Sanati

Sanati

Joined Member # 4128257
0 Posts 93 Replies 9,890 Reputation

I think some of you are missing the point and only looking at the super high numbers. Treasury vaults are overpowered the moment you build them. The snowballing starts with much lower numbers, tens and then hundreds, but that's still enough to cover all your expenses and suddenly watch your gold grow more and more rapidly every turn. It might take a long time to get into the millions, but that's not the point, because the moment you build one you can pretty much start ignoring your ec

23 Replies 75,241 Views

I agree wholeheartedly, the game fails miserably at the summoner mechanic. The one summon per spell limit kills it outright. People don't play summoners in fantasy 4x games to have 1 of a few crappy summons running around the map, they want to summon armies. If I have the mana and want to summon an army of 50 ice elementals to defend my cities and attack my enemies, let me. Increase the upkeep or upfront mana cost of the strategic summons if needed, but we need to be able to summon lots o

65 Replies 80,137 Views

Hence "correct" cities and "correct" upgrades. You have to build the right balance of towns and forts, towns to increase food in all cities to grow them rapidly, and forts to erase unrest. It doesn't have much impact either way, 30% unrest is pretty much nominal if you have 20+ cities. I think some people are misunderstanding the unrest mechanic and trying to avoid all unrest at all cost, when really it has very little impact until it starts getting into the 80%+ range. 20 cities

12 Replies 9,397 Views

I can't figure out the pattern, if there is any. I sometimes get more exp for killing a few mites than a group of ogres and skeletons. All in all the exp sucks horribly and after like 3 hours in each game I've played my sov has only gotten to like level 6 or 7.

11 Replies 41,556 Views

[quote who="SBFMadDjinn" reply="17" id="3337138"]So yeah, there's a computing cost (AIs+you making upgrade choices/calculations) and a dev cost (teaching the AI to do it well).[/quote] I don't understand your point. It already "computes cost" when you use the current upgrades or build a new unit. There's probably more computation going on right now when it tries to decide what weapon or armor is an "upgrade" for the unit.

28 Replies 94,140 Views

Because they are different spells for different situations. The tactical summons can be spawned anywhere on the map instantly and some of them have spawn effects, it's a pretty useful tool in combat. You can also use the tactical summons when you have a full army, or you may just not want to pay the upkeep.

1 Replies 5,076 Views

I know it was possible in FE, with the way the system works in LH I didn't think it was any more. Not sure if it's a bug or some rare quest reward, but I just saw an enemy sovereign that was a warrior/mage, level 8 with some traits in both trees. Was a custom sovereign I created earlier today if that makes a difference.

2 Replies 7,438 Views

Ya I don't like the upgrade system as a whole at all. I'd rather they get rid of it and just allow is to upgrade to another designed unit on our list. There's no control right now as is, so I just don't bother with it. Disbanding and training new units usually ends up being less of a headache.

28 Replies 94,140 Views

Guarded Strike needs to do 100% damage IMO. Even on a defender sov with all the +def while defending traits it's not a very useful skill, it does a lot less than half damage usually because of the defense mechanic, it's barely better than just passing your turn, and in the situations where you might need to defend with a unit you are usually better off having them run away first. Double Strike and the other weapon skills need some work, currently I think all of them convert al

22 Replies 28,655 Views

Autosave is saving between turns, after enemies move but before they attack. Meaning if you load an autosave your turn begins and the enemy never attacks. If you set autosave to 1 you can literally reload every time you are attacked to make it never happen, it is currently impossible to lose the game like this. Autosave used to save before your turn ended, so if you reloaded an autosave it would be at the end of your last turn, I don't know why it was changed, but it's broken now.

1 Replies 3,916 Views

I love the idea of outposts, I like the fact that they can be upgraded, I just don't like how it's handled or the fact they are so vulnerable. They were compared to GC2 space stations when they were last updated, but I really don't feel they deserve that comparison. Outposts should be able to defend themselves like GC2 space stations, when freshly built they should be capable of defeating weak monster spawns, and eventually upgraded to be a tough fight for any army. They should be

155 Replies 133,392 Views

One of the low level human enemies, I think it's the syndicate guys with clubs, have way too much health for their level. Like a group of three of them have 50 health or something, this is a weak low level enemy you fight at the same time as enemies with like 3-10 health, and gives about as much exp.

20 Replies 17,009 Views

I don't think it was ever intended to be used in combat. There's no real reason to cast weak unboosted tactical spells, you are much better off using a caster champion. It's a summon designed to sit in a city casting more strategic summons. It's ridiculously fragile and expensive so you'll keep it out of combat.

17 Replies 23,026 Views

So far I'm loving pretty much everything about LH, nice tweaks all around, but that's pretty much all I feel this is. It feels like a polish patch for FE, not an expansion. There's a few new monsters and spells, but nothing expansion worthy IMO (yet). No new races, tech trees, tech tiers or really anything that expands the gameplay beyond what it was before. Everything is (or will be once the bugs are worked out) a lot smoother and more fun than FE, but this feels like it should h

1 Replies 6,366 Views

So it looks like you get a choice between two champions at a time. Any chance you could make that choice always be between a male and female? Any male champions I get stuck with are just going to sit in a city doing nothing. Always.

46 Replies 229,425 Views

[quote who="TeeWeeHerman" reply="10" id="3312254"] I don't use the screen saver to save my screen. I use the screen saver to lock my screen automatically when I'm away from my desktop for too long. Saying you can always turn off the screen saver is true, but not helpful. It was like telling users to turn off the UAC controls when Vista first came out. Saying the OS is "third party software which causes the game to crash" is a bit... weird. Technically true,

12 Replies 18,728 Views

Currently, roads are only built to outposts when you first research the tech, and then when you first build the outpost. Capturing an outpost after you have the tech will never build a road to it. I think it would be easy to fix, so I'm assuming it's intentional. Recently I pretty much always have my units travel with a road builder, and I build a road on every tile they pass over.

4 Replies 4,390 Views

I'd normally not agree with a suggestion like that, but honestly there's no reason anyone should be using a screen saver anymore. It was designed for early CRT monitors where a static image displayed on the screen for a long time could permanently "burn" the display. Screen savers do not save power, and having one running on a modern display instead of turning it off will actually reduce the lifetime of the display considerably since the backlight stays on even if the screen is blank.

12 Replies 18,728 Views