our aliens, ships and narrative without our permission, but thinks that we cannot make a sequel to The Ur-
I don't think we'll find the Melnrome nor the Taalo because: "Stardock can include the SC2 aliens but out of respect for Paul and Fred chose not to." - Frogboy https://www.pcgamesn.com/ghosts-of-the-precursors/ghosts-of-the-precursors-legal-clash-star-control
Star Control 2's lander looked like a generic sci-fi shuttle too. Also the SC:O lander needs to be able to hover to be able to dodge in any direction while fighting creatures down there and have that boost ability to leap over terrain. The game Homeworld proves that polygonal does not have to be ugly. I think the lander looks fine even though it's cargo bay looks rather small compared to what I assume is a human-sized cockpit. Star Con
If I am remembering correctly Stardock decided planet random generation was not fun enough so they hand crafted a lot of planets although a lot are still randomly generated. I am hoping that the hand-crafted planets have mini-adventures on them like Stardock mentioned they could have.
I like the Human Commander voice. It reminds me of astronauts and the Homeworld game voices and not Mass Effect Shepard.
Is my guess right that the crashed Tywom ship did all that damage to the Scryve before the Earth Flagship faced the Scryve in the video?
I don't know if I agree that the starting lander should be slow and struggle up hills. Gameplay-wise Star Control 2 did not have a lander speed upgrade and that is good if you don't want the early game mining to be slow. Lore-wise this is a lander that can go to and from orbit even from the start, so it should not be slow. Maybe a compromise could be the lander starts out fast enough to mine minerals fast, but not dodge aggressive wildlife. How well do
Maybe the lander could get smaller but I don't think the mountains should be less extreme because their purpose is to be a barrier. I think the planets should not get any smaller or else they look like asteroids like you said. If the planets get bigger then the radar needs to be able to be upgraded so you aren't wandering endlessly looking for stuff. We will be landing on so many planets that my main concern is planets being optimized for no