Makon86

Makon86

Joined Member # 4122006
0 Posts 4 Replies 9,300 Reputation

[quote who="mystic" reply="4665" id="3258158"]You're talking about rebellion but i can't find any download links to this mod for Rebellion. Is it gonna be there or is it already there? [/quote] To further detail Sparda's remark. There is no FULL version of 7DS available for rebellion YET. We are presently working on it. There is however a beta version of the TCA race available for rebellion. But there are some bugs in it (which are in the pro

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[quote who="Lavo_2" reply="4655" id="3247056"]Quoting Makon86, reply 4653If it is more of a global issue, then we may consider release a patch that adds or buffs the ship speed option in the menu. I'll take this opportunity to note that, if someone wishes to do this for their personal version of 7DS, open up your Gameplay.constants file in Notepad, or something similar, and scroll down to the "shipPhysicsSpeedData-" options and increase one of more of them however much you wish

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I will make sure all those abilities get fixed when a new beta of the TCA rebellion mod is put together (when I have time to get to it!) Thanks for all the feedback! There will be many more changes/updates to come! EDIT: Most races dont usually have an issue with the ship speeds in the 7DS gravity wells, if you are referring to TCA ships in particular, it is because they have some of the slowest ships in the game. Empire and Arilou ships are very fast. Remember,

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[quote who="therealjcool" reply="4650" id="3246071"]That's weird... cause I started 3 independent games so far and each time, as soon as I build the Athena and use these abilities, the game minidumps. What settings are you running (gfx)? Map size? And are you playing Rebellion Beta as well? Edit: Thx makon for your reply Found one more bug, the "Push little ships away" skill thingy on the Dresden does not work - when selected, a skill point is spent but it doesn&#39

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[quote who="therealjcool" reply="4646" id="3245917"]Update: Played again as TCA today, got a minidump after 1h. Researching "defense grid uplink" on the Athena gives me a reproducable mini dump - may be worth looking into. I can send you the savegame where you can try it out if you want.... Update2: Using the Athena's Thanatos Railgun also causes a Minidump. Looks like the Athena needs some more tweaking... Update3: Novalith Deregu

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[quote who="Greg30007" reply="4638" id="3242602"] Quoting Makon86, reply 4637 If you are registered on our forums, sometimes we try and organize multiplayer games! Yes I am. I was one of first testers but lack of direction on what to test and what you were working on at that time drove me off. [/quote] Yeah, I do admit we don't have a very structured way of doing things. Nevertheless, i'd like to get in on some mult

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[quote who="Greg30007" reply="4630" id="3241164"]It did work for me. Great mod and so far very stable as long as settings stay quite low. Played TCA and Atlantian so far. Both against 3 allied AI s on highest difficulty (unfair I think its called. Atlantians are still Easy mode while with TCA you just need to hole up save for KOL Beta to do research and get it for free. Then go for pervasive econ do all research you want which with TCA is painfully

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As others have stated, any ship can "technically" colonize, as long as it has a colonize ability. Just take the capital colonize ability and throw it in the entity file. Chances are you will need to trade one ability for it though, just make sure you are not trading one of the good abilities for it! Better just to use a cheap colony capital than to waste potential firepower on your titan for measily colonization efforts!

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Thanks for the kind words! Having people enjoy our work is what keeps us going! I will be starting on getting much of the other 7DS content ported over soon, so stay tuned! EDIT: Also, if you haven't already, please post any bugs (other than the ones I listed originally) you find on our forums. It is quick and easy to register, I'll be making a bug report thread there for this beta. I already know of most of the bugs, but stuff like abilities wer

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I would just like to announce that the TCA BETA for Rebellion 1.04 has just been released on our website www.danmangames.com . PLEASE bear in mind the following issues before reporting back! EDIT: The beta release is now up on the Free Downloads section of our website. People registered to our site that have access to this area are welcome to try it out! Known Issues: -Ranges and Damages of all TCA weapons are utterly

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[quote who="Mayjori" reply="4606" id="3225079"]hows that release going? [/quote] We are working to get one of the last "untextured" ships textured up. It should be "soon", I know we keep saying that, but with our busy RL schedules, it is hard to predict when exactly we will be finished. Thank you and we appreciate your patience!

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Yes, thank you for the feedback! We appreciate it! And for those that are interested (TCA fans!), sometime this week, I will be coordinating a "Beta" release of the TCA faction of 7DS for rebellion that I have been working on. I will be making a post on our (danmangames) forums either tonight or in the next couple days detailing the release.

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I just stumbled on this thread...(shows how often I go on the sins forums >. Anyway, I am one the "three" second in command of 7DS and specialize mostly in 3d modelling and coding abilities, researches, etc. Those of you who are familiar with 7DS. I basically made the "TCA" race what it is today with passive hull (regnerative) hull tanking. Passive hull regen via abilities, etc. Not sure if I am even worth mentioning on this thread because others on t

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[quote who="Lavo_2" reply="4508" id="3154527"] Quoting SpardaSon21, reply 4506 if either Scratch151 or DANMAN3712 get off their asses and make one. How's about you just make a dev team email address (gmail, anything works) for that dev team account and share the email info with the dev account info. [/quote] Hmm, thats a good idea. We have been throwing the idea of a dev team account for a while....We just need to do it lol.

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[quote who="Sinperium" reply="4505" id="3154352"]Awesome you guys are updating the mod--looking forward to it. [/quote] We are always updating! we keep our forums relatively updated and this one here unfortunately becomes the "red-headed step child" and gets left behind. Now we are mainly working on balancing, bug fixing (in house dev versions are fairly bug free at this point), soundtrack modifications, etc. The next "public" release is going to be the full v

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[quote who="Joccaren" reply="10" id="3143145"] Quoting Classicvibe, reply 9 Yeah, being limited to 6 or so star systems kinda sucks Use the galaxy forge. Managed to make a map with 30 or so stars, maybe more, and over 400 planets. Didn't lag too badly, but the load times were horrendus. [/quote] I would imagine that, that particular map, would lag horribly when all planets were explored/revealed and the game is 5+ hours in with all

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[quote who="jason8648776" reply="4492" id="3142885"]Hmm It seems as some things on toshibas get better others get worse[/quote] That a toshiba laptop? That would definitely explain the lag in some cases. I have said I don't get any lag, but my PC plays Battlefield 3 at maximum settings with no lag at all. 3-4 gigs of ram is definitely enough for this game, however CPU can definitely be holding you back. Do you know what CPU you have?

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[quote who="jason8648776" reply="4482" id="3141321"]Ive followed the mod for awhile and the last 2 updates have been really laggy even just in small games between every 2 factions i tried. Its especially bad between the Empire and kar zah (Its understandable because of how many ships the kar zah bring to battle) but even with just the tec and atlantians which are just spin offs of stock races its pretty bad http://us.toshiba.com/computers/laptops/satellite/P770/P775D-S7230 and

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