Nemesis7884

Nemesis7884

Joined Member # 4131450
2 Posts 63 Replies 10,840 Reputation

right now its rather an upward progression meaning that later in the game you can build buildings that give you much more food then the ones you buildg in the beginning that give you just +1 -(this also applies to the other ressources) - the problem i have with this kind of overall progression is that in the beginning youre limited with everything which slows down gameplay and in mid/late gameplay you have way too much of everything so that you do not really have to care about ressources anym

0 Replies 3,185 Views

well crashes / bugs usually always occur after battles - not at/directly after the battle, but some time afterwards - most of the time after i attacked/killed another sovereign or their units / cities... i will try reporting some in the near future

4 Replies 1,486 Views

i have a question - how does the program decide which of my units will actually fight / being attacked? it seems that if you fight several battles, the programm always lets the same unit fight - starting with the one the farest away from your hero regarding the group icons...your sovereign always seems to come last... until that unit dies then the next comes... example - my group is Sovereign / hero 1 / hero 2 battle one, hero 2 is used and looses some hp <

28 Replies 19,113 Views

sometimes when you define a target area and activate auto exploring the unit moves there over time (but never the firs turn after you activate auto exploring, for some reason the unit always waits one additional turn) - but sometimes altought autoexploring is activated, the unit simply does not move.... i have not found out why this happens or if there is a special reason for it or simply a bug that sometimes occurs, sometimes not...?

0 Replies 521 Views

i have never, not even for 1 hour without a crash (i have a high end pc with win 7) ... usually problems start as soon as i attack another sovereign...thats kind of disappointing, i mean even during a beta not that many crashes should show up...? the problem is for me, that usually after the game crashes one time, it crashes again and again at the same spot / the same action

4 Replies 1,486 Views

[quote who="the_neurologist" reply="5" id="2651565"] Quoting Nemesis7884, reply 2what? theyre not gonna make it with the 64 bit version until release next spring?? I think the game will be released the 24th of august. Frogboy said they were ahead of schedule, but it is going to be tight...[/quote] not really convinced of that (hopefully not!) cause this would mean that the current things implemented (with the few things not yet in) are pretty much final...and a

29 Replies 24,646 Views

i think it would be nice to be able to give your units and the sovereign different mounts (maybe the one for the sovreign is a stronger version of the normal mount e.g. dragon - high dragon, or you can have / find / unlock different versions.... -> see taming idea also on this board) possible mounts would include wolfs boars horses pegasi griffons dragons saurians / lizards some undead mount (skelettal dragon / horse)<

3 Replies 5,324 Views

i came a cross two different pop up quests so far, one was with the bad wizard and some kind of mojo thing that you need to destroy in a dragon's fountain and the other one was saving a nobleman from a thiefes lair - the problem was, altough i always saw the text of the initial quest description and could accept it, all further text in the pop up windows (e.g. for completion) was not shown...

0 Replies 621 Views

interesting tactical battles (reference here i think should be table top games such as warhammer, thats why we also need more complex battle rules / skills / attributes, unique skills etc...) is one main reason why i want that game - that is what keeps you playing, stays interesting and could even be a major point for multiplayer... one thing i think is also important is that fights are not automatically over won when the sovereign is killed (especially for potential multi

28 Replies 19,113 Views

i dont know if this will be in game - havent seen it so far.. the possiblity to build streets between cities that allow a faster movement would be nice...this can also be an extremely tactical measure for war

6 Replies 5,525 Views

i dont know if this will be implemented in the end game, but it would be real full (as in master o m) if there were neutral cities from different races as well as neutral mercenaries that you could both acquire (cities by conquering or by allying and mercanries by hiring) - i always thought this was one of the main great features of mom because it was always real fun having the possibility to acquire another race with unique features... it would be also fun if m

0 Replies 2,790 Views

i think the begining game play is way to slow paced...the problem is, it takes extremely long until you are at a point where you can actually build decent units... this results in the problem, that you have no army for quite some time and simply recruit oder adventurers - by the time i am finally able to build decent troops, i have usually conquered al the land with my sovereign and 4 or 5 adventurers i recruit...imo the beginning gameplay is simply to slow regarding building up a city and te

6 Replies 6,320 Views

right now all that seems to matther is total combat rating - single attributes dont matter, just be stronger and you will kill your oponent - i REALLY hope the tactical battles will be tactical in a way that smart moves, use of abilities/spells and unit combination will let you beat an enemy that has a much higher combat rating...

28 Replies 19,113 Views