KrdaxDrkrun

KrdaxDrkrun

Joined Member # 4121816
4 Posts 3,352 Replies 29,976 Reputation

That's the point of the ability. It intentionally forces all ships to switch targets, so that a Vasari player wouldn't lose structures as quickly as other races. It's not a bug. It's in the game code.

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You have to do it manually. Think of it like an animation. Each segment of your picture is a slide. TXT textureFileName "[insert picture name here]" numFrames 20 numFramesPerRow 5 startTopLeft [0, 0] frameSize [102, 102] frameStride [102, 102] this is an example of a texanim file. the file name should be obvious. the num Frames sets how many frames your animation has. Frames per row sets how many frames are

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