[quote who="Rincewind57" reply="84" id="2680114"] Quoting Tridus, reply 80 ... to be honest, in the event of nuclear war I'm going to have more important things to worry about then if my games work. Provided it was just between American and, oh, I don't know, Fiji, it'd just be a war between foreign countries which, while highly sad, certainly wouldn't stop me wanting to pursue my hobbies. [/quote] Unle
coreimpulse
The Witcher owns anything Bioware does.
[quote who="Guest83" reply="75" id="2679709"] Quoting coreimpulse, reply 73 "This game requires Steam." They are advertising the competition's service in their own storefront. When have you seen that in the offline world? Would you prefer them to not telling their customers about the requirement of a third party program? Games for Windows Live is a competetor of Steam, yet Valve "advertises" the service on Steam's Bioshock 2 Page: "Other Requiremen
I still don't understand the way this Steamworks D2D game sale works. Could someone who wants to buy MW2 and hasn't yet please buy it on D2D and put here the details?
"This game requires Steam." They are advertising the competition's service in their own storefront. When have you seen that in the offline world?
Respawn 2?
That means now D2D is an affiliate of the Steam network. They probably made a google adsense-like affiliate deal, by which D2D sends their visitors to the Steam Store, since I doubt any money they charge for MW2 stays with them MW2 being a Steamworks game, and Valve sends them a little paycheck for their efforts.
[quote who="Eidolon94" reply="8" id="2679153"] Quoting WalkerK19, reply 5 Quoting Vladesch, reply 2What else do you put in a special edition? T-shirts? By far the most awesome stuff was Nightvision goggle in COD:MW 2 prestige edition. You mean those cheap plastic toys they sold for hundreds of dollars? Because, you know, those things aren't real nightvision goggles. If they put real ones in there, thousands o
[quote who="Profligate" reply="9" id="2676191"]PC gaming, obviously, would benefit if there wasn't a wall between windows and mac/linux and anybody could buy a copy of sins and play it on whichever platform they choose. Will stardock stop using directx and stop calling itself a windows-only developer (I think I heard Brad say that someplace)? I'm guessing they probably won't anytime soon (if ever). It's Brad's company, he gets to do whatever he wants, etcetera. His comments on the iPad w
Sorry, I didnt mean those two events as directly related. What I meant to say for opportunity is that right now, there are people running mac and linux who do want games running natively on their platforms, and in that market there is no big pushers like there is on windows at the moment. Valve recognized this and started offering Steam on the mac. They started that transition. And you know, Stardock probably knows a thing or two about getting into new platforms due to them b
[quote who="Peace Phoenix" reply="2" id="2675967"] If they released the full source code of their older games as well. I am pretty sure that Stardock uses their windows customizing apps for defining their screens ... [/quote] Well, that way then the SD game community could then rewrite the games's rendering methods, making them cross-platform.
I'm all for multi-platform availability of games, but like you said, Stardock probably is most acquainted with windows APIs than anything else. You know what would be great too? If they released the full source code of their older games as well. Right now, the mac and linux game markets are open, and there's next to zero competition. There's a big opportunity there right now.
It's more or less Kotick's plan to start his own gaming social network.
I dont see the controller an any innovation in gaming input over the keyboard and mouse. The keyboard and mouse aren't the "holygrail" either, they are just convenient and open. The controller wasn't made an an innovation, it was something shoehorned into gaming, forced by console companies since it's their interest to sell more 360s and ps3s.
As it has been pointed out, that article only mentions that Steam isn't a monopoly right now, but it does add in their last paragraphs when a monopoly has been reached, and steam is right on its way to becoming one. It may actually take them much less time that it took windows to become one.
[quote who="elias001" reply="64" id="2672737"]will any blizzard games be steamworks exclusive. I hope not. It doesn't sound like starcraft 2 needs to use steamworks services. [/quote] blizzard has their own drm distribution method. They don't need steamworks.
So where do these "game designers" learn their trade, do they train at a special learning facility, or do they just learn as they go? I thought people like chris taylor, will wright and sid meier were just comp. sci people that got into designing games.
"Valve's discretion" means they get to decide whether they want to give it to you or not. Valve now leverages what they want to include in their store now. The UE3 license doesn't inmediately grant you a Steamworks license. They touted Steamworks as a complete backend for online gaming, leaderboards, anti-cheating and such. IWNET connects to Steamworks to establish P2P connections between clients for online games, Xbox-live style, which is a complete fail.
Steam is a discount store for me too. There are some games that are actually titles I would like to play, not just titles im not interested at all but they are just so cheap I have to buy them. I wouldn't pay more than $4 for a steam sale nonetheless. Impulse had sales like these too. Why were they discontinued. I bought GalCiV II this way, the complete pack for $2. Awesome deal, and that game I wanted to play too. :)
[quote who="Aractain" reply="39" id="2666641"]The bit that can seem weird is the fact that people are going to buy the game anyway, they are going to have a steam account anyway, they are going to get the sales and promotions designed to upstage you anyway, they are going to have everything you describe the only difference is that you dont get those short term dollars. [/quote] Yes, but I don't think Stardock or any other online distributor can make their own
Impulse needs sales like these to be more appealing. :)
[quote who="the_Monk" reply="47" id="2663127"] easy boys.... Either way, STEAM, Impulse, D2D and others are here to stay. Get used to it. Embrace it. Cloud-computing is the way of the future. What is software piracy anyway? In a way it is the predecessor of cloud-computing. I mean it's all out there.....to be had.....except piracy made it all avalilable for free.......so now companies want to call it "cloud-computing" and make it
[quote who="Spooky__" reply="46" id="2663121"]SteamWorks isn't tied to the Steam shop. VALVe usually offers a standard distribution agreement when giving away the SteamWorks API. SteamWorks is free to use and most developers/publishers also sign on the distribution agreement. So far there is only one exception. During the development of Supreme Commander 2, GPG had to decide which online multiplayer platform should be used. Their options were basically their old GPGnet client, Game
[quote who="Sola_III" reply="32" id="2662760"]"Blah blah, who cares, I don't have to deal with DVDs anymore!" I've never really understood this argument. Seriously - other than the .000001 percent inconvenience of having to treat your possessions with a bit more love and care than a 2 year old, what really is the big deal? I use Impulse, but never for this reason. I don't use Steam simply because I want to maintain control of my experience. Period.
Anyone know if the Witcher 2 will be offered thru Impulse?