Sanati

Sanati

Joined Member # 4128257
0 Posts 93 Replies 9,890 Reputation

At this point I'm pretty sure exp is based off stats, and I was trying really hard to play a death mage type character and my only option in low levels is to stack wither while other units attack "safely." It seems like stacking wither reduces exp drastically (or there's something else at play). That wasn't my only 1xp in those games, it was just the one random battle I decided to take a screen of, I was also getting 1s from wolves and bandits. When I first tested another

35 Replies 11,224 Views

I tried challenging and I tried a non-int based sov, still crap exp. I can get to level 2 after a few fights sure, but that's a freebie level, and then I'm sitting at level 2 or 3 on turn 150. It's not even that I'm just fighting lower level stuff.

35 Replies 11,224 Views

Found a champion named Miruca, she started with a basic staff thing. First fight she died and got a -1 str wound which left her encumbered. I tried to unequip her staff but it wouldn't work, so I tried selling it, I got the money but didn't lose the staff, so I could sell it over and over.

3 Replies 2,180 Views

Cap it at 2 extra hits with -10 and -20 acc. Even today after the nerf I've had 6 hit maul chains land on my characters. Honestly until it's nerfed much more it's just going to cause people to reload a lot. What's the point of talents like double attack anyway if maul is just so much better?

49 Replies 117,973 Views

I must be encountering some sort of bug then, because I am literally getting 1 or 6 exp from many tough fights. I've started 3 new games today and each time I get stuck because I can't level fast enough to deal with the crap around me before it gets too strong. I haven't even been able to hit level 4 all day. And this is with a new custom sov with high (20) int supposedly give me +40% exp. Out of curiosity is anyone else playing with high int characters (perhaps it's s

35 Replies 11,224 Views

[quote who="Mtrixis" reply="8" id="3066600"]Feels fine to me so far, shrug. Hero stack of doom is still gaining a level every fight or every other fight.[/quote] Did you actually patch? I'm getting 1 to 6 exp for most fights, sometimes I get lucky and get 11 exp.

35 Replies 11,224 Views

I'm not talking about discussing the future mechanics, but for example there are a lot of balance issues right now and with "secrets" we don't know if those are issues that we should talk about or if it's going to fall into line once the secret system is implemented. Same can be said for areas we feel have "holes" in them, if you already plan to fill those holes then there's no point in us pointing them out. This has nothing to do with "design by committee" I'm just talkin

79 Replies 309,577 Views

[quote quoting="post"]Champions are far too overpowered, I can win a game on maximum difficulty without ever building a single army. The sov and the champs can do all the work alone.[/quote] This is not because of what you think it is. It's not champion strength, it's AI weakness. You can also win on maximum difficulty without using any champions at all, and it will actually be much easier, you just haven't tried. Normal units gain multiplicative benefits from most of the

68 Replies 145,543 Views

[quote quoting="post"]We won’t be tipping our hand on what new things we’ll be adding but I think players will be pleased with some of the additions we’ll be making.[/quote] That's not really helpful in a beta where you are asking for our feedback... People aren't going to want to spend a lot of time on typing out feedback reports if it's possible your "super secret awesome additions" could make everything they say useless. Maybe you should have gone the

79 Replies 309,577 Views

[quote who="scyldSCHEFING" reply="20" id="3065772"]So are beta players just not bothering to read anything the developers have posted before they speak, or what? Why has no one posted the following link yet? https://forums.elementalgame.com/410595 This is not a DEMO, as the OP called it. THIS IS A BETA. BETA MEANS NOT ALL FEATURES, SPELLS, ETC. ARE IMPLEMENTED. MORE MAGIC IS GOING TO BE ADDED. CAPSISCE?[/quote] </

29 Replies 20,083 Views

1. Once you've cleared out your little area on the map the game pretty much turns back into WoM. The warfare and city management parts of the game need a ton of work, they sucked in WoM and they suck only slightly less in FE. Alternatively that part of the game can be "hidden" by expanding the the lair/wildlands gameplay into the mid and late game instead of it quickly drying up. 2. AI. It just has no idea what it's doing. Specifically it has no concept of leveling it's un

31 Replies 15,592 Views

[quote who="CdrRogdan" reply="7" id="3064498"]One magic school per hero would suck donkey balls.[/quote] Sure, but so does a screen length string of tiny icons that takes forever to find anything in. The suggestion is based off the current UI and mechanics, which I don't feel work well with a large variety of tactical spells on one hero, so in order to get more spells overall we'd need less per character. Alternatively they could totally redesign the tactical spell interface a

29 Replies 20,083 Views

Is there a city icon in your city list to the left of the screen? There's a bug that's been around since early WoM that causes some or all of the buildings in a city to become invisible randomly, it's usually corrected by building something else in the city which can usually be done by selecting the city from your city list if it's become totally invisible. I've already seen this happen a few times in FE so it hasn't been fixed yet. If it's gone from your list too

11 Replies 10,277 Views

For the lava area there were two green (treasure icon) stone circle things, taking both of them gave me no items but once I hit the second one the green area disappeared and I could build an outpost in there. This was after I killed the boss, which I didn't actually kill he just auto-died because his stack was too large to fit into the battle and he wasn't one of the ones that showed up in the fight. That was the only wildlands I've found so far.

20 Replies 27,228 Views

I think as far as tactical combat goes we need more spells per tier, but each champion/sov should be limited to one school, maybe two in very special cases. The tactical spell bar just doesn't work well with 4 schools of spells cluttering it up. More strategic spells unlocked by talents would be nice too. There's apparently enough spells in the game, but most of them take a while to get or are rare, but that leaves the early-mid game feeling like there's no variety. I thin

29 Replies 20,083 Views

[quote who="jpmcconnell" reply="9" id="3062418"]I may be mis-remembering but I just thought galciv had the max cpu button that would crank up the intel. Other than that it still just had one slider for the AI difficulty.[/quote] If you went into the edit civ section on the AI civ selection screen each civ had 4 or 5 sliders. A slider for CPU useage (intelligence), a slider for economy (to give them more or less money to play with), a slider for aggressiveness, and one for good/evil, p

53 Replies 39,184 Views

I haven't gotten maul on a champion yet but I've noticed that issue with many skills in the game, most of them monster spells (barb comes to mind), but when a hero casts sweep for example the effect plays out then the game just sits there for sometimes a full minute before applying the damage and moving on.

3 Replies 4,408 Views

This trait is supposed to add 10 initiative to the unit's first turn in combat presumably to make that unit go first in battle, but that's not what it does. It waits until that unit's turn normally comes up (which could be last) and then it adds 10 initiative during that turn which causes the unit to almost always go again immediately after (a double turn).

0 Replies 1,519 Views

If you select any unit on the field you will see a grid of 9 slots on the bottom with some of the slots locked out with an X. This is your unit limit. It starts out at 5 or 6 but then you can increase it with techs. Cities use the same limits, but the Xs don't show up for some reason so it looks like you can fit 9 in there right away, you can't. I thought it was pretty clear, but perhaps they need a pop-up somewhere in the tutorial that covers it in case somebody is looking el

5 Replies 2,968 Views

[quote who="Wizard1200" reply="7" id="3061848"]Yep, razing a city is too easy and im glad that the AI does not do it.[/quote] Monsters do. If you can get one to actually attack that is.

13 Replies 9,013 Views