StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
26 Posts 928 Replies 27,720 Reputation

Enzo_Effect, a spell ability for Enzo's Knife that is meant to reduce armor by 1 for each successful attack, doesn't appear to do so (no change to the defender's armor stat and no apparent change to the amount of damage done by the Knife). There is a bug either in the XML code or the supporting hard code for items that reduce armor (as far as I know, if an item attack reduces or increases a stat, it will always show an effect on the unit information in battle).

4 Replies 4,204 Views

At this stage, I don't think it's possible to add a trait to a Player (as opposed to a Unit) once the game has started. If it doesn't already exist, could you make an "UnlockPlayerAbility" tag for Spells, Items and Improvements? For example, you might want a Spell, Item or Improvement to unlock a unit design item, so you could have a spell or a usable (ie. like a tome) item that is only available after completing a custom quest that unlocks/gives a Player trait which e

0 Replies 1,997 Views

There is a problem. Items that are available for unit design unlock at the start if there is no tech or other player requirement (such as traits). You could make all the items unlock at the time the Vaults of each level unlock, but this would mean all of the new items would be available at these techs, regardless of whether it's in that Vault Shop or not. (They would still be restricted by local resources though.) And because some of the items are armor, they would

844 Replies 1,936,489 Views

Turns out a Trophy can actually be any improvement a city has. I think a Trophy is specifically a building without a visible building on the map. But you can use the Trophy code for any building. This is my modified code from your XtraTrading mod, first, from the XtraTradingItems.xml: [code="xml"] Am

844 Replies 1,936,489 Views

It would be great if you could answer! We have tried many things, and we are not sure if it just not possible or if there is some obscure way of doing it. We have created a Player tech that is only meant to be given when you have a certain spell or city improvement. This is the code I have created, and modified around a certain theme, but no luck yet: <D

9 Replies 34,348 Views

Yes, it will need to be changed. Even Banshees can be damaged by Blunt and Cutting damage. The whole system now is set up to use Pierce damage as the one and only form of physical damage, and using any of the old (what is that word that refers to code that is no longer used but still lingers around? - just remembered - deprecated ) damage types just results in doing damage to all units attacked as if they had 0 armor.

544 Replies 1,100,539 Views

PS: In regards with unlocking the special improvement, check out the Theatre of the Wind (or whatever it's called) and the Temple of Forgetting (I think this one is in a DLC). Those are the official examples of improvements unlocked by a Quest or Event.

844 Replies 1,936,489 Views

Can I ask you Primal Savage, how do you prevent casting the same Vault spell, building that building, dispelling the spell, then casting the same spell and building another vault of the same type but with different items? Can you use that "Restricted" keyword like they use for techs that if you have them you don't get ordinary items but replacement items (like Wanderlust etc.)? Anyway, assuming you've already got that covered, here are some examples of items, one r

844 Replies 1,936,489 Views

Actually, the Fire Shrills can target their spell attack (like the Fire spell Fire Bolt or whatever it's called). The Air Shrills have a spell attack that is like the Air spell that strikes one random unit. Fire Shrills almost always focus fire in regular combat. Air Shrills always do damage to a random enemy. Water Shrills don't have a damage spell, they have the Slow spell. And Earth Shrills don't have any spells but they have a lot more armor.

3 Replies 2,913 Views

Currently all trained units that aren't heroes or monsters never get critical hits, even if they have a chance to crit above 0. So Whetstone is out, since it is useless for trained units.

59 Replies 61,797 Views

Note, unless we create huge numbers of unit designs, the AI won't be able to use the new items in unit design. But it will still be able to buy shop items.

59 Replies 61,797 Views

In reply to your #465, if you wanted to you could give a huge amount of a non-accumulating Arcanium resource, and use the other costs to determine how much of the new stuff you could build. I'm not sure if the game is set up to be able to show how much of an accumulating local resource you have in that city.

844 Replies 1,936,489 Views

What is the most important resource when training a unit with new trinkets? I know crystal, metal and gildar are important, but is it worth also increasing production cost significantly for powerful items?

844 Replies 1,936,489 Views

No, when mentioning examples of accumulating and non-accumulating resources, they were just examples. I was not meaning for Beer to be used just yet, just (for the moment) crystal, metal and production (and gildar is a choice too). Although a large production can be circumvented using Life's unit production completion spell (whatever its name is =)). I like the Arcanium short resource names you've come up with. Yes I can have a go at the production/resource

844 Replies 1,936,489 Views

A Dark Wizard tried to cast its summon spell but nothing happened. The battle did not crash, just that nothing was summoned. I know that AI units have only started summoning in this patch, so maybe it's not correctly doing it yet. But this was an existing summon, not one of the new ones that was added in this patch.

229 Replies 648,133 Views

LH often takes a while to close down completely, especially if you have been playing a long session. Leave it for a while, and then shut Steam down. Also check in Task Manager or equivalent to make sure that the program has been closed (if you have waited 10 minutes and it still gives the error).

7 Replies 19,875 Views