StevenRLynchAbundanceThatIAM

StevenRLynchAbundanceThatIAM

Joined Member # 4149234
26 Posts 928 Replies 27,720 Reputation

Edit the OP, click on the "Category" tab where it says "FE Support" and then choose the forum that you want it to go to.

4 Replies 6,608 Views

I've had the case of losing by conquest instantly in my modded games, and also cases where the AI cast the Spell of Making when that victory was supposed to be turned off. It could be a hidden player casting Spell of Making or it could be something else. I'm not sure if I've had the AI cast Spell of Making in a non-modded game, but it might be possible. PS: You might want to move this thread to Legendary Heroes, or LH Support, both subforums of Fallen Enchantre

4 Replies 6,608 Views

Well, I've made a mod file which makes the forest leather compatible with all the new mod race models (as well as TheDead DLC04). Just put in your Mods\Z directory. http://legendaryheroesmods.stevenaus.fastmail.com.au/HeroicPursuitsSupportingMoreUnitModelTypes.zip PrimalSavage, which are the perk positions which are most likely to be incompatible with X D

2,228 Replies 8,583,517 Views

I don't get many crashes, but sometimes when there are two many things happening at once (such as multiple towns finishing production, research finishing, timed events triggering) it can hang or stall for a long amount of time. I tend to play really big maps such as in the XtraDeconstruct mod (13x10 sectors I think) but to counteract that I only have four opponents. I like to quest around the map, build up my NoXPSplit heroes, and I also use new skills and abilities from XtraD

10 Replies 11,688 Views

I think the counter counts up (and never goes down), and some things you do can get you good stuff (reward) plus bad stuff (increased counter).

22 Replies 95,805 Views

Actually, Gravelord is not showing up in the Paths choices. That's strange, as I installed the base files, the Dead World compatibility files, and the X D NR compatibility files. But before I did have Gravelord show up, and it still had the empty tactical spells as well. So I'm not sure if that's the reason.

175 Replies 578,285 Views

Do you know when you will be releasing an updated version of your mod? I'm not sure, but I'm playing with a whole lot of other mods and I don't think it's fully compatible as I get a whole lot of blank spells in every hero's tactical spells, even when I'm using the Dead World compatibility files and the XtraDeconstruct NR compatibility files.

175 Replies 578,285 Views