impinc

impinc

Joined Last seen Member # 4159051
6 Posts 145 Replies 22,920 Reputation

[quote]Fair enough, I think this is coming along great. Let us know when you are in more of a balance of costs frame of mind; I have already reached the point of trying to string out the low armor troops relevance since they look so much better than everyone having the default![/quote] Hey, if you have ideas on the costs of things, or anything like that let me know. It's easy to adjust the cost for items. I'm just breezing through things to get the items in.

60 Replies 190,004 Views

Actually, there IS a free model out there in the modding pack released by Stardock. It's Maya, however. So your statement is true, but just figured I would let you know there IS a free model.

17 Replies 19,063 Views

[quote who="Heavenfall" reply="47" id="2892727"]Looks like you left in a sovereign too many, I see someone named Vergatest in-game.[/quote] Yeah, I noticed that after I posted the latest version, heh. Anyways, thanks for adding support for DF in Expanded mounts, btw.

60 Replies 190,004 Views

[quote]Yea, shields and armour I might be able to buy! Have you checked out: https://forums.elementalgame.com/405544 Has some nice new armour sets in there, don't know if Jounk33 is willing to share or not, but would really help your differentiation efforts. Cheers. [/quote] Yeah, I saw it. Very ambitious mod. However, the goal of this mod is to just use the assets that came with the game. I've bent the rules a little bit to tint a

60 Replies 190,004 Views

Uploaded version 0.35 - Added 1st tier shields to all factions - Broke apart armor sets for sovereigns. - Added the 5 levels to the sovereign's weapon The shields are essentially the same as the regular one you get at the first tech, just with the metal colored to suit the faction. Hopefully the next tier comes to me soon.

60 Replies 190,004 Views

[quote who="cephalo" reply="24" id="2891698"] Quoting Capn Darwin, reply 23Cephalo, I'm using ACP 1.3 and I have one minor issue in the way goodie huts spawn. The majority of them are spawning in the woods making them very hard to spot using the cloth map and even in the 3d world in some cases for the smaller tiles. Is there a way to gently force the spawning to clear tiles? Thanks! Ok, I think impinc made a new xml file for ACP so that it spawns th

51 Replies 161,483 Views

Another OOM this time on 1.19c.128. http://dl.dropbox.com/u/8949112/1/Elemental1_19c-2011-02-18T21-29-32-889.zip EDIT: This was a game I was just playing, not using any cheats.

3 Replies 6,772 Views

[quote who="cephalo" reply="10" id="2889137"] Quoting impinc, reply 9Hey cephalo. Great job with the new version. However, I am seeing one "problem". It's not with the vanilla game, but with ACP. For some reason, it seems like none of ACP's goodiehuts spawn (although you get the normal goodiehuts). However, the quests spawn fine. I imagine you're using the spawn no objects flag. I have a feeling this may be on SDs end (in ho

51 Replies 161,483 Views

Uploaded version 1.3 - Thanks again to Heavenfall, we now have more variety in artifact. Now, dual wield weapons aren't always the same weapon (for instance, you can have an axe with a shortsword). - Added Elementerra_ACP_MapObjects.xml file (in MapObjects folder) to allow ACP goodiehuts to show up when using an Elementerra 2 generated map (Note: You have to change the mapobject file Elementerra 2 uses which can be done within the map settings t

263 Replies 574,048 Views

Uploaded version 0.3 - Fixed problem with bows not being able to be researched for Kingdoms - Fixed problem of updated weapons abilities not showing up for weapons - Added in the fallen first teir armor sets To come in the next version: - Add first level shields for all factions - Split up sovereign armor sets (instead of one piece so that you can mix/match, the AI also doesnt handle

60 Replies 190,004 Views

[quote who="mqpiffle" reply="120" id="2889125"]Add a new ability called block which gives a unit a % chance to completely block an incoming attack before att vs def is rolled. This ability could be added to shields.[/quote] Thats kind of what Dodge does. Although it doesn't "block", but dodge is rolled vs accuracy before att v def.

127 Replies 54,727 Views

Hey cephalo. Great job with the new version. However, I am seeing one "problem". It's not with the vanilla game, but with ACP. For some reason, it seems like none of ACP's goodiehuts spawn (although you get the normal goodiehuts). However, the quests spawn fine. I imagine you're using the spawn no objects flag. I have a feeling this may be on SDs end (in how they implemented that flag). *sigh* This sucks. I want the cool maps, but i also wan

51 Replies 161,483 Views

Yes, the mod is not complete yet. The weapons will eventually have UW abilities on them, but I havent seperated them out yet. Haven't done shields yet. Once all the races have their first armor set, I will add in shields as well. I want to hunt down the duplicate stuff. If anyone sees that, let me know with who you were playing.

6 Replies 10,488 Views

I've been wanting to add staffs in here for a while. I just need to take a bit off from the mod (hence the DF mod). Once I get things closer to being done on that mod, I'll put more work into here. This is not to say there won't be updates to ACP (still working on the string quest, level 3 is coming soon). The updates just wont contain as much as usual. At least not until DF gets closer to completion.

263 Replies 574,048 Views

[quote quoting="post"] Guys, I just added in the Distinct factions (DF) and Additional Buildings (AB) to ACP and Extended Factions on 1.19b and I have noticed the following oddities/bugs. 1. Noplat (NPC from ACP) has a bad face texture. He also is triggering a second spear in shops (this in new with the DF/AD mods added and did not occur in a few previous games). 2. A biggie. No bows. As of this test game there is no Tech line for bows using the Kingdom.

6 Replies 10,488 Views