Plasma_Wolf_4X

Plasma_Wolf_4X

Joined Member # 4174029
2 Posts 21 Replies 525 Reputation

It looks nice, but I'd like to be able to go for a completely customizable colour scheme, rather than a selection of schemes. I also haven't seen the edit button yet. Just delete and copy. Maybe another thing to add is more customizability for the home system. Some point system for the class of planets you can choose perhaps :)

26 Replies 53,062 Views

I've always wondered about the huge losses that a destroyed ship would lead to, so I've designed something that can come into battle as one ship, with a powerful reactor, but if it takes heavy damage, it can leave just as quickly. Or if something important is about to explode, the three ships can actually split, leave the damaged main hull behind - as a bomb :P - and then retreat. In the event of a ship's loss, you only lose 1/3rd of your firepower (and manpower), instead of all o

1,569 Replies 7,919,897 Views

I have another question. Why are my ships so small? I've built a ship on with the "large" starting block and every item I put on it had a scale of 100% or larger (maybe not in every axis, but you get the picture). But the preview image is horrendously small and the ship looks smaller than a car in the shipyard...

1,569 Replies 7,919,897 Views

I've checked the directory and my template is in there. I didn't check on how to find it back in the designer, because I made it again from scratch (went better than I thought). Now I have another question (and maybe I asked this before), how can I upload an image in this post? Can I even do that in the first place or do I have to upload it to a hosting website and then put the link here?

1,569 Replies 7,919,897 Views

It's not there. I am 100% sure I saved the thing as a template, so there should be a file right? Where could I find that? In my frustration, I did not save the game, but because the designed templates are available for every game, that shouldn't be a problem, or is it?

1,569 Replies 7,919,897 Views

If you're going to hide them until after the colonization, you shouldn't make them too important, because you can't hunt for them. You could also add a research item or an ideology to make these resources visible

6 Replies 18,882 Views

I've run into a bug where press the "turn" button and then I have to wait forever. I can select any of my units, so the game clearly doesn't freeze, but seems to wonder what it should do (Let me continue of course!) I've run into this bug twice. The first time, I was able to circumvent it by saving the game (which I can while waiting, saved as "Game1"), then reloading. When I reloaded, I immediately got the animation of a flagship being launched (not sure what my flagship

2 Replies 6,851 Views

I have tried the ship designer too (obviously, it's fun), but I also have the problem of not being able to design what I have in my mind. Similarly, I have no drawing skills (I can picture many things in my mind, but none of them accurately make it to paper). One of the problems is that I get overwhelmed in the many different parts. They're all numbered, ok, but that's just about all the information you have. If you want to add an antenna to something, it's fairly easy

1,569 Replies 7,919,897 Views

I'd like to add the following to the idea of ship designs. As you progress through the tech tree, the part's required capacity is gradually lowered, which means you can put more parts on a ship. My idea would be to allow you to build a chain of your own ships, so you'd have M1 -> M2 -> etc. for something you design by yourself. The next mark of the ship should become available once it can be built, which automatically removes the old

3 Replies 2,830 Views

It's dependent on the capacity of the fleet. You probably have a maximum capacity of 12. The small ships, like the cutter, defender and gunboat take 3 capacity, so your maximum number of ships will then be 4. Research can improve the capacity (I think you have to look for "logistics" in one of the trees but I'm not sure).

5 Replies 6,659 Views

Thanks for the answers. I had actually read about the reasons to specialize a planet before I posted :) still a useful reminder. It's a bit of a hassle changing my planets in to specialized ones, but I'll give it a go anyway. There's another question I've got. When I upgrade a ship (for example from M2 to M3), it suddenly has a lower operational range. Do you get that too? It's a bit of a surprise and sometimes very annoying because I have to give up the pressure..

4 Replies 2,747 Views

Being new to GalCiv makes joining in on a beta probably not the best idea, but I've done it nonetheless. I'm quite happy about what I see (this is what I expected from the game), but I am getting lost on several things. I also have found some issues, which I'll put first. 1. In the Shield, Point Defence, Armour optimization tech, the techs which reduce the cost, actually increase it. At least, that's what it says in the "unlocks" section of the description. The text ab

4 Replies 2,747 Views

I've read through the thread and I'd just like to mention what I think about some of the ideas: The type of the game: I've read about the option of making Sins 2 a TBS (don't know how you all feel about it now or if it's even in the picture at the moment, but still). It's a bad idea. When you make a game series, you should make the game type always the same. For Sins players, a sequel should be very familiar to them. This is a mistake they made with Sup

203 Replies 695,017 Views

1. Rather than putting a button with 100 or 500 or whatever the number is that you prefer, I'd like to see a small form: type the number you want to give, press the metal/crystal/credits for the right thing (or three forms: one for each, a green button for the tribute) and you're done. It's much more precise and you can immediately go ahead and give the number asked for. I'd like the same thing for the black market. 2. More a thing for the entire UI aspect in t

23 Replies 27,267 Views

I figured out what the problem is, I didn't upload a preview image with the file. Now that that is sorted out, here is the link of the missing images: https://www.wincustomize.com/explore/sins_mods/180/ That should do it, although I'm having issues with loading the page.

5 Replies 17,852 Views

Ok, thanks for the link, but now I have another problem: I uploaded the images in a .zip file, but I can't find it back. I've tried searching the database, but it did not really work. The upload system told me that the upload was successful, but maybe I should wait some time? If not, the name I added is "Galaxy Forge Missing Icons" and the tags I've added are: Missing Icons Galaxy Forge

5 Replies 17,852 Views

I have uploaded a zip file of missing icons for the Galaxy Forge, so that grey icons (DefaultPlanet) no longer appear with planets of which you don't have the icon (this mostly occurred with the dlc planets). Simply extract the file into the ...\Galaxy Forge\Icons folder, then you have all icons together and creating galaxies will much clearer. https://www.wincustomize.c

5 Replies 17,852 Views