Sentinemodo

Sentinemodo

Joined Member # 4191392
0 Posts 12 Replies 7,780 Reputation

I used only unit equipped ones (hence the +1 per level suggestion for them to stay relevant). But also I think that they should all benefit from traits like other weapons. ie. slings should get +10% from apprentice bruiser if you get lethal they should also have +3 attack and so on... that way even with low base attack, a high level champion would do 10-20 damage with them

37 Replies 110,152 Views

[quote who="jirkaesch" reply="35" id="3289908"]Mkay, did not registered about that victory conditions. But arent we sacrifying big and funny part of the game, by getting alliances soo late?[/quote] That could be helped with defense pacts and trading military units for gildars resources etc.

102 Replies 60,212 Views

[quote who="Alstein" reply="34" id="3289883"]I still wish to see an upgrade size of unit option. (so you can make a unit size 4 if they're 3)- should only work with trained units, not Panca Archers or Brothers Sparus. [/quote] It is in core elemental defs. You can upgrade unit members number in master affliction mod.

102 Replies 60,212 Views

HF, can you create more bandit units? I mean I don't think only humans are capable of thievery. It would create a fair amount of further variety if you add some rogue elves, or wandering skeletons or other sapient beings equipped lightly from the bandit hideouts.

1,118 Replies 2,465,442 Views

Playtested the mod with Stormworld. Had some fun, with web throwing units of Drota, and slinging them. However the overall feel was they don't scale. Much like the original throwing knifes, they do minimal damage to begin with and become obsolete later on. I think, that cooldown is unnecessary for sling at least (though, that could make them overused by bandits if put on throwing knifes). You could also add bandit units equipped with those to see th

37 Replies 110,152 Views

[quote who="Lord Xia" reply="26" id="3289395"]I would hate to create a thematic choice that prevents me from wanting to make a game choice in actually using it. Thematically costing money to use a merc is a good idea, but game wise, it better be a good choice or his mark is getting sold and unused. [/quote] unless those mercaneries were good units instead of crappy ones.

102 Replies 60,212 Views

[quote who="Derek Paxton" reply="21" id="3289295"] Hard core nerd detail: You are probably wondering how you can upgrade trained units if their equipment isnt real. That took some clever coding by someone smarter than me, in effect what happens is we create an entirely new unit type and convert them to that, it isnt really just switching the weapons or armor. [/quote] Could we use this piece to advance level 10 bear cubs into level 1 bears and furhter on to

102 Replies 60,212 Views

Just won a game with drotas. Couple of remarks. The web ability of default militias doesn't work. I designed myself archer units with venomous and webs (figured it would be clever), but the web ability didn't worked and the venomous didn't work on bows. The first is a bug, the latter I think would be a nice benefit for drota. There could be also venomous II and III with stacking effect. They don't have mounts, trained spiders have move of 3, it

1,118 Replies 2,465,442 Views

ev4debug, I was thinking, would you be able to add option to autodownload mods, if the modder would put them in some place (or for the first go, just send to you the dropbox links to the latest zip file (provided that the filename does not change ie latest without version) you could maintain and the list of mods with links.

232 Replies 644,896 Views

guys, I think you misunderstood (except Tuidjy) I do know the answers for those questions. I do know where to find the information that is needed, even if it is hidden under several windows and clicks. And I did explained to my friend his issues. The problem is not everybody have a friend who was in beta since three years and can explain the game to him or her. I wanted to point out the issue about learning curve and that the ingame explanations are not suficient currentl

10 Replies 20,048 Views

A friend of mine bought the game. He played through tutorial, and started a sandbox game. Then he asked me about few things I took for obvious. He is quite smart, so my working assumption is that the tutorial is insufficient 9haven't played it myself since times of WoM, and then I wasn't able to finish it). Among few questions he asked were: - how to get more grain .. you mean food for population .. i don't know, I want my cities to level up

10 Replies 20,048 Views

I'd really like to tackle spiders AI. I'd love to see them poison their prey, web them and withdraw until they die by themselves.

7 Replies 4,626 Views

el_phantasma. you tried with 1.02? (they've changed something to the installer) you might also try to install it via SDC. on both accounts, truly, this are only blind tries as I don't think 1.02 installer change has anything to do with a long start before execution and StarDockCentral should point and execute the installer just like you'd do from explorer. Still worth a try.

4 Replies 2,229 Views