phazonfreak

phazonfreak

Joined Member # 4181775
1 Posts 16 Replies 19,041 Reputation

[quote who="ddd888" reply="3" id="3089917"]also strategic creatures should have some sort of upkeep[/quote] They have, see below: The system is basically the same as in Master of Magic. I think it is perfectly reasonable as it is, maybe some balancing needed in the general mana numbers here and there, but the system itself is fine. First of all, you have a difference in cost for both types of summons, since you have to pay a mana upkeep each turn to keep the creature o

15 Replies 5,667 Views

[quote who="Raledon" reply="33" id="3089188"]Why oh why would you use Sunder? Fireball @ and Blizzards are the way to go! These creatures are so huge that they'll be hit more than once from aoe spells, so a fireball can hit it 9 times! Burn to crisps muhahaha.[/quote] because: + Fixed an issue causing multi-tile creatures to be hit multiple times by spells with a radius https://forums.elementalgame.com/41

51 Replies 136,356 Views

I agree. Even though there are still significant issues that have to be adressed for the longevity's sake of the game (AI, city building, general balance), FE 0.76 is much, MUCH more fun than WoM ever was. And judging by the changes from 0.75 to 0.76 the improvements feel quite meaningful compared to the updates in WoM.

13 Replies 14,286 Views

indeed, it seems you think that a city needs some of the bonus food resource, but any fertile land will do. The food resources improve on the food situation, but they are not mandatory to build a city. I didn't see less fertile land or food resource in the updated beta.

13 Replies 7,004 Views

I like it that sovereigns and champions have attributes. I really like that. I could think of interesting ways to utilize them to further expand on the rpg aspect of the game. I came up with an idea when I was doing some quests. It's something that is actually quite common in traditional rpgs and I think it could also work in FE, obviously there are other more pressing issues at the moment, but for future reference. You already encounter different options when solving some quests.

4 Replies 5,664 Views

When attacking with an equipped "Berserker's Sword" or "Berserker's Axe", the game freezes and does not respond anymore. It only happens when using a regular attack, the game does not freeze when activating an attack trait like "Gambler's Strike". I assume it ties in with the "Maul" ability that the weapons provide. I don't know whether there are any other Berserker set weapons, it might be that they are broken too.

0 Replies 2,652 Views

There have been discussions about certain overpowered spells and strategies (Impulsive+Fireball, Maul,...), but I haven't seen a thread picking up on the death spell "Graveseal". The spell itself is pretty killer, but that alone doesn't make it overpowered I guess, I actually like the spell. My problem stems from the fact that it is seriously overpowered on the cost/effect scale. For the oblivious among us, the affected target suffers constant critical hits from all attacks un

4 Replies 6,807 Views

[quote who="Mtrixis" reply="1" id="3063578"]Too slow - I'm actually totally ok with generalizing early, specializing later, but it's still too slow currently. I've finished multiple games without reaching the end of any of the three trees.[/quote] I third that. As far as I can tell the tech trees and the bonus they provide are decent enough (even if balancing is still a big issue, especially considering the overpowered champions), the only gripes I have with researching is

16 Replies 10,789 Views

no, it only happens after fighting the butchermen in the butcherman's lair for the Heirloom quest and as long as I am not using auto resolve or auto play. I continued playing in the save after using auto resolve so that the city remains and the bug never occured again. Could you please tell me where to find the savegames? I had a look in my FE Beta folder but can't seem to find them.

11 Replies 10,258 Views

It happened to me roughly 5 times since I have played the Beta. After tactical combat is finished in a totally different place away from the city, the city simply disappeared from the game like it never existed. I dug a little deeper and tried different options, I found out that it only happens when I actively do the fighting, but when I use the auto resolve or the auto play option the city does not disappear after combat. I have a savegame before I do the butcherman quest and I made a savega

11 Replies 10,258 Views

The ones I witnessed so far are: the "Deadly Bite" ability of the two wolfes you get from the werewolf quest. There's always a 10 seconds delay. the "Titan's Breath" ability of the Air Elemental. Also roughly 10 seconds of delay.

1 Replies 1,804 Views

[quote who="Mtn_Man" reply="301" id="2787216"]I will say this: I'm amused by all the posts I'm seeing in various Civ 5 forums saying things like, "This will be an awesome game once they fix issue X, Y, and Z with a patch/expansion." But that's O.K. because it has Sid Meier's name on the box, so of course it deserves a top rating. If only Elemetal were so lucky. [/quote] Seriously now, anyone can like or dislike the concept behind each game, but what you are doing here

402 Replies 1,307,481 Views